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i recently picked beach farm and i regret it so bad lol.
I know some layouts have less space for buildings so that could be a problem. Maybe some map-editing style thing could be useful for moving things or refunding you all items within buildings and money if they cannot be fit in the map.
Throwing random ideas out there but yeah we can change a lot of stuff (Even kids!) in late game so one of the BIGGEST decisions you make should be able to be changed even if a bit later on.
The maps don't have the same free areas, so objects (buildings, trees, machines, etc) would end up in places they couldn't be, including ponds and rivers and quarries.
It would be a necessary requirement to wipe out literally everything on your farm. Not sure many players would be OK with such a setback.
Also imagine being able to expand your farm. now that would be amazing
Well, if you're OK with losing most of what you've built, you could just start over on a new farm map.
As for expanding, well... most farms already offer huge amounts of space (more than most players could reasonably use), and other locations can supplement this space as well. The Quarry has some usable space, and obviously Ginger Island offers considerable amounts of seasonless land to farm, free of crows.
What? I would lose ALL progress on a new map lol.
I'd only lose buildings (worst case) if i only changed farm type
You would be losing everything on your farm. Buildings, crops, trees, grass, all gone. Functionally this setback would make you far less wealthy that someone who started from scratch and got to the date you are now without losing their farm.
But if you don't care at all about the timeline, then sure, you can just do it yourself. Destroy everything on your farm and then go change your farm type in your save file.
But you're only assuming EVERYTHING gets reset which wouldn't be the case. Your house, it's upgrades and stuff within would surely be saved.
You could move the buildings you can to better positions.
Items inside buildings that could not be placed could be stored in a chest (Just like what happens when a room is renovated by spouse)
The stuff inside the house (which is a separate location not on the farm), probably. Your gold, your friendship with villagers, which trees you cut outside of your farm, what crops you shipped and what donations you made to the Museum, the elevator... really most of your progress would be saved.
But wiping out your buildings, trees and crops is a pretty big loss.
Admittedly, buildings could be moved to suitable locations on the "new" farm map if you look at pictures and selected free areas that both maps have in common.
If you want to do the work and take the risk of breaking something, you can always back your save up, destroy most of the stuff on the farm, move the buildings to relevant locations and switch the farm type.
some modification in the actual save file. I have used this method myself plenty of times
to make custom bridges for example.
Open the save folder and then the following folder with the name of your farm. In this you'll find different files and the one you need to edit is the file with the name of your farm followed by a bunch of numbers. Open this file with notepad, then hit ctrl-F and type "whichfarm" and then you can actually change the farm type back and forth by changing the number between "<whichfarm>" & "</whichfarm>". For example, on my riverland farm I wanted to change the bridges. So by using the above method I changed my farm map to standard by replacing 1 (Riverland) with 0 (Standard) between "<whichfarm>" & "</whichfarm>". Then I placed tiles and fence that would act as my new bridges on the specific tiles I had marked before changing the farm map, and then changed it back to the riverland map (by replacing 0 with 1 between "<whichfarm>" & "</whichfarm>". This method also allowed me to place a pond into the actual river but still make it fully functional as I could still access it from one side. While I haven't experienced any issues what so ever doing this it should also be noted that I have not used this method to permanently change a map! Only for cosmetic changes.
But I would imagine it would work quite well with some careful planning.
These are the numbers for each farm type by the way:
0 = Standard
1 = Riverland
2 = Forest
3 = Hill-top
4 = Wilderness
5 = Four Corners
6 = Beach