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https://steamcommunity.com/sharedfiles/filedetails/?id=1147116515
Not very practical seeing as watering them all is freakishly time-consuming and energy-consuming, but it was a fun experiment.
Technically, instead of going for permanent crops like Strawberries, you could keep fishing to open up the Calico Desert, buy Starfruit and start a very profitable farm.
I agree that unlocking the desert has the most usefulness, after the greenhouse.
I may invest in sprinklers (not just wait for Quality Sprinklers) to get skill xp up
Yeah, Ginger Island offers great opportunities (it's essentially seven additional greenhouses, and you can get items that greatly improve Iridium Sprinklers there), but unlocking it is a little annoying due to the material requirements. 200 Hardwood and 5 Battery Packs mean you need to have been cutting a whole lot of trees. At least the 5 Iridium Bars aren't too bad, you can get that in a couple days in Skull Caverns.
As I said in the first post, I was lucky enough to get a quality sprinkler from the travelling merchant. So that's 8 strawberries worth of xp every 4 days. Also I got a coop, so that's more daily xp from petting and picking up eggs. So I'll get there for farming levels.
The real question is how the game might change from having a greenhouse this early! Also, would there be any differences because of the high fishing skill? I can fish up nearly 4000 gp per day, as well as lots of treasure chests and artifacts. Mining will go faster than usual with the Neptune's Glaive I already got.
I guess unlocking the desert is my next goal, as well as getting cows. Kinda standard really. Still, it's nice to not worry about my strawberries dying due to season change.
I never considered tappers as a source of income for themselves. Interesting take! I often use oak tappers to fill a shed with kegs, but maybe I'll try the honey/maple syrup route just for a change. Too bad I can't change the name of the farm to Sweet Stuff farm! I'll make Maple Bar donuts and become a bakery!
This suggestion has the benefit of a built-in back story to the variation, and I love it!
Multiharvest crops only yield EXP on first harvest, so unfortunately these Strawberry plants are not giving you any EXP at all. It's why Starfruit might be preferable if you have very limited tiles to work with.
The game doesn't particularly change from having an early greenhouse, you just get to grow anything you want instead of being restricted by seasons. Still, it's a nice advantage, and no need to worry about crows or lightning.
With 10 Fishing you should be able to get 10,000g per day easy. I was getting 7k to 10k gold a day when I was doing it, and that was back when you couldn't catch Iridium-quality fish so I wasn't making anywhere as much money as you can now.
Fishing most of the day you can easily get way more than 4k, even early in the game.
Note: these numbers are abnormally low because Iridium-quality fish didn't exist when I did this, and I refused to do anything that wasn't fishing-related (couldn't pick up and eat forage, for example)
https://steamcommunity.com/sharedfiles/filedetails/?id=1139202614
https://steamcommunity.com/sharedfiles/filedetails/?id=1139674124
https://steamcommunity.com/sharedfiles/filedetails/?id=1139700117
https://steamcommunity.com/sharedfiles/filedetails/?id=1139787120
https://steamcommunity.com/sharedfiles/filedetails/?id=1139795143
Fishing is what made the Day 11 greenhouse possible even back then, and it's much stronger now with the Training Rod on Day 2 and Iridium-quality fish.
I don't believe you are correct about multi-harvest crops only giving xp for first harvest. I think you are confusing the fact that in crops that give multiple fruit at one time (coffee, blueberries, etc.) you only get xp for first fruit given, not all the multiples in one gathering. But you definitely do get xp for each successive harvest in an everbearing plant.
I have never achieved 10k gpd from fishing, even though I was fishing as hard as possible all day long and rarely if ever miss a fish. So I don't know how you get numbers as high as 10k. My best numbers so far have been 6k in one day, in summer. Are you using some sort of mod? I see that you posted screencaps of your totals, but could you post a screencap of the fish breakdowns? It might be more helpful to figure out where exactly you are fishing and what fish you're achieving.
Overall though, I think it is fair to say one cannot get 10k per day from fishing "easy" in a vanilla game in first spring. Congratulations for your own skill, but I am an average fisher not a flawless expert, so I think my goal of about 4k gpd is pretty reasonable for the first spring.
If one is failing to reel in many of the fish that get hooked, I can see how 10k might seem unrealistic, but 7-10k/day is pretty standard at Lvl 10 if you reel in every fish, especially using bait.
Once again, this feels more like an insult or unsupported brag than helpful information. I'm not a terrible fisher, I don't miss many fish, and yet I'm not making 10k/dy at level 10 fishing in my first spring.
In case it is true, I would like more specific information to explain the discrepancy between my haul and yours. Where are you fishing? Are you using any mods? What season? Is this first year? Are we talking about using special bait or tackle?
I'm not the only person who seems baffled by these claims of 10k/dy so to say it is "standard" doesn't seem at all universal.
Again, I confess i'm not the best fisherman. My skills are average. But I did manage to get to level 10 by day 11 so that's not a vast failure of skill. I would like more information to understand what's really going on here.
Hmm... it's been a while, you may be right about Strawberries, I may have been confusing crops that produce extras with multi-harvest crops.
No, I didn't use mods and didn't use the exploit to stop time while fishing, that would destroy the entire purpose of the experiment and it would be cheating. I just go to the Mountain Lake (it's where you find the most valuable fish in Spring) in the morning and fish until it's time to go back home to sleep. Obviously I use bait and cast into the highest Fishing Zone, and for the purpose of that experiment I sold everything (gems, artifacts, geodes, etc).
Doing that, I typically got 7k to 10k, and like I said that was before Iridium-quality fish existed. At Fishing 10 it's easy enough to get Perfect catches on most of your fish, so almost all of them would be Iridium-quality, greatly increasing their value.
4k a day is half the normal value, and there are too many reasons why you might be making less so I can't really help there.
I simply stated that those profits are very much possible and speculated on why they might sound far-fetched to some. Fishing doesn't have much depth in this game, so the most obvious explanation for differences in profit is simply that one person may be missing more catches than another and/or spending less time fishing.
You yourself admit you're not the best fisherman, and another user said that they're not fishing all day. I do consider myself a good fisherman, and I'm talking about figures from fishing literally all day. The conversation is specifically regarding maximizing profits, which is the context in which I'm referring to 7-10k/day as "standard" (of course more casual fishing is not going to reach those profits) because I've seen almost these exact figures mentioned in other threads on optimal fishing profits.
I use iridium rod with bait (wild bait when possible, but it can be a pain to craft early on and doesn't make a ton of difference in my experience) and no tackle at the mountain lake when I'm going for raw profit, and I fish mostly on rainy days. I cast as far as possible to minimize catching trash, get perfect catches most of the time (so I get mostly iridium quality and some gold), and basically never miss a catch. And obviously without mods or my rates would be irrelevant to the discussion. This is easily doable first spring because there's not much investment needed other than Lvl 10 Fishing.
Welp. I can't explain it. I know I'm not missing most fish, and I am doing just what you say you're doing, but I'm getting a very different result. I don't know what else to say.
To say something is "easily doable" does not mean "conceivably possible if you can be perfect". Easy should mean quite simple and within reach of any average player. Possibly within reach of beginning players. Maybe that is the crux of our misunderstanding.
Possibly you (and the other guy) use these words differently, and what you really meant was "certainly possible", or "easy for me since I never make any mistakes and have best gear including warp totems so as not to miss a minute of fishing time". I don't know. But for me, a decent player (missing maybe a couple fish a day with most but not all iridium catches) with decent gear (fiberglass rod with bait) and decent time (7:30am to 2am constant fishing) I'm not seeing those numbers. So to me "easy" seems like an unsupported brag. And it does come across as an insult, implying there's something seriously wrong with me if I can't achieve an "easy" goal. I'm working hard, and I have some skill, so it isn't fair to say that.
I do thank you for your more detailed explanation of where/how you got your numbers. I will work with what you said to see if I can change my outcomes. And I'll admit that if everyone else in the game (not just excellent min/max specialists) agreed with you and claimed similar results I would conclude it's all about my own limits. But since I have only seen this claim from two people and have heard many others (new-to-average players) echo my results, I have to believe there's something else going on here than just my failure to do something "easy".