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I think a mix of these methods would be best, because they react differently to each method, but Im not sure how or even if they should be implemented.
I'm at 10 hearts with 15 non-marriageable NPCs and at 8 hearts with 10 marriageable NPCs. When the game starts, it seems like many of the marriageable NPCs are romantically interested in other NPCs; they say nice things about them and they hang out with them. I wanted to know more about their stories and become friends with them, so I interacted with them and got more hearts. But at some point, they all stopped hanging out with their initial love interests, they stopped talking about them or started talking about them in a dismissive way, and they all started talking about my character a lot, often saying very romantic things while blushing. It feels like my character is a love magnet who broke up all the couples in town. While all I want is to be friends with most of them. I’m not sure whether, once I’ll marry one of them, the others will stop acting in a romantic way towards my character, but as far as I learned, they won’t.
I think, even if there is no method to marry NPCs to other NPCs, I still would very much like that “Friendship Item” I talked about earlier, which would work in a similar way to the Bouquet, but with friendship instead of romantic relationship. When you give this “Friendship Item” to a marriageable NPC at 8 hearts, it would not only unlock a non-romantic 10th heart event with them, but the marriageable NPC you give it to would stop acting in a romantic way towards your character and restart acting in a romantic way towards their initial love interest (even if they never marry or have kids). That would solve the strange feeling stated in the above paragraph. Plus we would have 12 more heart events without having to break everyone’s heart.
I’ve played other games, like Rune Factory 2 for example, where marriageable NPCs get married to other NPCs once you get married and they all have kids at the same time as you (In RF2 you even get to play as your kid after a time skip).
But I’ve read some people who wrote something like that wouldn’t work in Stardew Valley because of the divorce and remarriage mechanics; you can’t remarry if everyone else gets married to someone else, unless they divorce too. I don’t plan on divorcing and remarrying, but thinking about the ones who do, I tried to come up with some ways where NPCs could marry other NPCs, but only if you actively do something to make it happen. So NPCs wouldn’t marry other NPCs automatically if you don’t want too. That’s a little strange to have a hand to play in every marriage in town. But not as strange as everyone staying single forever. And not as strange as having half the town being in love with you. And it’s often fun to play cupid or to ship characters in video games, even though that’s not something I would recommend to do with people in real life. X)
I also like the idea of "playing Cupid" as a solution to allow marriage candidates to marry others. It could be as simple as the non-romantic 10-heart events including a question along the lines of "Hey, <player>, what do you think of <character I'm interested in>?" with the player's answer being the deciding factor in whether that villager will pursue the person that they're interested in or remain single. The game already allows the player to make life decisions for most NPCs in other heart events, so I don't see this really being an issue in that regard.
I also didn't think of that. That would be really nice.
Well, there is not exactly a need for new houses, but they could definitely need house upgrades to add new stories and rooms. Leah and Elliott each have their own home. Harvey has his own home and Maru could move to his place. Emily and Haley share a home, but sometimes Emily talks about how their house is too big for just the two of them, so maybe two families could live in the same house with Alex and Shane moving in, or Emily could go live with Clint who has his own home. Since Jodi is tired of house chores, Sam could go live with Penny and Pam after the house upgrade and have a multigeneration home. And since Sebastian is tired of living in a basement, he could go live with Abigail, Caroline and Pierre also in a multigeneration home.
A matchmaker...? That sounds a little too easy. How would it work more precisely? X)