Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Like not wasting time cleaning up your farm, but making just enough space to plant what you need, focusing on the stuff that is more important when it comes to making money, gathering materials like ore and so on.
therefore minimizing the required (real world?) time and maximizing the outcome, correct?
Not necessarily minimizing the time but more like scheduling your tasks in a way that you can do as much as possible in any given time. In that case in one ingame day.
Min maxing is usually very stressfull, because you're constantly busy doing something to make progress towards your goal.
I feel like I've done exatly that in my world so far often being more paused to think and plan ahead than actually playing ^^'
ty for your answers!
you haven't recorded that, have you?
Examples for min-maxing :
If you stay up until 2 am and pass out, you usually loose cash and do not recover energy. However if you don't have money, you can't loose money. And if you have a skill-increase, your energy is completely regenerated overnight, even if you passed out at 2am. So in the early game min-maxers make sure that they don't have money at the end of a day and aquire at least one skill-level-up during day and then use the time until 2am to work and completely spend their energy.
The first days before the mines open are often used for intensive fishing. To maximize the number of fish caught, min-maxers usually switch to fiberglass rod and bait (1800 gold) asap, but then wait with selling fish until they managed fishing skill 5 which allows Fisher specialisation (fish value +25%), so that they can sell more fish for more cash to maximize revenue.
More cash from fish allows to buy more strawberry seed at the egg festival which results in more harvested strawberries and so more farming skill (sprinkler, keg) and more cash to invest into summer seeds (e.g. starfruit) and other stuff, ...
Speedruns are probably the most well-known example where people try to maximize the efficiency of their actions (or route through a game) to minimize the time needed, but in the end, you can really min-max towards any goal that you set for yourself ("Beat the game with the least amount of work required", "Achieve a certain thing in the least amount of in-game days", etc.), and what aspects you minimize and what you maximize will change accordingly.
The most min-max-runs on youtube just try to maximize the income and cash earned in a set number of days while working on the CC along the way, e.g. they play
- the first 12 days of spring (just before egg festival)
- the first spring season
- the first year
In SDV more money usually allows better options to earn even more money and so income can grow exponentially in the first year(s) of the game until the farm is completely developed and income reaches your individual maximum, e.g. with greenhouse, lots of cash crops, kegs, crystalariums, ....
Doing min-max-runs for a limited number of days/seasons is a good training if you want to improve your individual performance.