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Your line "Maybe I'm just burnt out because of how much I have played this lately" is probably right on the money.
I'd also add that, personally, getting married basically "killed" the game for me the one time I bothered with it. That said, it was mostly because my spouse would get cranky with me for merely trying to improve friendship with the other "marriage candidates". The wiki is telling me that this has since been adjusted some and is less of a problem though.
Some suggestions, take or leave as you like:
- It seems you enjoyed the process of "wooing" your partner in game. Do you think channeling some of that energy into then being "really good friends" with other people would give you the same feeling?
- I do not believe the octopus is required for finishing the fishing bundle, which is the one that removes the glittering rock. So it's ok that you missed it.
- Most of the fish in the fishing bundle can be caught in multiple seasons
- The crab pot part of the fishing bundle can be completed without ever putting out a crab pot
- Winter is a great time for fishing as there's a decent amount of winter-only fish that sell for a good amount
- Since animal stuff is a big part of the bundles, perhaps you'd enjoy having several animals? They're set up so you basically need one of each anyway, or getting lucky with the travelling cart
- Would completing the museum be fun for you?
- The special orders board has been enjoyable, for me, as a way to have different things to do
And honestly, after a certain point, the game is going to run out of things to do and continuing to play after that is a matter of just wanting to. You may end up hitting that point sooner than the game does, and that may end up being ok.
If you want to see the new content you should either be using your most advanced save (assuming you're close to completing the Community Centre) or starting a new playthrough on the Joja route to very quickly unlock Ginger Island.
There's literally nothing beyond the boulder so you don't worry about that. All removing it does is give you an extremely, extremely inefficient way of collecting minerals randomly.
I realized that, for me at least, I set my goal to be something in the middle of the game (year 2) when there is still a lot of other things I haven't done (Gold Clock, Max Friendship, 100% the game, etc). I put so much energy into that middle of the game goal that mentally I felt like I hit my accomplishment, and I just couldn't set the next goal without taking a break. I might feel bored, but I'm not really, it's probably more of exhausted.
My solution is that I'm taking a week off while I put together a checklist of all sorts of things I want to do, and then I'll time box my playing (a lot easier now that I'm back at work), make sure I have days off in between, and then try to make smaller bite size chunks of tasks to get to 100% the game.
So to seeing you don't like tedious games anymore, sure it is understandable. But to see that you have may have not planned throughout and min-max everything with good thorough search shows that you were just doing repeated activities, same as previous playthrough. So, no wonder you get tired of it.
Try doing something different.. I see that you are going for somewhat of a speed run, quickly doing marriage whatnot. How about marrying and divorcing everyone? That's what I plan to do, and am half way there. Get all the possible items you can get, prepare all the items in large set amount so that whatever quest or new content comes out, you got the items (surely did for me for 1.5.0). Make the most efficient farm layout, make the most prettiest farm, use all the world for profit even in the NPC areas by detailing their path so they don't destroy your things.. etc. So hey, there's just plenty. You are just tired of doing tedious kind of game because you are rushing and we all are playing rushing game. Ever thought why people don't enjoy MMORPG anymore?
Also, be sure to backup your savefiles. I didn't really have to repeat too much because I started to backup my savefiles and continue. Since I only do new contents, I am not bored. I've aimed so much perfection in my savefile play, that I still remember everything even when I came back, and enjoy new contents.
lol What are you talking about? The only mods I had before Fall, were Seasonal Outfits, NPC locations, and a mod that shows the price of items.
To say I haven't planned anything out is also ludicrous, seeing how I am already married with a child on the way, and I'm in my first year on day 13 in Fall. I think I've done quite a bit of planning.
Not only that, I have a house that has a nursery, made nearly 300K, finished the Cave (120 floor), went opened up the bus to Skull Cavern, finished getting to the 25th floor for the Extra 10K via the quest.
I have maxed out mining, fishing, my Farming, and foraging are both level 8, I'm confused on what you think I don't exactly have planned out?
Getting all that Amethyst is a chore, since it's not easy to come by, and unless I have the machine to duplicate them, which I did not, and even if I did, I wouldn't have been able to get married this early on, had I waited to get the recipe for it.
Did you even read what I posted? This is more than my second attempt at the game.
I've also sort of started getting this feeling of "Oh, another holiday is coming up. I should really see if there is new content." but at the same time sort of being frustrated that it will delay me from being able to continue working on the new areas etc.
Don't get me wrong, it's an amazing update and I'm grateful that so much effort is still being poured into the game.
I just find the concept of unlocking all of this stuff on my various farms daunting and haven't really gotten into it to the point that I usually only find myself playing for a couple in game days at a time.
strawberry field. I didn't make it to the first Summer.
Then I loaded up my previous year 3 save from a year ago to check out end game content. I'm not a fan of combat so the new Ginger island content wasn't that appealing, even with all the things like a tropical bar and new fruits. I'm going to start over with a Hill-top layout, which I have never tried. Stardew is clearly about the journey, not the destination.
Date all possible bacheloress at once and piss them the off, throw mayor pants into luau soup.. chase ssecrets and easter eggs..
It is sandbox with somehoiw finite options and content - so especially if you finished the game (or reached end content) once you have not much to explore (well, there are things like all clue notes or nex patch content) so the way how stay attached is set own goals or rules (e.g. there are people that play with rules not buying any seeds ever.. or they target get 1 mio in cash - not profit - by end of year 1...
This type of things. if nothing works it is time go away and look for other game. I am now returned to game after year+ break and so far having good time on beach farm (no spinklers so I change my habits and targets away from large scale farming)
EDIT - now I have noted you sued mods to bypass beach farm limit. In other topic yopu mention you start by heavy focus on fishing (as msot efficient earlky money income for sure...) No wonder you are burned out from game if you have this powergaming mentality and apply it in all your games.
For me each playthrough is like a story with a unique character who sets out on a journey and who also has their own set of goals. I do make great use of my imagination and creativity in these type of games and that is one thing that I think makes them so fantastic. The freedom, opportunity and the fact that you basically have all the time you could wish for in the game. The only thing that the game decides for me at start is that I have inherited a farm from my grandpa. Who is the character I just created? What type of farm do I want? What am I gonna focus on and perhaps ban all together? Who do I want as my friend/s? Who have I decided that I don't like and doesn't like me back? And the list goes on really. I mean there is just so much the game can do and I know that not everyone enjoys this way of playing. There are those who feel like it is "over" when they have restored the town, built their farm and earned a lot of money. I have seen so many times in here players who are ready to quit from boredom after year 2 and I respect it. But I cannot relate to it just as I am sure there are those who cannot relate to the way I am treating these sandbox games.
Just sharing my own view. I have never felt the least ready to move on before year 5 in game and I still visit (play) my old farms to this very day and will probably continue to do so. They are tucked away safely and I love each and every farm, character and story that I have created in this game :D