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Then I'll run around and look for forages, onions, meet some villagers for the Intro quest along the way, etc.
Then at the end of the day, if I'm out of energy, I might use the remainder of the day to clear weeds which consumes no energy and helps to open up paths better on the farm, etc.
But if you are looking for like a speedrun, there's guide for that available on search.
what else are you going to do while you wait for willy to show you his rod?
1) Clean a small zone to plant seeds and craft a chest
2) Empty your money to buy other seeds
3) Search the garbage cans in hope of finding some stamina restoring item
4) Forage the whole map
5) Plant and water your crops
6) Gather wood to repair the beach bridge as soon as possible and up your skills.
7) When stamina is depleted, clear weeds until 1 AM
The following days are fishing to get money for the backpack upgrade before the mine opens.
1) Clear area for planting.
2) Build a chest.
3) Buy all the potatoes I can.
4) Plant every seed I managed to get my hands on.
5) Cut down all the wood I can. With 300 you can repair the bridge in the beach, which will give access to corals and seashells which you can sell for money. I never got 350 wood (remember the chest) on day one, but I got close, and repairing the bridge on day two is pretty easy. That bridge is, aside from all those yummy yummy potato seeds, just about the best investment it is in your power to do in the first days of the game.
6) Forage. I favour collecting the spring onions, so I can restore some energy if I need or want to.
7) RNG bonus: find an artifact. If you find and donate one, you complete a mission which rewards you with 250 gold. That's a whole 5 potato seeds!!! Yum yum. It's honestly a real boost, and not too unlikely to happen.
I would buy and plant parsnips on day 1 (besides the obligatory 1 green bean and 1 cauliflower for community center). Parsnips are ready on day 5 when you can go into the mines and they are good and cheap energy food which allows you to sell more fish (if you are the fishing type) and work harder in the mines. You can also sell parsnips on day 5 and get and plant potato seeds which are ready for harvest before festival on the 13th, so that you can sell all the potatoes on 12th and buy strawberries on 13th.
(If you start with potatoes on day 1, you get first harvest on the 7th and cannot use this revenue to buy and plant more potatoes since they won't be ready for 2nd harvest before the festival.)
Just for the record, what I did was gather money to buy more potatoes through the first week of the game, before the 7th. Selling the parsnips had a real impact in that, since they grow in 4 days. I also sold stuff from the beach to earn more money for more potatoes, and I think I grew some parsnips to further complement my income after the potato deadline. As you must have figured, I had 9k by the spring festival.
- parsnips + parsnips : poor money multiplier 1.75 x 1.75 = ca 3.1
- parsnips + potatoes : for every 3 parsnips you get ca. 2 potatoe seeds and your initial cash multiplies with roughly 1.75 (parsnips) and 2 (potatoes) : 1,75 x 2 = 3.5
However since potatoes come second, you have a moderate number of potatoes to water.
- potatoes + parsnips : for every potatoe you sell you get 4 parsnip seeds. Money multiplier is the same (3.5), but the number of parsnip plants to water is much bigger and costs you more energy and time in the days before the festival.
- potatoes + potatoes would give the biggest money multiplier with moderate number of plants to water, but you cannot sell the second harvest before the festival, so it is not an option.
Main reason to start with parsnips and then go with potatoes is to keep the number of plants to water small and have the money in the pocket on the festival day.
I do practically the same