Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
The reason there's no workshop is different though. You gotta jump through some hoops to mod SDV, and making the game workshop-compatible would require the dev to rewrite much of the game's code. As it stands, modders arrange things themselves using a specific program.
Someone made a multiplayer mod because the dev wasn't "quick" enough to make one for the community. I think the thirst for modding Stardew Valley kinda died down when ConcernedApe finished console version with multiplayer and started developing the game. The most popular mods are still old ones from 2016 and 2018 that are getting updated to works on modern version. The fact it's getting constant update kinda halts other content because they are going in the game. I remember hoppers being a mod back a few months ago and now they are in the game with 1.5
There wasn't really a reason to create steamworkshop since modders already were/are working with NexusMods so they would have to relaunch every mods into steam version.