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I agree with all the rest. It would be best to not have impossible sections at all, but having a death place you forward is a simple fix and a lot of games like jumino kart do that.
If the coin idea gets implemented, then the player should only get the arcade machine prize by beating it with a single coin. Otherwise gus might as well just sell the machine.
While I don't agree with everything you said (No offense, but beating the game itself should be a challenge after all-the letter you get with the arcade machine even says you're the only person to beat Progress Mode in the entire Ferngill Republic lol), things like practice mode sound nice.
Only a few people seem to enjoy JK or JotPK due to difficulty issues, and it really is a shame considering how fun those can become if you just get the hang of it. Maybe some easy mode options to make those more 'generally enjoyable' would be nice, like CA added the practice fishing rod for people who had trouble with the fishing mini game.
Great stuff! I agree with both of these statements, could not express them better myself. Combining the two, I would like to offer a new idea:
Junimo Kart implements the coin-based continue system, but the prize can only be won if the game is beaten without using continues; one-coin run. Lore wise, it can be realized this way: the player beats Junimo Kart for the first time using continues. Next day, a mail arrives. It states there is a competition where the first one to beat Junimo Kart one-coin will get "the ultimate prize". This way, beating Junimo Kart becomes an adventure! A quest for the ultimate prize. With continues, the player can practice all Junimo Kart levels and not being stuck on the first two or three. When enough experience is accumilated, one-coin run can be attempted. Yes, the game is unfair, but mastery can beat it! When jumps are perfected and random terrains tamed, the player goes for the final one-coin round and wins the competition... Only to recieve a home version of Junimo Kart as a slap in the face (or blessing, if you really enjoy Junimo Kart). It also makes sense marketing-wise: gaming company initiates a competition which encourages people to sink in tons of coins into their machines. I mean, real arcades did it, holding local competitions, and it was super-effective.
I really love the idea. Thank you gongher and Kleyguerth, you formed my image of what I want from Junimo Kart! I hope people will like the idea and share my enthusiasm, so there are enough voices to be heard in order to make it come to life!