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After that, No Fence Decay, No Friendship Decay, NPC Map Locations, Loved Labels (for pets and animals), Tractor, Gift Taste Helper, and Lookup Anything are pretty good vanilla mechanical mods that don't change too much, and make the game a touch more easier to manage if you don't feel like learning everything the hard way.
In short, if you go to the Stardew Valley Mod Nexus, pretty much everything in the first three pages of Most Download (of) All Time is up there for a reason. If your mod has any prerequisites like Content Patcher, you can download those alongside other mods as needed.
GL, HF.
No, not at all. I already played the game in PS4 and my PS Vita. I just want to finally try modding the game. I already did the vanilla version a couple of times there. So yeah whatever it helps! :D
Oh, then, by all means, go nuts. In hindsight seems my brain missed the "NOT" in "NOT NEW."
For quality of life stuff, I suggest CJB cheats and show item sell price (just be disciplined about the cheats) which adds the no fence decay, no friendship decay into one. There's LookUp anything which is by far my favorite of the QoL mods, because it literally shows you all the information you'll need and basically halved my 100 wiki tabs curse. GiftTaste helper is also handy for... well... gifts. NPC map locations is great to know where all the people are specially if you're going stalker mode on your target romance without having to memorize their schedules (Imma admit I did memorize abigail's sched when I first played). There's also Automate which helps a TON for multitasking different workstations but some may feel it's OP since you can just go do something else instead of being hands on all the artisan making and stuff...
There's a lot more cool ones out there, i suggest browsing through nexusmods to see things for yourself and that nexus, for me at least, has the more understandable ui of all the places you can get mods for this game.
Such as crab pots.
Pop a chest next to a row of crab pots, have a Worm bin next to it... then just come back every few days and collect the goods from the chest.
(The mod takes the bait the worm bins creates, and moves them into the chest, then into the crab pots as needed. It then takes the items collected by the crab pots and stores them in the chest for you.
More pots, more items.)
https://steamcommunity.com/sharedfiles/filedetails/?id=2289811446
For my convenience, I even have a chest next to a row of furnaces, kilns, and recycling machines.
I can dump my ore, wood, and trash in the chest, and it'll take care of the rest for me. It'll feed the furnaces as needed, and retrieve the ingots when ready.
---
If you want to keep it vanilla for early game, no problem.
Just don't put a chest next to a processor. (Or a crystal path)
Any new maps has been fun, or expanding your greenhouse or sheds is useful, also. Benny's greenhouse is massive.
Cjb's cheat is handy. You can give yourself a boost at the start, and handle a few other odds and ends. Want more time in the first day of the season, roll back time! I think I mainly use the no friendship loss and fence decay the most. Also has teleport options if you just want to get home faster.
CatCattyCat, Pathoschild, Platonymous, Entoarox and Spacechase's mods on Nexus for QoL and framework related stuff.