Stardew Valley

Stardew Valley

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BahamaLlama Nov 1, 2020 @ 11:52pm
Mushroom Floor Farming
Just recently decided to try and do the mushroom floor farm in the mines, only to realise that it had actually been patched in an update. Now, I can kind of understand it being patched when it comes to the multiplayer side of things (Kind of being a massive push), but, I don't see why it's not possible for single player.

It was easy money in spring time to allow you to do other things, rather than having to spend every single day min/maxing on your farm, your time and your energy. The removal of this mechanic (And I call it a mechanic because that's what it was. It wasn't something easily access-able and gave you another way to basically min/max a day) makes absolutely no sense to me what so ever.

I've never used it before, and have basically completed the game several times now, and so I wanted to play it kind of a different way, rather than copying the same thing over and over like I've done several times. But, the removal of this literally just removes another way of playing the game, and that doesn't sound fun!

Yes, it can be abused by anyone, but why should that matter? When I play a SINGLE PLAYER style game, like I'm doing now, I want to be able to play my own way, and not be forced to play how the dev see's how we should. I can easily make 1mil+ gold within my first year, so the removal of this just means I'll have to wait around 1 extra month before I can do things I want too, but still, I don't see why this was "fixed" (Nerfed is a better way to explain what this is).

I've put a LOT of time in to this game, and would still always tell people to play it as it's really fun, but this just kind of put a bit of a negative side to the game for me, since it basically removed one way of being able to play the game early on.

Why was something like this nerfed, but fishing at the start wasn't? You could easily make 10k+ a day just from fishing, and I've also seen people who have made 400k+ by the end of the first spring, but it's fine to nerf something that can give you 30-60k (Or maybe a bit more) early on to give you a bit of leeway. It literally makes no sense to me at all.
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Showing 1-13 of 13 comments
BahamaLlama Nov 2, 2020 @ 3:24am 
I mean, your first comment is not entirely true, It was strong in the sense that you could make 30-60k in a day early on, but you couldn't do that everyday. Usually you could do it maybe twice a week? (Not too sure as I've never done it before). If you're going to say that this was "oppressively strong", then how come fishing and the sell price of fish has never been addressed? You could spend all day fishing and earn a LOT as well. In fact, when I go proper fishing for making money, I can earn anywhere from 10k-20k within a day, meaning it's about the same amount as what you would get from farming the mushroom floor twice a week. Yet the mushrooms were removed for "balancing issues". Yes, I know fishing requires some skill to do, but so does getting down to between floors 80-120 within the first month of gameplay, whereas fishing, all you need to do is go to the ocean on the 2nd to get your first rod, then get 1,800 and fishing level 2 to get the rod with bait. Easily done on the 2nd day. So, Fishing defo came close, if not surpassed the mushroom floor grind, depending on luck. Not to mention, the Mushroom floor required knowledge of the game, where as fishing doesn't really. Most spots can easily net you 10k a day (Including treasures), meaning you can easily make 250k+ within the first spring just from that. I'm sure you couldn't make that much in the first month with the mushroom trick, as it will at least take till the 2nd week to get to floor 80, never mind finding the mushroom floor and getting it into a good spot.

Being able to spam the floor like that made it more of an interesting thing, because it was actually WORTH something. Now, it's just a random floor you can sometimes find (On rare occasions) that could probably net you about 1-2k if you're lucky. For something that's rare and hard to find, it's become pointless, because you can spend the same amount of time fishing as you could searching for the mushroom floor but net at least 5x the amount. This nerf has basically made the floor completely useless and easil forgotten about, and has made it even less special than it should be.

If you didn't find the activity fun, then don't do it. It's not like you were forced into doing it, you could easily make the same amount of money each week by doing huge crops early on, doing fishing, pushing to the end of the mine and getting the desert unlocked to do skull cavern for money. There's plenty of other ways to earn the same, if not more, within the first month. All this has done is removed a way to earn money, meaning it gives less opportunities for people, which adds nothing to the game at all.

Yes, I would like to see more balance in the game as well. But, as I've stated, this isn't balance. This just completely removes a way for people to make some gold. That balanced environment you're speaking of that gives more viable options to players has just lost 1 of those viable options to players for making money. If it really was that easy to make money, then speedrunners would use it ALL THE TIME, but it was NEVER used in a single speedrun. It just completely invalidates the whole point of it being a "rare but valuable find". I and many others wouldn't go out of our way to try to find the mushroom floor (Which could easily take several hours, if not all day to find) just to earn a quick 1-2k, when we could easily spend that time just doing fishing and earning a lot more, or just spend time sorting/clearing out the farm.

Balancing a game and giving it more viable ways to do things should mean adding new ways to earn money early on (When money is the most important thing), not completely negating a way to do so. I'm not really upset that I can't make much money, because I can and have done on numerous occasions, I'm upset that a viable way to make gold has been removed because it was seen as an "exploit", instead of it being intended.
BahamaLlama Nov 2, 2020 @ 5:55am 
How is it built on ignorance? Do you know how many videos I've seen of people doing mushroom floors, mainly on days where it starts at an -1 floor, like 81,91 etc. I've seen a LOT, and I can tell you, from MY experience and MY viewing of people ACTUALLY doing it, I can say that at least 90% of the time, I could make more money just from fishing alone. That 10k a day estimate is JUST selling the fish, it can easily go to 20k for treasures, sometimes more depending on the luck of treasures itself.

Also, I know you can do it 4 out of 5 days once you found the floor, but it's practically useless to do unless you only need to go 1, maybe 2 floors. If it's more than 2 floors down, so 103/104 for example, you end up spending 90% of the day getting back to that floor each time. Even at 102 you'll still be spending a good 50/60% going down, depending on luck with the ladder (Since we're speaking about spring first year, the average player won't even have their pick upgraded to copper until near the end of the season, meaning progress down is slower).

You seem to have not made a single comment on the fact that it requires pure luck and a lot of knowledge on the game to even make to down to floor 80 before the end of spring, never mind somewhere in the middle of spring. I've got over 400 hours on Stardew, and I've made it down to 80 at the earliest the 15th, at the latest the 23rd in Spring. The latest altogether has been around Summer. So, let's take into account that you do the mushroom floor 4/5 days, but you only make it down there by the 23rd of spring. That gives you 1 week, or 4 days, of farming shrooms. Now let's say that in those 4 days, you make about 30k on a good day (So floor 81), about 15k on floor 82, and then around 5-10k on 83/84, that mean's in that 1 week alone, you've made less than what I can make in 3-4 days of fishing when it's raining, or 5 days when it's not.

Now let's also say that it shows up on floor 84 (Before the whole randomize was added), you get 4 days of it being between 84-80, then it resets. There's no saying AT ALL that the next week you'll find it again. But, I can tell you for a FACT that each week, I could easily make around 70k a week, and that's spending those 4 days of fishing instead. There's no guarantee of being able to farm the mushroom floor more than once a week (Or even 1 week for that matter), but there is ALWAYS a guarantee that you can fish and make the same, if not more than what you can by doing this.

If you don't think there's no comparison between fishing and the mushroom floor, then you're clearly doing something wrong when it comes to fishing. Either that or I'm one of the most luckiest people on this game going, since, except for the 2nd (When you first start fishing, I earn around 2-3k, enough for the rod + a lot of bait and fishing skill food), I can EASILY earn 10-15k+ on rainy days, and 8-15k+ on non-rainy days, JUST FROM SELLING THE FISH. This number would rocket up if I sold all the treasures I find, but I tend to keep 90% of them and throw out 9% (Mainly the artifacts I have etc).

Your second point is, as you said it, a "non-argument". This has nothing to do with "He did it so I want to do it as well". I don't see the mushroom floor farming to be imbalanced in any way. I just see it as 1 of MANY ways to earn a good amount of money in spring to give you a better summer and allow you to get to creating the farm of your dreams sooner, WHEN YOU HAVE KNOWLEDGE OF THE GAME.

Your third point is you basically saying that there shouldn't be any way to make good money for those who have the knowledge of the game at the start, and that they should all struggle like you are new. Should they also lower the sell price of strawberries? How about lowering the amount of space the farm get's? What about the amount of experience that you get for doing things? All of these make it easier at the start, so they all must need a good pruning to remove the imbalance of the game, right?

Fixing the item duplication GLITCH and completing removing the farmability of a floor are 2 completely separate things. The fact that you tried to put them both in the exact same boat speaks volumes in my opinion. One is a genuine exploit, whilst the other was a good use of game mechanics, that have all but been completely removed from the game. Since you see farming a specific level to make a lot of money via game mechanics as an exploit, should they also remove the fact you can stack a better treasure chest encounter bait with a faster catching speed, to even it out? This is clever use of game mechanics, and when done, can easily net you 20-40k. I know this after testing it several times on different types of days, in 2 different seasons (Still slowly going through Fall with it, but it's almost the same results on a file that's in year 4 atm). This is clever use of game mechanics thanks to knowledge for the game, but seeing as so was the mushroom floor farming trick, it must be removed thanks to "imbalances", right? This trick I've been doing on my year 4 account can be recreated on a year 1 spring/summer account. Spend enough time fishing to unlock the skill for making the magnets and spend 2-3k a day on the Dressed Spinner from Willy with the iriduim rod that you can buy with 1 day of fishing, and you've got yourself 20-40k A DAY just from fishing. And this only includes the 25% increase to sell price, since it works better with the level 10 more treasure perk.

Again, I can EASILY make more from fishing and farming alone then I've seen do from doing the mushroom floor farming every chance they got + farming. I could even test my theory, do a full month of spring with the game mechanics I mentioned with fishing and show you the amount that I've actually earned, which is something I was thinking of doing anyway. I could also get an older version of the game with the floor "exploit" in and compare it between the 2, to show you that the mushroom floor is far less broken than you're making it out to be.
BahamaLlama Nov 2, 2020 @ 6:47am 
That's fine, you leave the thread. You're too close-minded and would seem to want to remove all ways of making decent money at the start for those with game knowledge just to create a game that takes longer, but has only 1 specific way to make money. I see it as a moronic removal, and I know a few others that do as well. I get the developer didn't want to it be like that, hence the removal. But, it's not always about the developer. You can create a game that you've always wanted too, but you should ALWAYS put players enjoyment forward, and removing ways of doing things because you "didn't want it to be that way", and try to make it seem like farming a specific floor (Which can still be done for ores btw, so if the mushroom floor was an exploit, wouldn't farming the same floor over and over for ores be the same thing? If so, why was it not removed with the mushrooms?) to make a quick bit of money to give you some help is seen as an "exploit", then I'd hate to ever see you develop a game, as it would most likely flop quickly, since you'll just remove all clever use of game mechanics because it's "not what you imagined". Have a good day ^_^
I Kinda Fail Nov 2, 2020 @ 11:03am 
As someone who loved and misses the mushroom floor...

- I disagree with the notion that it was "overpowered for the early game". It's incredibly unlikely that 95% of players will even reach floor 100 by the end of spring. I'd say late Summer / early Fall is when it became more viable, because you'll have gotten more pickaxe upgrades and inventory space and modes of transportation by then.

- Comparing it to Fishing is silly to me. Fishing needs a major buff. Fish ponds sort of helped in that it gave Fishing an alternate way to gain XP and money without ever having to do the fishing minigame. You could buy a fish from various merchants, plop them in the pond, then rip them out to gain XP. But normal Fishing... even with endgame tackle, Fishing boosting food, and the bait that lets you sometimes catch 2 fish at once... It struggles to make even 10k per day. Fishing is one of those weird skills that's somewhat useful in the early game, but you pretty much have no reason to ever fish again after year 1. It's not good money, and it's not particularly useful for food. Crab pots let you make tons of sashimi, fertilizer, and/or gain lots of recycling. Fishing is worse money than Mining, when both are at level 10. Much easier to get gems and gold bars from Mining than it is to earn 10k from Fishing.

- I DO think the mushroom floor was nerfed too hard. I'd love it if there was some quest or way to bring it back sometimes... Like on days where the spirits are very pleased, have mushroom floors appear 5x as often. Or make it so befriending the Dwarf lets him tell you what floor the mushrooms are on, once per day, to passively buff the income from Mining. Or even just making it so that it's just as rare, but spawns way more mushrooms.

It's a shame it's so rare now. It was fun to earn money from actively Foraging. The only real way Foraging makes money now is from AFKing and waiting for syrup, or to waste Farming space and grow forage. Foraging is a useful skill, due to the wood and syrup gathering, but it was still nice to have it be a moneymaker too.
happybjorn Nov 2, 2020 @ 12:44pm 
At best it was exploiting meta game knowledge to make absurd profit. It's good that it was fixed. There were other exploits fixed too, but someone will probably try to claim that staying up past 2 am was just being clever or some such nonsense.

Fishing was buffed at the same time. It's quite strong, but yeah, it doesn't compare favorably with cheating.

Shortbolts, I doubt pretty much everything you've said. The numbers you list and rates of progression seem made up, or the result of replaying days until you get optimal results.

On the other hand almost everything Ryika said seems correct, although maybe a bit conservative. You can progress in the mines faster, but those are reasonable estimates. 20k in a day of fishing during year 1 spring pretty much means you caught Legend or had absurdly good luck with treasure chests, so yeah, relies heavily on luck.
LetTheBodyFall Nov 2, 2020 @ 1:26pm 
Try geode farming instead if you wanna experience something remotely similar to the mushroom floor, albeit extremely grindy and can be not fun. But hey, still a viable way to make money, one that you could do everyday if you so wanted to.

But still nothing beats skull cavern tho, especially in early games even tho it and explosive ammo got nerfed. Unlock it by the 11th of spring (yes it is possible via fishing and/or geode farming), raise combat level til you unlock explosive ammo, get good at the hammer/club combo, upgrade pickaxe to gold and then iridium after a run, and get at least 300-400 iridium ore per run after the first day. Heck now with the ammo you'd be able to net a min of 450-500. You'll be able to get more once you have a good setup of crystalariums for jade so you can trade them for staircases.

Even after nerfing, explosive ammo is still pretty powerful.
BahamaLlama Nov 2, 2020 @ 3:33pm 
You can make 10k easily on any day where it's raining, thanks to Catfish. Iridium quality catfish sell for 500 each when you reach level 5 fishing which can be done by the end of the 3rd day. Once I hit level 5 in fishing, I can make between 10-15k just from the fish alone, and the 10k mark is usually on an unlucky day, cause I still catch around 7-10 catfish alone, which sells for between 3-5k. This amount is usually around 20-30 fish altogether, and does not involve selling the treasures. If I sold all the treasures, I could make more then 10-15k. 20k may be a push, but, as I've said, I'm going to be testing it to see just how much fishing can make by the end of Spring year 1 eventually, as I don't fully know the amount, since I usually only fish around rain days.

Fishing when it's not raining is best done in the mountain lake, and by level 5 you can get iridium quality fish. You'll only earn between 5-10k a day, but that's still just from selling the fish alone, and 5k is a very low estimate. But, the total amount you could make from fishing alone for the end of spring 1 is easily 150k+, could fluctuate to more depending on the amount of rain days you get that season. It also depends on how quick you can hit level 8 and get both the magnet and the dressed spinner as well, because combining those 2 allows you to get even more chests, which could equal a lot more money.

A lot of this is just estimations on my part, since I've never done a full year 1 spring fishing, as I like to try and hit all skill sat level 5 by the end of spring at least, and get to floor 100 for the stardrop, but over the next week or so, I'll be testing it out and seeing how much you could actually make by the end of spring, but I could see myself easily having 150k+ just from the few days I do fishing. I maybe fish 3-4 days hardcore (For the gold) and 1-2 days for the fish needed for the bundles, and I usually make around 70k+ just from the fishing.So, in that short period of time, I make quite a bit. These usually include only rain days, but they include both good and bad days, and don't include selling treasures at all.
happybjorn Nov 2, 2020 @ 6:04pm 
Yeah, estimations that you made up. I'm not doubting your skill at the game, but as a math problem 10 iridium quality catfish plus 30 iridium quality of the next most valuable river fish, Shad, sold with the Fisher perk will come to 9500 gold (that's a generous interpretation of your example. although I could be misunderstanding just how many fish in total you are catching). All perfect catches isn't easy, and it still isn't over 10k on fish alone.

Edit: Even if you are catching more fish, there are still limits to amount of time spent fishing, bite rate, and what winds up being caught. My point isn't that it can't be done, it's that it's not easy or reliable (in the amounts you are claiming).

You can make a spreadsheet to track your progress, or take a screenshot of your catch at the end of the day, but making stuff up because it suits your narrative is still just making stuff up.
Last edited by happybjorn; Nov 2, 2020 @ 9:23pm
BahamaLlama Nov 3, 2020 @ 4:29am 
Originally posted by Ryika:
Main discussion aside, maybe there is some productive middle ground to be found here. What about an implementation that would be less exploitative and overpowered, and more of an actual game mechanic?

What I had in mind is something like changing the way the Mushroom Floor works so instead of only being active once per day, it switches to a random 80-120 floor once you've cleared it. That way, you could focus on those levels, but can't just farm it mindlessly at a ridiculous level of efficiency at baseline.

Add a Quest from the wizard for an item that acts as a "Mushroom Radar" which tells you, for some minor cost, the floor at which the mushroom level has respawned, and a lot of ("all of"?) the problems with how things worked originally would be avoided - while still enabling a much more healthy version of the gameplay that some people seem to enjoy.

Honestly, if they made a change to how the floor works and brings in a way for you to find it each day with a cost of a gem or something, it would make the floor more desirable and make people want to go looking for it. Like, if they brought out a new DIY item that you can build and put at the top of the mines that prints out a paper with the location of the floor, meaning you don't need to spend every day searching through 40 floors to "maybe" find it to earn 2-3k, it would make it a little more desirable. But, even with these implementations, I don't feel as if the floor is of any use anymore. The only use it has is if you randomly come across it whilst going through the mines to hit the bottom. No one is going to go out of their way to find it anymore, as it really is not worth the effort anymore.

It's helpful for the few mushrooms you need for the community centre, but that's it. After that it has no more use. It was already changed to it being random on the floors, or not even showing up on a day as well (Which I'm guessing is when it goes to a 0/5 floor? Dunno), meaning people couldn't work around it by knowing exactly what day it shows up, but with it also only ever being able to be ran once per floor, it's completely removed the uniqueness of the floor.

I also mentioned that you can still run the same floor over and over again for ores, which most run floor 20 for copper, 60 for iron and 80 for gold, and just spam that floor all day. If the mushroom floor was seen as an exploit, how come this hasn't either? It basically runs across the same principle, the only difference being that if you run an ore floor all day, you get more out of it in my opinion than you did the mushroom floor. Yes, that quick money was helpful, but it was helpful in a way that it would allow you to have a bit of breathing room and not feel you have to min/max some days of spring 1, which gives you a chance to work on other things. But, I feel being able to get 150+ ores in a single day is more detrimental to the game in the long run.

I can do all my mining for ores in the 1st spring, and only rarely have to go back to the mines to get ore when I'm wanting to do stupidly big projects (Like turning the train station into a tapper farm xD), the rest of the ore's I've collected are enough to build the essentials I need, plus upgrade all my tools to gold (Before Skull Caverns) and have enough to build things like the Silo (Which I usually make 3-4 of) and the horse stable and other things. So, the mines end up becoming a forgotten part of my playthrough's by the end of Spring 1, or latest the end of Summer 1. The ONLY reasons I go back there is when I'm getting the fish for catching all of them (So I don't even go through a proper mine floor), or aim for doing the kill quests in the adventure's guild.

I feel like the mushroom floor gave more of a reason to go into the mines, which meant that it still had uses. Like you've said about fishing (Which I totally agree with), it shouldn't be something that basically becomes useless and forgotten about after the first 1-2 seasons of a game that can easily last 100's of years in game. If he added new types of floors whilst nerfing the mushroom floor, it would have added more to the mines. But, he didn't. He just straight up removed one of the only features that gives players an incentive to go back to the mines every now and again.

I just want to point something out as well, I'm not complaining about the removal of the Mushroom Cave itself, I'm more targeting the fact that the game has been pruned of a way to do something different, whilst also not adding anything new. As I said above, if he added new types of floors, new items that can help mid game with things (Increase fishing chance or treasure chance rings for example, or an item that helps with something on the farm) and gives players a REASON to go back to the mine every now again instead of just ore (Which becomes obsolete when you get Skull Cavern, since you can get plenty of all ores from Skull Cavern alone), then it won't go down the same road that fishing has.

Another example is the secret woods area. Once you get enough Hard Wood from there, you never really go back there again. There's pretty much no use. It's just a random area that maybe once or twice a season you go and check for forageables, since you pretty much have no more use for the area after you collect enough Hard Wood, and it doesn't feel great that there are area's like this where they become just a place in the background that is a complete waste of time after a certain point in the game.
Ryika Nov 3, 2020 @ 5:07am 
Originally posted by Shortbolts:

Honestly, if they made a change to how the floor works and brings in a way for you to find it each day with a cost of a gem or something, it would make the floor more desirable and make people want to go looking for it. Like, if they brought out a new DIY item that you can build and put at the top of the mines that prints out a paper with the location of the floor, meaning you don't need to spend every day searching through 40 floors to "maybe" find it to earn 2-3k, it would make it a little more desirable. But, even with these implementations, I don't feel as if the floor is of any use anymore. The only use it has is if you randomly come across it whilst going through the mines to hit the bottom. No one is going to go out of their way to find it anymore, as it really is not worth the effort anymore.
If your argument is that people will only consider the strongest option, then your whole position is self-defeating to begin with. Adding back an easily farmable version of the Mushroom Floor would easily outcompete fishing and thus not actually add more options to the game since in that framework fishing would no longer be considered "viable" and thus not something that is "worth the effort anymore".

My very point is that the mushroom floor should not be the prime option for making gold. If it were to be reintroduced, I would like it to be a unique way of playing that possibly has a niche as a hybrid option to farm ores and some gold at the same time.

But mainly, it should be an option for those who enjoy it, not an easy way to ignore everything else about the game. Honestly, if you want lots of money without having to do much for it, just cheat it into your inventory.

And tbh, I was more interested in what I Kinda Fail thinks of the idea, because they seem to be interested in making it an interesting option that really adds something to the game, not just looking for a quick way to make a ton of gold like you are.
Last edited by Ryika; Nov 3, 2020 @ 5:08am
BahamaLlama Nov 3, 2020 @ 6:54am 
No, I'm not arguing that people will only consider the strongest option, I'm arguing that there are now less options as to making a good amount of money early in the game. I'm also not saying that they should add back the farmable floor either, I'm saying they should implement it to make it more interesting then what it is now. No one right now would EVER go searching for the mushroom floor, they'll just accidentally stumble across it every now and again. And even when it's stumbled across, especially after the first 1-2 seasons, it'll have barely ANY impact in the game for the player. It's just a random feature that doesn't impact the game after the first time of finding it (If you get 2 of each mushrooms for the community bundles).

I don't want to being brought back the way it was, as you said, it shouldn't be the main prime way of making gold. But, as it is right now, it's practicality in the game is pointless, and finding the floor will barely give any increase after finding the first 2 of each mushroom for the bundles. It's not unique anymore. It's just a random floor that can kinda be a waste of time going through to collect them all, might as well just move on.

I want it to become an interesting part of the game, and as it sit's right now, that's not the case. Yes, it can be randomly found by every player, but, it's usefulness almost instantly falls off. Finding it the first time is useful, finding it afterwards isn't (Depending on if you get 2 of each mushroom, as I keep saying).

A nerf was needed because of how powerful it actually was, but the amount it was nerfed has broken the whole interest of the floor itself. Making it yet another part of the game that almost becomes obsolete after the first spring, or obsolete not long after a new player finds it.
BahamaLlama Nov 3, 2020 @ 8:37am 
I never once said it was fine the way it was, I said it could be abusable, but why should that matter. Those are 2 completely different things. You're just putting words into my mouth, so to speak. I've ALWAYS been saying the complete removal of being able to farm it was a bad idea because it removed it's usefulness and uniqueness. That isn't me saying "It should be the way it was before".

But, even if I did say it should have stayed the same, again, why should it matter if it did? You're able to spam levels in the mines on single player whilst not doing the same on multiplayer, so why shouldn't you be allowed to spam the mushroom floor on single player? Who's gameplay is that going to affect except the person who's doing it? That would be like saying cheating mods should be removed because it "wasn't the way the dev's wanted people to play this game".

My opinion hasn't changed, the removal of it was a bad idea, and I'll say that till I'm blue in the face. But, again, this isn't me saying it should have stayed the same, this is me saying it should have been changed to something that couldn't be as abused as easily. Like my idea for an item that you can make which gives you the level it's one for a gem (Like a diamond or something, giving more uses to gems), and once you find it, the floor will randomly move between the 10 set floor you found it on to begin with once you reset the mines. So, if you find it on 82, once found and you reset, it randomly moves between floors 81-89, and it'll cost another gem to find the information as to where it is.

I also asked why it was nerfed when other ways are even easier to access and can make around the same amount, if not more, when it comes to the end of the month. If it was removed for balancing issues, then shouldn't other ways have also been removed? Like being able to reset and spam 1 floor for 100+ ores each day. This, to me, has much more of an impact on the game than the mushroom floor ever did. As I've said before, played the game for over 400 hours and never once done the mushroom trick, but I've ALWAYS done the reset floors for ore trick, even on my first ever playthrough.

I've also explained how I would have implemented it (In more detail now in this comment). If they add an item that allows you to find the floor by using a gem, so when you first find it and reset the mines, you can use another gem to find it again and be able to farm the floor a little bit, it'll make it a LOT more worthwhile. Only being able to maybe farm it once a day type thing is moronic, since you barely make anything. But doing it the way I've suggested would me it can't be abused early on, would require you to have the gems to find it, and once it's reset, will make you have to go through the mines to get to that floor again. Meaning you could still earn 20-30k from doing it, but not right at the start, and only if you have the materials to do it.
BahamaLlama Nov 3, 2020 @ 3:58pm 
Originally posted by Ryika:
Originally posted by Shortbolts:

I've also explained how I would have implemented it (In more detail now in this comment). If they add an item that allows you to find the floor by using a gem, so when you first find it and reset the mines, you can use another gem to find it again and be able to farm the floor a little bit, it'll make it a LOT more worthwhile. Only being able to maybe farm it once a day type thing is moronic, since you barely make anything. But doing it the way I've suggested would me it can't be abused early on, would require you to have the gems to find it, and once it's reset, will make you have to go through the mines to get to that floor again. Meaning you could still earn 20-30k from doing it, but not right at the start, and only if you have the materials to do it.
That's literally what I proposed a few posts back:

Originally posted by Ryika:
What I had in mind is something like changing the way the Mushroom Floor works so instead of only being active once per day, it switches to a random 80-120 floor once you've cleared it. That way, you could focus on those levels, but can't just farm it mindlessly at a ridiculous level of efficiency at baseline.

Add a Quest from the wizard for an item that acts as a "Mushroom Radar" which tells you, for some minor cost, the floor at which the mushroom level has respawned, and a lot of ("all of"?) the problems with how things worked originally would be avoided - while still enabling a much more healthy version of the gameplay that some people seem to enjoy.

Maybe you should take a bit more time reading, and understanding, the posts you're responding to instead of going into those huge, useless rants. ;)

Please show me in what post did I disagree with your idea, can I cannot remember ever doing that. Or, is this you yet again putting words into my mouth? I never once mentioned that your idea wasn't a good one, as I don't even think I ever mentioned your idea in the first place. Maybe you should read what I'm typing instead of constantly putting words into my mouth to try to make me out to be the bad guy?

Kind of hypocritical and very tasteless to make a comment on how I should "spend a bit more time reading and understanding" when you've spent the majority of this post putting words into my mouth, and have asked me to "explain what I wanted doing" after I had already done so several times before you asking... Good job showing your true nature.
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Date Posted: Nov 1, 2020 @ 11:52pm
Posts: 13