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For the workshop to be a thing, it would essentially need to be implemented into or somehow emulated by the game itself for current mods to work with the workshop. And even then you'd have a static API that likely would not get much development, unlike SMAPI, which is being updated over time.
I don't really see the problem with Nexusmods either. Most stardew mods are tiny to begin with, so downloading them would not "take ages", and it's not like you're downloading new mods day in day out anyway.
The only reason why we use SMAPI is because Stardew has no formal mod support. SMAPI, and similar programs and loaders for other games, is essentially just a framework. If the dev team was lazy, they could just... pay for SMAPI, and make it official that way. Incorporate SMAPI into the framework of the engine, bading badaboom it's completely mod compatible, minimal effort, would take a dedicated team like Chucklefish no time at all.
Most single-player games that have dedicated mod communities go down one of two paths - either the dev team figures out how to incorporate mods into the natural installation of the game, or the dev team shuns the mod community so they can do their own things at their own pace. Chucklefish is definitely in the latter category. They aren't aggressive towards their mod community, but the devs don't give two ♥♥♥♥♥ about accommodating modders at all. Whether this is due to malice or incompatible scheduling or whatever, Chuckle has largely ignored developing Stardew, and they are completely unwilling to create simple fixes to generate more content.
Paying for third-party development, paying for the work of modders, paying for the rights to use pre-existing code, focusing on one single feature at a time - Chucklefish could have done any of those things to help speed up content creation and lessen their own workload, but it's clear that, for whatever reason(s) they might have, they are adamantly opposed to all of those things. And all of that is just plain fine and dandy, but let's face it, Stardew continues to be popular this late in its life cycle because of all of the modding work out there, and the dev team's continued blase attitude towards modders' efforts just makes things more difficult for everyone involved.
We don't "need" SMAPI. What we need is a dev with some better time management skills, and who can understand how and when to shift development focus based on the wants and needs of an engaged playerbase.
Edit: My bad, they still host some mods on their site alongside Starbound mods, but that's about it. The Nexus likely has a better selection of mods.
(Also Idk any technical programming terms because I'm not tech savvy just saying this in case anyone gets triggered by me not saying the proper terms and whatnot or if anyone gets aggressive towards me not being tech savvy. Not gonna apologize either because I don't do any coding of any sorts in my everyday life so I can't be expected to know the proper technical coding terms or knowledge off the top of my head).
The entitlement is staggering.
The modding community is thriving just fine without workshop support, get over it.
I'll argue that producing official content updates is MUCH more preferable, and a much better demonstration of resource management, than making it easier to mod an already easy-to-mod game.
Especially since patch 1.3 (or 1.2?) was suppposedly the final content patch that was to be made to this game, we've basically been given two large, free bonus-content patches in 1.4 and 1.5.
Workshop support doesn't necessarily drive sales. *Modding* can drive sales, but this game already has a robust modding community.
The majority of player prefer new content, because it keeps them longer engaged with the game and allows them to revisit the game to see what's new. And hey...it's free content.
SMAPI and the current modding situation works fine and that's why adding workshop support is so low on the list. You are proably the first person I've seen that keeps requesting workshop support.
"I didn't know" is generally not a good answer.
Seriously I have been using nexus for at least 10 years. My Times at Portia, Stardew Valley, Morrowind, Skyrim, Neverwinter Nights 1+2, Knights of the Old Republic 1+2, Divinity series, XCOM, all the Dragon Age games, all the Mass Effect games, etc.
I really want to see how the Skyrim steam community would react to your claim that Nexus "won't work".