Stardew Valley

Stardew Valley

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test Nov 11, 2020 @ 1:43am
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Last edited by test; Nov 30, 2020 @ 9:38am
Originally posted by Ezequiell:
just do like terraria did and put the mod program on steam, lol
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Showing 1-15 of 61 comments
Ryika Nov 11, 2020 @ 4:38am 
Because most Stardew Mods require SMAPI, which is not a mod, but essentially a separate program that loads a custom version of stardew (roughly speaking).

For the workshop to be a thing, it would essentially need to be implemented into or somehow emulated by the game itself for current mods to work with the workshop. And even then you'd have a static API that likely would not get much development, unlike SMAPI, which is being updated over time.

I don't really see the problem with Nexusmods either. Most stardew mods are tiny to begin with, so downloading them would not "take ages", and it's not like you're downloading new mods day in day out anyway.
Restful Author Nov 11, 2020 @ 6:18am 
Nah, there really should be mod support by this point. Workshop implementation should have been a day one feature for the Steam release.

The only reason why we use SMAPI is because Stardew has no formal mod support. SMAPI, and similar programs and loaders for other games, is essentially just a framework. If the dev team was lazy, they could just... pay for SMAPI, and make it official that way. Incorporate SMAPI into the framework of the engine, bading badaboom it's completely mod compatible, minimal effort, would take a dedicated team like Chucklefish no time at all.

Most single-player games that have dedicated mod communities go down one of two paths - either the dev team figures out how to incorporate mods into the natural installation of the game, or the dev team shuns the mod community so they can do their own things at their own pace. Chucklefish is definitely in the latter category. They aren't aggressive towards their mod community, but the devs don't give two ♥♥♥♥♥ about accommodating modders at all. Whether this is due to malice or incompatible scheduling or whatever, Chuckle has largely ignored developing Stardew, and they are completely unwilling to create simple fixes to generate more content.

Paying for third-party development, paying for the work of modders, paying for the rights to use pre-existing code, focusing on one single feature at a time - Chucklefish could have done any of those things to help speed up content creation and lessen their own workload, but it's clear that, for whatever reason(s) they might have, they are adamantly opposed to all of those things. And all of that is just plain fine and dandy, but let's face it, Stardew continues to be popular this late in its life cycle because of all of the modding work out there, and the dev team's continued blase attitude towards modders' efforts just makes things more difficult for everyone involved.

We don't "need" SMAPI. What we need is a dev with some better time management skills, and who can understand how and when to shift development focus based on the wants and needs of an engaged playerbase.
MightyJean Nov 11, 2020 @ 6:53am 
Originally posted by Argent Author:
rant about Chucklefish
Chucklefish has nothing to do with this game anymore, and even before they had nothing to do with the dev part except for the net code in the multiplayer update (1.3). They were publishing the game, but ConcernedApe is self-publishing on most platforms now.

Edit: My bad, they still host some mods on their site alongside Starbound mods, but that's about it. The Nexus likely has a better selection of mods.
Last edited by MightyJean; Nov 11, 2020 @ 6:55am
DasaKamov Nov 11, 2020 @ 12:56pm 
Originally posted by Argent Author:
We don't "need" SMAPI.
We don't "need" Steam Workshop, either. Frankly, conflating the original argument to "the devs are lazy or incompetent if they don't provide for the community a totally optional feature that the community is happy to provide for itself" is the definition of First World Problems(tm).
Hina Nov 11, 2020 @ 5:57pm 
Originally posted by Argent Author:
Nah, there really should be mod support by this point. Workshop implementation should have been a day one feature for the Steam release.

The only reason why we use SMAPI is because Stardew has no formal mod support. SMAPI, and similar programs and loaders for other games, is essentially just a framework. If the dev team was lazy, they could just... pay for SMAPI, and make it official that way. Incorporate SMAPI into the framework of the engine, bading badaboom it's completely mod compatible, minimal effort, would take a dedicated team like Chucklefish no time at all.

Most single-player games that have dedicated mod communities go down one of two paths - either the dev team figures out how to incorporate mods into the natural installation of the game, or the dev team shuns the mod community so they can do their own things at their own pace. Chucklefish is definitely in the latter category. They aren't aggressive towards their mod community, but the devs don't give two ♥♥♥♥♥ about accommodating modders at all. Whether this is due to malice or incompatible scheduling or whatever, Chuckle has largely ignored developing Stardew, and they are completely unwilling to create simple fixes to generate more content.

Paying for third-party development, paying for the work of modders, paying for the rights to use pre-existing code, focusing on one single feature at a time - Chucklefish could have done any of those things to help speed up content creation and lessen their own workload, but it's clear that, for whatever reason(s) they might have, they are adamantly opposed to all of those things. And all of that is just plain fine and dandy, but let's face it, Stardew continues to be popular this late in its life cycle because of all of the modding work out there, and the dev team's continued blase attitude towards modders' efforts just makes things more difficult for everyone involved.

We don't "need" SMAPI. What we need is a dev with some better time management skills, and who can understand how and when to shift development focus based on the wants and needs of an engaged playerbase.
Ya kinda sound like you're self entitled there. I mean Developers really don't have to implement Steam Work Shop just because people demand it or want it, and honestly Concerned Ape does a lot of updates for free, albeit updates are bit slow but they're usually great quality of life updates. Plus I dont think that ConcernedAoe is actually biased towards mods being used on his game because he enjoys seeing all the mods that the fans come up with. I think it's more like that he would have to practically redo the game's coding from scratch to sorta "translate" the code into whatever code enables it to be compatible with Steam Work Shop.

(Also Idk any technical programming terms because I'm not tech savvy just saying this in case anyone gets triggered by me not saying the proper terms and whatnot or if anyone gets aggressive towards me not being tech savvy. Not gonna apologize either because I don't do any coding of any sorts in my everyday life so I can't be expected to know the proper technical coding terms or knowledge off the top of my head).
-Na Shagul- Nov 11, 2020 @ 7:22pm 
Originally posted by Argent Author:
We don't "need" SMAPI. What we need is a dev with some better time management skills, and who can understand how and when to shift development focus based on the wants and needs of an engaged playerbase.

The entitlement is staggering.

The modding community is thriving just fine without workshop support, get over it.
RedRyder18 Nov 12, 2020 @ 5:55am 
Originally posted by test:
i suggest to add it
What exactly is wrong with the current modding situation? Works fine. I don't see why they'd need to do more work to tailor it to you.
DasaKamov Nov 12, 2020 @ 6:15am 
Originally posted by test:
If developers spend time on content updates rather than a simple step that would make modding easier, that is bad management.
Opinions are not facts.
I'll argue that producing official content updates is MUCH more preferable, and a much better demonstration of resource management, than making it easier to mod an already easy-to-mod game.

Especially since patch 1.3 (or 1.2?) was suppposedly the final content patch that was to be made to this game, we've basically been given two large, free bonus-content patches in 1.4 and 1.5.
Amberbaum Nov 12, 2020 @ 6:39am 
Originally posted by test:
stardew 1.0 worked fine, why did developer migrate to additional content
I watched this thread and I just can't follow your logic. More additional content isn't bad right? It helps to upkeep the player base and draws in more customers, right?
DasaKamov Nov 12, 2020 @ 6:46am 
Originally posted by test:
everything in this thread is an opinion
Most of it is, yes. My issue is with people who try to present opinions like "this is bad game design" or "the devs are lazy" as fact.
Originally posted by test:
same with workshop support
Workshop support doesn't necessarily drive sales. *Modding* can drive sales, but this game already has a robust modding community.
Amberbaum Nov 12, 2020 @ 6:48am 
Originally posted by test:
Originally posted by Amberbaum:
I watched this thread and I just can't follow your logic. More additional content isn't bad right? It helps to upkeep the player base and draws in more customers, right?
same with workshop support
How many do actually want workshop support when we have SMAPI? Did you miss all the posts of people who keep inquiring after new content and when the update rolls out?

The majority of player prefer new content, because it keeps them longer engaged with the game and allows them to revisit the game to see what's new. And hey...it's free content.

SMAPI and the current modding situation works fine and that's why adding workshop support is so low on the list. You are proably the first person I've seen that keeps requesting workshop support.
DasaKamov Nov 12, 2020 @ 6:55am 
Originally posted by test:
I wouldn't buy rimworld if modding was hosted on nexus
But you bought Stardew Valley, and its modding scene is hosted on the Nexus. ;)
MightyJean Nov 12, 2020 @ 7:02am 
Originally posted by test:
because i wasn't aware of that
Then you didn't read the store page and it's your own fault. Games with a workshop clearly state they have a workshop on the store page, same place where you see if it's single player, it it has Steam achievements, etc.

"I didn't know" is generally not a good answer.
Amberbaum Nov 12, 2020 @ 7:15am 
Originally posted by test:
smapi works fine but nexus does not
Nexus works fine. Looking through your answers it seems that the fault lies with you and not the platform.

Seriously I have been using nexus for at least 10 years. My Times at Portia, Stardew Valley, Morrowind, Skyrim, Neverwinter Nights 1+2, Knights of the Old Republic 1+2, Divinity series, XCOM, all the Dragon Age games, all the Mass Effect games, etc.

I really want to see how the Skyrim steam community would react to your claim that Nexus "won't work".
RedRyder18 Nov 12, 2020 @ 7:25am 
Originally posted by test:
Originally posted by Amberbaum:
Nexus works fine. Looking through your answers it seems that the fault lies with you and not the platform.

Seriously I have been using nexus for at least 10 years. My Times at Portia, Stardew Valley, Morrowind, Skyrim, Neverwinter Nights 1+2, Knights of the Old Republic 1+2, Divinity series, XCOM, all the Dragon Age games, all the Mass Effect games, etc.

I really want to see how the Skyrim steam community would react to your claim that Nexus "won't work".
no i said why its bad, for each mod you need to click five times and wait five seconds and make sure not to close the tab before it starts the download
I don't think you've used nexus before, if you have it sounds like you have rather slow internet. Usually if you have patience clicking once is enough. Waiting 5 seconds is not a long period of time. Why would you close a tab when you're trying to download something in the first place?
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Date Posted: Nov 11, 2020 @ 1:43am
Posts: 61