Stardew Valley

Stardew Valley

View Stats:
Apathetic Sep 26, 2021 @ 6:44pm
How do skill stack in co op
first im not asking if for example
All players get +50% for fish will it be +150%

im asking like

The one that makes crab traps not need bait or not get junk for example if I put the traps down with one of those skill will it work for others

and if Say 1 person has +50% more coins for selling ____ does it affect all players.

Note were not using shared money.
Originally posted by Ryvaken Tadrya:
I've been playing co-op and being very strategic about this with my friend.

The skill level of the acting player counts for that action. If no player is acting (automatic harvesting for example) the player that lives in the farmhouse, the host, is used.

Only bonuses for currently online players count.

Bonuses to sale price are in play for all players. I have Artisan, any goods-type item I sell or my friend sells is at 40% bonus.

Bonuses to specific actions affect the actions of that player only. My friend has Agriculturalist -- crops he plants grow 10% faster, crops I plant grow at their normal rate.

Profession bonuses never stack. Both I and my friend have Tiller -- we only get a 10% bonus to crop sale prices.

We use a lot of complementary skills. I can spot all the forage items, every forage he harvests is iridium quality. He gets extra ore from ore nodes (great in the volcano), I get extra geodes from rocks (great in the desert). He gets only fish from crab pots (he has to bait the pots), I make fish sell for more.

Note: I've always used shared money. I have no reason to think that these rules would change under individual funds.
< >
Showing 1-6 of 6 comments
SirJustin90 Sep 26, 2021 @ 8:21pm 
The wiki says the highest professions for the bin anyways sells if they are online in co-op
I Kinda Fail Sep 26, 2021 @ 10:11pm 
I think "overnight perks" work. So using the shipping bin will give boosted prices, but selling to a shop will not. The crab pot perks DO work for everyone, I'm pretty sure...

But stuff like extra ore from rocks, or extra wood from trees, I believe that's locked to the player.
The author of this thread has indicated that this post answers the original topic.
Ryvaken Tadrya Sep 27, 2021 @ 9:38am 
I've been playing co-op and being very strategic about this with my friend.

The skill level of the acting player counts for that action. If no player is acting (automatic harvesting for example) the player that lives in the farmhouse, the host, is used.

Only bonuses for currently online players count.

Bonuses to sale price are in play for all players. I have Artisan, any goods-type item I sell or my friend sells is at 40% bonus.

Bonuses to specific actions affect the actions of that player only. My friend has Agriculturalist -- crops he plants grow 10% faster, crops I plant grow at their normal rate.

Profession bonuses never stack. Both I and my friend have Tiller -- we only get a 10% bonus to crop sale prices.

We use a lot of complementary skills. I can spot all the forage items, every forage he harvests is iridium quality. He gets extra ore from ore nodes (great in the volcano), I get extra geodes from rocks (great in the desert). He gets only fish from crab pots (he has to bait the pots), I make fish sell for more.

Note: I've always used shared money. I have no reason to think that these rules would change under individual funds.
Last edited by Ryvaken Tadrya; Sep 27, 2021 @ 9:42am
Apathetic Sep 27, 2021 @ 11:20am 
Bonuses to sale price are in play for all players. I have Artisan, any goods-type item I sell or my friend sells is at 40% bonus.

well Atm with non shared money my friend makes more from selling crops than i do
hes host

He makes like 55 a blue berry [no star]
i make like 50 [no star] so i dont think the +50% he uses is giving to to me
and yes im selling with the box

unless thats something else giving him the bonus
Ryvaken Tadrya Sep 27, 2021 @ 2:14pm 
No, that's the 10% tiller bonus.

Interesting. So with separate money, you are on your own and can't collaborate efficiently. An interesting design choice. It would work for competitive players, but it disadvantages cooperative players who want separate budgets.
Apathetic Sep 27, 2021 @ 2:21pm 
ok cool well i think that tells me everything i need to know thanks.
some do work without shared cash some do.
the fishing ones were the big ones i was wondering about with the traps and stuff.
< >
Showing 1-6 of 6 comments
Per page: 1530 50

Date Posted: Sep 26, 2021 @ 6:44pm
Posts: 6