Stardew Valley

Stardew Valley

View Stats:
this_mugg Sep 21, 2021 @ 6:41pm
fullscreen mode
every time i try to put the game into full screen mode, the game crashes, if i turn off v sync the game crashes, any help would be nice. its been a while since i played, but it used to work fine.
< >
Showing 1-4 of 4 comments
lizardmang Sep 21, 2021 @ 7:18pm 
Has the game produced any error logs? They would be found in the same StardewValley folder in which the Saves folder is located.
https://stardewvalleywiki.com/Saves#Finding_save_files

Are you able to switch between fullscreen and windowed by pressing Alt+Enter, or does this also cause a crash?

Are you able to change the resolution? In one report I found, someone was unable to switch to fullscreen without crashing, but changing the resolution fixed it.

Are you using mods?

Some general fixes you could try:
- delete the startup_preferences file, which can be found in the same StardewValley folder mentioned above (you may want to cut/paste it elsewhere instead of deleting it, just in case removing it exacerbates the issue)
- verify the game files (right-click Stardew Valley in your Steam library, then go to Properties > Local Files > Verify integrity of game files)
- reinstall the game

I have no idea what might be causing this offhand, and a brief search turned up very little, so I'm honestly just throwing stuff to see what sticks.
this_mugg Sep 22, 2021 @ 8:17pm 
thanks for the reply.

1. the game has produced an error when i try to go into full screen mode.

Message: Object reference not set to an instance of an object.
InnerException:
Stack Trace: at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, SurfaceFormat format)
at Microsoft.Xna.Framework.Content.Texture2DReader.Read(ContentReader input, Texture2D existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance)
at Microsoft.Xna.Framework.Content.SpriteFontReader.Read(ContentReader input, SpriteFont existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]()
at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]()
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
at StardewValley.LocalizedContentManager.Load[T](String assetName, LanguageCode language) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 259
at StardewValley.Menus.ChatBox.messageFont(LanguageCode language) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ChatBox.cs:line 1494
at StardewValley.Menus.ChatMessage.breakNewLines(StringBuilder sb) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ChatBox.cs:line 155
at StardewValley.Menus.ChatMessage.parseMessageForEmoji(String messagePlaintext) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ChatBox.cs:line 119
at StardewValley.Menus.ChatBox.receiveChatMessage(Int64 sourceFarmer, Int32 chatKind, LanguageCode language, String message) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ChatBox.cs:line 1404
at StardewValley.Menus.ChatBox.addInfoMessage(String message) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ChatBox.cs:line 380
at StardewValley.Network.GameServer.stopServer() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Network\GameServer.cs:line 249
at StardewValley.Game1.UnloadContent() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3601
at StardewValley.GameRunner.UnloadContent() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalMultiplayer.cs:line 943
at Microsoft.Xna.Framework.Game.DeviceDisposing(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GraphicsDeviceManager.OnDeviceDisposing(Object sender, EventArgs args)
at Microsoft.Xna.Framework.GraphicsDeviceManager.HandleDisposing(Object sender, EventArgs e)
at Microsoft.Xna.Framework.Graphics.GraphicsDevice.~GraphicsDevice()
at Microsoft.Xna.Framework.Graphics.GraphicsDevice.Dispose(Boolean )
at Microsoft.Xna.Framework.GraphicsDeviceManager.CreateDevice(GraphicsDeviceInformation newInfo)
at Microsoft.Xna.Framework.GraphicsDeviceManager.ChangeDevice(Boolean forceCreate)
at Microsoft.Xna.Framework.GraphicsDeviceManager.ToggleFullScreen()
at StardewValley.Game1.toggleNonBorderlessWindowedFullscreen() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 5935
at StardewValley.Options.setWindowedOption(Int32 setting) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Options.cs:line 921
at StardewValley.Options.setWindowedOption(String setting) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Options.cs:line 869
at StardewValley.Options.changeDropDownOption(Int32 which, String value) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Options.cs:line 1064
at StardewValley.Menus.OptionsDropDown.leftClickReleased(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\OptionsElement.cs:line 651
at StardewValley.Menus.OptionsPage.releaseLeftClick(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\OptionsPage.cs:line 613
at StardewValley.Menus.GameMenu.releaseLeftClick(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 291
at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 5409
at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4687
at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3872
at StardewValley.GameRunner.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalMultiplayer.cs:line 1046
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at StardewValley.Program.Main(String[] args) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Program.cs:line 156

Game Version: 1.5.4
SDK Helper: SteamHelper
Game Language: en
GPU: NVIDIA GeForce RTX 2080 SUPER
OS: Win32NT Microsoft Windows NT 6.2.9200.0
In-game Date: spring 1 Y1 Time of Day: 600
Game Location: FarmHouse

2. im not sure how to change the resolution, without changing it to full screen

3. no mods

4. tried to delete start up file, no change

5. verified integrity

6. i tried to delete as many files as i could find in my c: drive, then i reinstalled the game still same problem.

i really appreciate your suggestions, it gave me some things to try out. if you think of anything else please let me know, i have searched online and haven't found that much 'recent' info, thanks again.
lizardmang Sep 22, 2021 @ 8:26pm 
I'm not very knowledgeable about error logs, but at a glance, I would guess the issue may be caused by missing dependencies (all of the Microsoft.Xna.Framework lines). I would try following the instructions in this post under "Microsoft XNA Framework Redistributable 4.0": https://steamcommunity.com/app/413150/discussions/0/142261352650065356/

If that doesn't fix the issue, or if you'd rather know for sure what the issue is before trying to fix it, then I would recommend taking the error log to either the official forums or the Discord server, where you'd be more likely to find someone who knows more about error logs.
https://forums.stardewvalley.net/
https://discord.gg/5wDNv2d
this_mugg Sep 22, 2021 @ 8:50pm 
thanks, i went ahead and just changed my screen resolution to 1080p, and that worked for that game. i will try your suggestion also, thank you.
< >
Showing 1-4 of 4 comments
Per page: 1530 50

Date Posted: Sep 21, 2021 @ 6:41pm
Posts: 4