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I've played video games for over 20 years, although admittedly I'm a console gamer and not a PC one. The keyboard controls ain't doing it for me either - it grinds my gears that I can't just click on an area of the screen and have my character walk over there and perform an action. But going back to the full inventory, my thoughts were this:
- Buy backpack (this seemed the most obvious thing - I've played numerous games, especially RPGs, where you grind for money to buy equipment)
- Dispose of items (in most games you can do this with unwanted items)
- Use up items
I've already tried to do the first two without any luck. To be honest, it is bad game design to have an inventory fill up so quickly without any quick or obvious method of getting rid of the items. I don't like the energy system either - there's a zillion plants and rocks blocking your path and it runs out too quickly. Apparently I'm not allowed to stay up after midnight either; I passed out shortly after midnight, even though I was just about to enter my house.
I will carry on (and perhaps buy a gamepad for it), but it's been a bit stressful so far. I wanted something completely relaxing!
Honestly, it will become relaxing. Forage for food and eat it to replenish your energy. If you're not in bed by 2am you will pass out. There is an energy penalty the next day if you go to bed after 1am. If you want to get rid of anything put it in the box by the house and Lewis will take it away overnight. Beans aren't the worst thing to buy and they give good energy. Just don't forget to water them every day. Seriously, there's nothing you can do to break the game or make you "lose".
Last bit of advice. If you're a console gamer you may find fishing easier with a controller.
And don't forget the Stardew Valley bible - The wiki.
Hey, thanks for your tips. I went back and had another go and enjoyed it a lot more this time. I'm starting to get used to the mouse and keyboard controls and even though I still don't really like the energy bar concept, I'm getting more used to that too. I was wondering how to fish, but I finally got my first fishing rod!
I stayed up too late playing this and now I need to go to bed; if this was the game I'd have passed out by now... >_>
@Nulien - That was how I found out about the backpack. The chances of anyone having that much money this early on in this game must be almost nil. I'm trying to save up for the backpack at the moment and tomorrow I'll try to build a chest.
(bcuz I neglected to do that for the opening days, I just explored town and clicked on NPCS. Also I didn't realise straight away that looking in your inventory pauses time, so I thought I would miss out on day time or something like that if I was just afking in menus for many in-game hours. Obviously looking back that was silly, but I didn't know the game right? I assumed hours were more valuable than they actually are).
Anyway, this new player "strawman" is not actually a strawman, and I think I would know because I am a new player, and I was in this situation just a few weeks ago. Needless to say not every first timer will be as oblivious as I was, but a chest objective definitely would've made my opening experience smoother, first of all informing me beyond all doubt that such a thing exists, and then actively encouraging me to seek one out. When I learnt how ez it was to make a chest, I literally facepalmed and felt like an idiot (which I guess I was). I basically crippled myself with walking around with a totally full inventory too afraid to trash anything because what if I needed that stuff?
Sorry for the colossal rant, but yeah, this is hardly an imaginary problem. And I didn't make a forum post about it, either. Because after 30-40 minutes I did indeed get a chest. But it made the game up until that point needlessly frustrating.
In the end, you have to find the line between being helpful and insulting everyone's intelligence, and I think it's just right with this game
I'm thinking of restarting the game anyway. The most frustrating thing to me now is how quickly the days go by - I feel like the day has barely begun and I'm already having to hurry home in the dark. I find it stressful and I'm thinking of installing a mod which slows down time. Would that count as cheating? I don't want to cheat, but I also would like more time to potter around and explore.
But have you thought that there is no time factor in this game and any time constraints are self imposed? If you don't get to explore what you want today there is always tomorrow.
The mistake most new people make is to plant too much stuff early on that takes forever to water and depletes their energy. Maybe you've fallen into that trap?
If that is the case the plants won't die if you don't water them - they'll just take longer to grow. So maybe only water what you've time for, or even (shocked face) dig some up.
This is supposed to be a relaxing game and, in the end, you need to do whatever makes you chill.
I use a time mod, because there is plenty of time factors in the game. People's hearts decay if you don't talk to them, and even finding them is difficult without any indicator of where they are. If you don't make it a full five floors in the mine, you made no progress towards the bottom. Similar for the skull mines, you are actively rushed in there since the lower you get the better stuff you get. Many fish can only be caught in a limited time window. The travelling cart is only there some days, and closes if you don't get there early enough. Even if you have sprinklers, if you have a lot of crops, harvesting and replanting them all can take the entire day and literally nothing else gets done. Skipping watering/replanting/etc. for a day may mean your harvest gets destroyed by the arbitrary hard change of the season, or you're not allowed to plant another set of crops because they wouldn't mature in time due to the delay. You can plant more next year, but that means waiting dozens of hours to do what you could have done now. The days being so short makes the game more stressful, not less. Technically these things are "self imposed", but is simply wasting the player's time better?
upgrading your tools and skills with them let you work faster and with less energy costs (better axes need less hits to fell trees, upgraded howe and watercan can service bigger areas at once) , minecart system let you travel faster when unlocked, teleport totems bring you instant back to you farm, special food you make yourself let you run faster (Espresso ftw) or raise some of your skills temporary, aso....
the way is the goal, if you give yourself shortcuts to reach something in supershort time its your decission, but ask yourself why you play this game than when you want all at once.
i decided to give 3 lines of my greenhouse to coffee bushes, so i get constant enove beans for Coffee (since 1.4 espresso, nice qol recipe) this gives my Farmer a constant speedup (lucky me this game dont knows coffein flash hangovers) but i "worked" hard to acomplish this. first i get one bean and cultivated plant after plant with beans i gathered. it was a process over 2-3 seasons, but in the end i earned it myself over time and not instantly, so to say that gave my one temporar goal.
I wasn't trying to be a ♥♥♥♥ with the 'super obvious' part, I was just trying to say that everyone winds up missing something that's 'super obvious' to others. I didn't realize that you could interact with the TV until mid-summer in my first game--it would have been helpful to me if there was a cutscene on day 4 where Pam talks about watching TV, or a quest where you click on everything in your house, but you have to draw the line somewhere.