Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
That said, some crops you plant once, and get a single harvest from them. These are best done when you are just starting out or near the end of the season. Some crops you plant once and will get a harvest periodically throughout the season. These are best planted at the start of the season so that you get the most benefit from the single seed cost.
Other than that, I would suggest checking out the wiki
https://stardewvalleywiki.com/Crops
https://stardewvalleywiki.com/Strawberry
The individual crop pages have a calender that show how many harvests you can get from a given crop if you replant when you harvest. They even have tables based on using speed grow so you can time your plantings to get the most benefit or let you know if you should bother using delux or regular speed grow.
Profit per month is the total sell price of all the produce that one tile of crops creates in one month minus the cost of all the seed used on that tile.
Growing days is the number of days that it takes to grow all the produce that one tile of crops creates in one month. It does not include crop growth that doesn't produce a harvest.
Profit per day is the profit per month divided by the number of growing days.
Growing days is used instead of the days in a month because there are many instances where a few days of the month are wasted by crops growing but not having enough time to produce a full harvest. Those wasted days can often be filled by planting a faster growing crop on that tile.
For example:
Amaranth will generate 3 harvests in fall by the 22nd, but the final week isn't enough to get a fourth harvest. There is enough time to plant a beet on the 22nd and harvest on the final day of the month.
harvests per month- 3
plantings per month- 3
growth days- 21
seed cost- 70g
sale price- 150g
harvests * sale price - plantings * seed cost = profit per month
3 * 150 - 3 * 70 = 240g per month
profit per month / growth days = profit per day
240 / 21 = 11.42g per day
Hops:
harvests per month- 17
plantings per month- 1
growth days- 27
seed cost - 60g
sale price- 25g
harvests * sale price - plantings * seed cost = profit per month
17 * 25 - 1 * 60 = 365g per month
profit per month / growth days = profit per day
365g / 27 = 13.52g per day
Edit: clarity
Oh oh, lastly, can u do one for strawberries, the growth days was easy to understand on the ana since it can only reach 7, 14, 21 as growth days for a month, but profita like strawberries and hops that keep yeilding, how u come to those growth days.
Take the days in month minus the date of planting minus the days to mature all divided by the days for a crop to regrow, round that result down to the nearest whole number and add one.
round_down( (28- date of planting - days to mature) / days to regrow) + 1 = harvests
Strawberries:
days to mature: 8
days to regrow: 4
strawberries planted on the 1st:
round_down((28-1 -8)/4) +1= 5
Strawberries planted on the 13th:
round_down((28-13-8)/4) +1= 2
The function to get growing days:
days to mature +(harvests -1) * days to regrow = Growing days
Strawberries planted on day 1:
harvests per month- 5
plantings per month- 1
growth days- 24
seed cost- 100g
sale price- 120g
harvests * sale price - plantings * seed cost = profit per month
5 *120g - 1 *100g = 500g per month
profit per month / growth days = profit per day
500g / 24 = 20.83g per day
strawberries planted on day 13:
harvests per month- 2
plantings per month- 1
growth days- 12
seed cost- 100
sale price- 120g
harvests * sale price - plantings * seed cost = profit per month
2 * 120g - 1 * 100g = 140g per month
profit per month / growth days = profit per day
140g / 12 = 11.67g per day
My personal favs:
1.YEAR:
Spring
1st day: Pastinake
other days potato
maybe strawberrie if you have energy problems
Summer
Melons
Fall
Pumpkins
It is, however, a good choice to start, since the seeds are so cheap. I would not plant strawberries in year 1, but stockpile as many as I can safely afford.
In Summer 1, I recommend growing hops. Although the profit per day ratio is not as spectacular as for melons, daily harvests mean you quickly have at least some money available.
In later years- berries. Large, large fields of berries. Strawberries, blueberries, cranberries. Easily the the highest profit, be it per month or per day. Oh, and blueberries and cranberries should be fertilized with standard speed-gro (without agriculturist profession). Expensive, but still profitable. And kills for the formulas above :-D
Which, by the way, do not take into account high-quality crops and extra harvests (both dependet on farming skill).