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Forest farm makes hardwood so easy.
Haunted scales with the player, so you do end up with battery and iridium ore drops from mobs on your farm etc.
I imagine the normal plain farm works out the best in endgame. Ton of space to get the crops planted, sprinklered and collected.
Standard = farming.
Forest = foraging.
Riverland = fishing.
Hilltop = mining.
Wilderness = combat.
You will find it easier to level up the skill of your choice by choosing the appropriate farm.
Beyond that, Inny linked to a wiki page that has literally all the differences between the maps including pictures of the layouts. Can't really answer the question more than that.
Combat is also the hardest skill to lvl. It isn't nearly as spammable as any of the others.
I personally never had troubles training combat even faster than anything else but I understand how combat map could be faster for it. Still, I ain't touching a basic map ever again with the new maps. It just doesn't feel right to go flat mode when all of these cool maps exist for the scenery.
I like the Hill Top map for similar reasons. Also having Iridium nodes potentially spawn on your farm (at mining level 10) is pretty neat.
The river running through it provides the same bonus as the fishing map too.