Stardew Valley

Stardew Valley

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Multiplayer ideas?
So I've been thinking that the multiplayer definatly needs a few tweaks since currently the game is just a power-rush through most of the things in the first year. A few things which could change this or just general ideas listed below:

When creating the lobby:

Option to toggle between Split Currency and Shared
(Keep the 25-50-75-100 income options with this)

Option to toggle independant progress - such as seperate mine progression but you can still help eachother out such as those who are on floor 50 can still go back to help those who haven't progressed as far yet
(this will be with the exception of the museum and the center)

When ingame:

Vote Pause - Mainly for those who are communicating ingame and not out of game, a way to vote for a quick pause (which would be good for those who need to get the door or food, etc).

This along with, a general pause from the host would be nice; I have seen where hosts have paused before but i don't know if its console or something so if someone could clarify that it would be nice to know :)

For giving items, it gives 1 at a time currently but why not add it so if there is more than one in the stack it pops up with a window for ammount so..

How many of your #itemname#s do you wish to give
^ That sort of idea

Feel free to add more ideas to this :P
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Showing 1-15 of 50 comments
Ohboy this again.

1) If you want a split wallet. Play Single player. The Dev explained why currency is shared. If you are not playing cooperatively with the people you are playing with, then you shouldn't be playing with them.

2) See above

3) Why? Push T, type BRB. A good host will /pause if you're not back by the end of the night. if you're not playing with a good host, guess what. You shouldn't be playing with them.

4) /pause. It's in the information pinned topic: https://stardewvalley.net/stardew-valley-v1-3-beta/

5) You can drop items on the ground or put them in a chest.
Seraphita May 14, 2018 @ 12:14pm 
Oh boy. Please do not let this thread turn into a shared/split currency war. We do NOT need one other of those... But I'll agree with you anyway. For the sake of choices. At this point, it will only come later after the bugs are fixed anyway. Independant mine is a fking awesome idea, btw...

Everyone should be able to get their own "chest" at certain floors. Those could be instanced.
Originally posted by Zero:
Everyone should be able to get their own "chest" at certain floors.

This is already on the way. CA confirmed.
Rosanne Faerwing May 14, 2018 @ 12:16pm 
The split wallet part was mainly a suggestion as so far i've seen alot of people not really talking and buying randomly which the others have been anoied about; I have done it myself without realising too so it just would help avoid this.

The reason for the independant progress was more for the reason of acheivements as with multiplayer. Unless they gave achievements for both solo and multiplayer seperately this just makes it far too easy to aquire them, heavilly reducing the challenge of acheivements.

for 3 and 4 thanks for the /pause part, the vote isn't needed then :P

the drop part i just thorght would be a nice thing nothing else :)
Rosanne Faerwing May 14, 2018 @ 12:17pm 
And yes all of these are for the sake of choices, not to change the game.
It's just nice to have the choice :P
Mackenzie May 14, 2018 @ 12:21pm 
Originally posted by Inny【🐭】Nazrin:
Ohboy this again.

1) If you want a split wallet. Play Single player. The Dev explained why currency is shared. If you are not playing cooperatively with the people you are playing with, then you shouldn't be playing with them.

2) See above

What if we want our own purses in multiplayer? I can play cooperatively knowing that everyone gets to spend a share of money earned. The dev has an opinion, that's fine, but the option should be available for those of us who disagree with it and would like alternatives without having to mod the game.
Originally posted by Mackenzie:
What if we want our own purses in multiplayer? I can play cooperatively knowing that everyone gets to spend a share of money earned.

You're not playing cooperatively then. You're building your own farm. on your own plot. in your own little corner. My Side. Your side. My side. your side.
https://www.youtube.com/watch?v=dVXSbo4XEhs

cooperative
noun
a farm, business, or other organization which is owned and run jointly by its members, who share the profits or benefits.
werdry May 14, 2018 @ 12:26pm 
Originally posted by Mackenzie:
but the option should be available for those of us who disagree with it and would like alternatives without having to mod the game.
No, it shouldn't. If you disagree with dev, you mod his game as you like.
Rosanne Faerwing May 14, 2018 @ 12:28pm 
Ok calm it guys, I literally just ment it as a suggestion, something which can be ticked on and off at the start meaning it doens't have to be picked at all.

The reason i picked this was mainly for public games rather than friends or people communicating as this would help with keeping order there. You could even make it so that it can be toggled on and off for those who wish to work as a whole community at some point but there are many who i know prefer independant but also co-operation.. to an extent.

Me personally? I would want 100% shared money but i know its good to have the option avaliable as it helps appeal to different people.
Seraphita May 14, 2018 @ 12:29pm 
Originally posted by kasmemoro:
Originally posted by Mackenzie:
but the option should be available for those of us who disagree with it and would like alternatives without having to mod the game.
No, it shouldn't. If you disagree with dev, you mod his game as you like.
Well... Technically, this isn't wrong. People wanted more of Super Mario World, they didn't crap on Nintendo to get ♥♥♥♥ they wanted inside the game. You wonder where I'm going with this, right? SMW (while an ancient game) was also modded to hell and heaven to produce epic results...

Back to SV, the options CAN be available but you can't force the devs to do it. If they don't agree with it, the only choice is to deal with it. AND mod it. It's what people have done for decades.
Mackenzie May 14, 2018 @ 12:29pm 
Originally posted by Inny【🐭】Nazrin:
Originally posted by Mackenzie:
What if we want our own purses in multiplayer? I can play cooperatively knowing that everyone gets to spend a share of money earned.

You're not playing cooperatively then. You're building your own farm. on your own plot. in your own little corner. My Side. Your side. My side. your side.

cooperative
noun
a farm, business, or other organization which is owned and run jointly by its members, who share the profits or benefits.

Wrong. There are several cooperative ways to implement fair money sharing while having your own portion.

Income / players = money given per player to spend. Someone sells a potato for 60g? Each player gets 15g if it is 4 player, or 20g if it is 3 player. That way everyone's efforts pools into the same equally distributed accounts. Would even be great if there was a shared account everyone could have the option of donating to and pooling from, which is an excellent cooperative tool.

In real life, if one staff member used the entire company's networth to purchase 5000 metric tons of plastic wrap for their shipping department... the company would go bankrupt and be ruined. Your logic is flawed and you are oblivious if you insist on there being no option for this so that everyone can enjoy the game the way they would like to.
Rosanne Faerwing May 14, 2018 @ 12:33pm 
But what if they arn't pulling their own weight.. this is why i suggested only the simple thing of shared, or independant as it would help avoid money issues. There isn't a need to go so into depth as this isn't a detailed simulator, but a casual game.

All I'm putting out there is a suggestion for a tick on and off for shared or independant, nothing else on that matter. If someone isn't pulling their weight on shared and they keep trying to buy stuff then its up to the community to say no or remove them, however if its split from the start this means people will be trading between eachother more than anything.#

It just allows two playstyles.
Last edited by Rosanne Faerwing; May 14, 2018 @ 12:34pm
Originally posted by Mackenzie:
cooperative
noun
a farm, business, or other organization which is owned and run jointly by its members, who share the profits or benefits.

Wrong.

Did you just, completely miss the dictionary definition of a cooperative farm?

If you're playing with people who buy bag upgrades as soon as the money is available without consulting the rest of the group, then they aren't playing cooperatively. You shouldn't be playing with them.

If you do not communicate with the people you're playing with, and you're not discussing large expenditures, then you are not playing cooperatively.

The mechanics of the game don't need to be changed. The way you interact with the people you're playing with does. That is rather obviously what the game is trying to encourage.
Last edited by Inny【🐭】Nazrin; May 14, 2018 @ 12:34pm
Mackenzie May 14, 2018 @ 12:35pm 
Originally posted by Rosanne Faerwing:
All I'm putting out there is a suggestion for a tick on and off for shared or independant, nothing else on that matter.

Exactly. Nothing wrong with giving customers options, it makes the game more enjoyable for more people.
Rosanne Faerwing May 14, 2018 @ 12:36pm 
Originally posted by Mackenzie:
Originally posted by Rosanne Faerwing:
All I'm putting out there is a suggestion for a tick on and off for shared or independant, nothing else on that matter.

Exactly. Nothing wrong with giving customers options, it makes the game more enjoyable for more people.

Thank you Mackenzie, was more looking for other ideas people had rather than start a debate on ideas x3
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Date Posted: May 14, 2018 @ 12:07pm
Posts: 50