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Edit: To continue, Mushrooms are consistent profit, and later game you can use it to make life healing potions, which can be nice.
Not neccessarily end game stuff.
In my personal opinion, it boils down to whether or not you want to plant fruit trees at some point in your game or not. If you don't intend to plant any fruit trees ever, then fruit bats are an excellent choice, as you can find mushrooms in the caves just like you said. But if you will at some point plant fruit trees, mushrooms cannot under normal circumstances be grown on your farm otherwise, so for the sake of diversity I feel like they win out.
I still like to try to finish the community center bundles before the end of year 2. It's not required anymore, but it's still a personal challenge. Regardless, I'm not great at making money anyway, but I enjoy spending time on the adventure stuff like the mines. So the trees are still pretty expensive for me, and the mines are easy.
But as I said, it's a matter of preference. :D
That said, it feels like they buffed the fruit bats in 1.3, because I'm noticing fruit a lot more than normal. I'd say the fruit bats might be better for profit now, if you make wine or jelly of the stuff. Mushrooms are more consistent, lower profit.
Personally. I feel Mushroom is just better over all.
Common Mushrooms are liked gifts for Linus, Harvey and Leah.
Chanterells are great energy recovery.
Morels can be quite difficult to get if you dont get the secret wood unlocked before your first summer rolls arrives. Leaving you twiddling your thumbs until next spring rolls around.
Purple Mushrooms are good gifts for the wizard if you haven't got a supply of Void essence yet.
In short: Neither cave are for profit. They're convenience.