Installer Steam
Logg inn
|
språk
简体中文 (forenklet kinesisk)
繁體中文 (tradisjonell kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tsjekkisk)
Dansk (dansk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spania)
Español – Latinoamérica (spansk – Latin-Amerika)
Ελληνικά (gresk)
Français (fransk)
Italiano (italiensk)
Bahasa Indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (nederlandsk)
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasil)
Română (rumensk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (vietnamesisk)
Українська (ukrainsk)
Rapporter et problem med oversettelse
If you want to make sure, give the character an actual gift before trying to give them the quest item. If it says you've already given the character a gift today, that means you made a mistake.
As for Pierre being non-interactive, I don't know what to tell you. That's never happened to me.
I understand it can be frustrating when something like that happens, especially if it is early in the game and the item you gave up is valuable. I've had that happen to me before (when I was first starting out with the game) and it was so frustrating. As it happened, I was so furious at the loss that I exited the game before nighttime (so it didn't save that day's events) and discovered that doing so effectively resets the day. That trick can be helpful if you lose something really valuable and I have used it a few times since.
To avoid something like that happening in the future, it is important to figure out why it may have occurred in the first place. If giving someone a quest item used it up without completing the quest, then it is safe to assume one of the following occurred:
1) The quest had already expired (this one can be confusing because some quests last indefinitely while others go away after two days. As a rule, the quests you get from the board in town expire, whereas quests you get from other sources don't seem to. If you are ever unsure of whether or not a quest is still active, you can check your quest log [should be a button for this on the right side of the screen, as I recall], which will give you a list of all of the currently active quests. If the quest is not on this list, then it is not active)
2) Wrong person (i.e. it wasn't that person who requested the item. The names can be confusing sometimes, until you learn who everyone is. This has thrown me off a few times)
3) Wrong item (you must have the item you want to give them 'in hand', as mentioned earlier; it is easy to accidentally give them the wrong thing)
4) Gathering/catching criteria of quest not met (this one is tricky. As someone pointed out before, some quests - e.g. Clint's copper-ore-gathering/inspection quests - require you to gather the items first, before handing them over. In the quests menu I mentioned earlier, you can check your progress on gathering these items, if you are ever unsure whether or not you've caught/gathered enough to satisfy the quest. If you try to hand over the item prior to meeting the gathering/catching criterion, it will be treated the same as gifting that item to the person)
5) Didn't accept quest (if accepting quests from the bulletin board, they don't get accepted automatically when you look at them. You have to click 'accept' to add the quest to your active quests. No progress can be made on the quest until the quest has been formally accepted)
As a side note, be sure to collect any monetary reward for the slime slaying quest the mayor gives out before the quest has expired. Even if you complete the quest, he will conveniently ignore this fact and refuse to pay you what he owes you if you wait until the next day (after the quest has expired) to ask him for payment.
Hope that helps someone :)
To begin with, I wouldn't have defaulted to completing that type of quests with holding & gifting for my entire gameplay life, if it used to work in some other way. I've defaulted to the risky hold-&-gift approach because it's, AFAIK, the only working method.
Then again, some of those quests work differently, and I think they're not labeled delivery. For example when Clint asks for ore, you have to just talk to him, without either gifting him or having the ore in inventory. There is a preceding step however, of collecting the ore from either the mine or from your crates, more or less the same "harvesting" thing others mentioned in previous posts.