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Een vertaalprobleem melden
When you give an NPC a gift, they say "Oh thanks" or whatever. When it says "You've already given them a gift", it tries to give them the same item twice, and they won't get the second item, and won't have any dialogue.
However, when you speak to them again, they'll say "Oh thanks", and the second time you speak to them they'll have their normal dialogue. ("I could use a drink, what lovely weather, etc.)
There's a place in Calico Desert with hieroglyphics on the wall talking about an ancient curse, and how the iridium was the cause of the curse.
There's shadow monsters in the mines, and you can hear one of them wailing when it rains.
There's mutant fish and bugs in the sewers... which is odd, considering how small the town is.
You can turn your children into birds and wipe the memory of your spouse.
I think that's all kinda creepy.
Years before you arrive, your grandfather passes away. On its' own, this event would only marginally decrease the local economy- but a war breaks out, causing able-bodied individuals to be drafted for the front lines. Working families become split up, laborers become harder to come by, and people have less money for luxuries. The Mines close down without skilled workers to man them- allowing a varied ecosystem to develop within the mountains, and stronger creatures who were deterred by human presence to move in- after all, the Adventurers Guild has dwindled to only two members. The bridge leading to the quarry becomes damaged, removing a further source of resources and income from the community- people begin to move into the cities in search of work and new opportunities, further depriving the area of workers and income. By the time the bus breaks down, there are insufficient funds in the town coffers to repair it. The market area in the mountains withers away, as people are no longer making trips to the Spa from the surrounding areas, and there are less merchants to keep the area active- a lack of maintenance allows a landslide to block the area off completely. The same lack of maintenance allows the Sewers to become overrun, and much like the Mines an ecosystem begins to form undisturbed.
The Community Center, without a thriving community, falls into disuse and disrepair to become condemned, and it's not the only building in the area to succumb to that fate if you consider the Hat Mouses' abode.
however, something good comes from all of this misfortune- the shrinking population of humans allows the spirit world to emerge and manifest in the Valley. Junimos move into the decrepit Community Center, Shadow People begin living in the Mines and keeping them from collapsing in turn, allowing the Player to explore them fully upon their arrival. One of the Shades even moves into the Sewers. The Dwarf, emboldened by the shrinking population, starts sneaking into the town and stealing things, opening a shop of his own once the Player arrives and learns how to communicate with him.
A Wizard, intrigued by the encroachment of the Spirits into the valley, moves in and begins researching (indicated by his reaction to receiving Solar or Void Essences and 'the cursed metal', iridium bars). Events occur that cause his wife to become enraged, and the Witch begins cursing the countryside even further, eventually allowing access to her Dark Shrines to the Player.
JojaMart, seeing the state of the valley, decides to test a new project in the area- the Joja Community Development Form. Their presence further drains the local economy, and the businesses begin to suffer the loss of their few remaining customers- even the Saloon, who is not a direct competitor, sees their books dipping as people spend less and costs rise. The curator of the local Museum steals the entirety of their collection and flees town, and considering that the librarys' books are all scattered around the area from careless users, this is a devastating blow to the establishment. The Oasis, a shop in the Desert, allows a (presumably) criminal gambling establishment to set up shop in the basement for a payoff.
Then you arrive. The local economy sees a new source of income as you spend money to set up and expand your farm- your actions can restore the crumbling infrastructure and fuel the recovery of the valley. One way or another, Pelican Town has a new beginning.
Heh not quite. The lengths people will goto in this game to avoid paying for things is extreme.
I dont think the local economy is going to be doing much better after a cheapskate like the farmer moves in.
Where does Clint get his ores? The Adventurer's Guild, who get them from killing slimes? If you assume Clint makes them gear... That would be barely even, I guess. The guild gets coal and ores in exchange for weaponry, and they keep diamonds and other gems they find?
What about Robin? She literally does nothing unless the farmer pays her. If you want to be generous, you can assume Demetrius gets a research grant, Emily and Haley have rich parents, Jodi gets money from her husband being a soldier, Leah forages for food or sells art, uh...
That leaves Gunther, who seemingly lives somewhere in the museum and gets no money for it... Elliot, who could possibly fish for food or freelance write... George and Evelyn might have disability or social security...
So that leaves Pam. When she isn't driving, what does she do for money? Or do we not want to know?
Also, why is there a farming shop in a barren desert?
Pelican Town conspiracies. That 5,000g amulet scam the Mayor is running? Face facts, it's a shell on a bit of string. The most expensive shell you can find in the game is the rainbow shell (which is a sort of similar colour) at 300g for base quality, so assuming it's essentially an artisan good made from that shell and applying some of the formulas we know from wines etc it really shouldn't be more than 1,000g even with some markup.
The only reason for that to be required for marriage at all is local ordinance/law, which would be controlled by the mayor. Who is this weird guy who sells them only in rainy weather on the beach? It could be the mayor, or really any of the other townspeople that are in on it in mild disguise, you don't get a super clear look at them because of the conditions (shade from the trees, rain obscuring vision to some extent etc).
Then there's Joja Mart and the community centre, why has the Mayor allowed this supposedly destructive and negative force to set up in his town? I think he was payed off. He is the only character we actually see with a private vehicle as far as I know and even the PC, no matter how ludicrously rich we get, doesn't get the option of buying one. This is where we get into his public appearance versus his private behaviour. Publicly he seems to encourage shopping with Pierre and shakes his fist ineffectively at jojamart, but privately he does nothing about the community centre other than encourage a complete stranger to look at it with no further assistance or hints on how to proceed, is that really the act of someone who wants it fixed?
We already know the Mayor is rather duplicitous from his *AHEM* arrangement with Marnie, at least twice he comes to the PC with a secret request related to that relationship so we can see his willingness to sneak around, move money around (were you paid in town funds or from his own pocket? I'd bet town), and get what he wants quietly. He's not above paying you off and bending the rules when it suits him, try putting his shorts in your Grange display, he bribes you with 750 stars to take them down which is more than you would get for second place.
Now take all of those thoughts and ideas and reconsider the Mayors little visits to various shops and businesses. To make sure everything's running smoothly, that everyone has everything they need. Can't you just imagine him leaning on Clint's counter and sucking the air through his teeth before talking about how dangerous it is to have a big furnace and forge in a wooden building? Real shame if something were to happen, oh by the way I hear the new farmer has been paying you for some services and things? That's great, just great...
The Mayor is not a very nice guy, really.
That is an excellent point- game maps tend to only render what's important and/or what you can actually interact with, and having a bunch of blank buildings and 'mindless' NPCs would needlessly increase the filesize and workload. That's also the reason the Mountains and Forest are only a signle loading zone away from places that they're implied to be miles away from- the pointless liminal spaces wouldn't contribute to the games' flow (The only truly liminal space in the game is the Backwoods Road, which is also the same map tile as the Tunnel Entry).
We do get to see some NPCs implied to live in the area at certain festivals, like the Valley Fair- but overall it's implied that the farmer only visits the southern end of Pelican Town (after all, the Community Center is usually located somewhere in the middle of a population for convenience).
Why would the Player only be shown interacting with the higher-end section of a town, you ask? Perhaps it's because the poverty-stricken urban environments are too dangerous and intimidating for 'polite society' to venture into anymore- people who are willing to rob a stranger passed out in the streets, throw rocks at and destroy the tent of a homeless man, and throw their trash in local waterways. Not only is this game a glimps of economic depression, but an example of classism in the scope of 'ignoring the problem'.