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Fordítási probléma jelentése
I don't think there is a skill path in this game that one choice isn't blatantly better than the other. It's really a shame, having them be equal but different could add some more replayability.
As they exist now, really the only reason to choose half the skill paths (including Agriculturist) is to deliberately nerf your character because the game is already too easy.
Farming:
Tiller Lv. 5
Artisan Lv. 10
Mining:
Geologist Lv. 5
Gemologist Lv. 10
Foraging:
Gatherer Lv. 5
Botanist Lv. 10
Fishing:
Fisher Lv. 5
Angler Lv. 10
Combat:
Scout Lv. 5
Desparado Lv. 10
It's just another way to play the game. If someone prefers the crab pot skill tree over the fishing profit boost, then they'll probably get tons of quality fertilizer from it. If someone prefers being a lumberjack over foraging, they'd have tons of sap for fertilizer.
Gold star stuff gets sold for immediate profit, regular stuff gets processed
Edit: so I think I generally use silver stuff for wines/beer unless my regular quality stuff is in large quantities. I have the greenhouse full of blueberries and cranberries at the moment and that should net me a lot of regular berries. Once I reach a certain quantity, I can safely sell all star quality fruits.
Whether you process gold star produce or no star produce the refined product will -always- sell for exactly the same across the board. The exception to this rule is if you age it afterwards in the case of cheese or wine/beer.
Silver, gold, iridium eggs processed into mayonnaise will always come out as regular mayonnaise, large eggs will always come out as gold star mayonnaise. Even regular mayonnaise sells for more than a large iridium egg and most, if not all refined products will sell for more than the product itself regardless of skills the player has chosen.
I would suggest you go for fighter and then brute instead as the scout path is very weak because of how low the crit rate is.
Also remember you can change these when you have access to the sewers.
The closest thing is if you plant seeds that give you foraged items and you have the skill that turns all foraged items into iridium quality.
I do Fisher/Pirate, because if you want to complete the museum, you're almost forced to fish up treasures.
Unless you cheat/edit... in which case, go for Angler. But if you cheat/edit, does your income truly matter?
You could also change it to Pirate when you want to go for the museum, then change it back, I suppose. But for 10,000 doesn't seem too much worth it.
Fighter/Brute is also much better for combat. The base crit rate is very low (like 2%?) and getting 50% of that just brings it to like 3%. Yeah, I confirmed on the wiki, crit for most weapons is just 2%. Take the extra damage.
I must've misunderstood then, I thought you were saying raw iridium items processed will sell for more than other raw processed items. My bad