Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Either way, I know they're doing their thing. I just thought this was, odd.
Odd or not, it's pretty good for a guy making a game solo. :) Hopefully once his team is all settled there will be more dialogue forthcoming. But I do agree that more dialogue would increase the game's replay value.
What I would love to see, ideally, is characters reacting to your friendships, or lack thereof, with other villagers. Learn a little bit more of how they feel about each other other than their small cliques.
True enough. In fact, I would say the depth of character, given the limited dialogue, is what puts Stardew rather solidly in the lead.
Although the dwarf and, non-human characters feel distinctly lacking in depth to me.
Without looking up the dev history, I can't be sure, but I think, Krobus at least, was added later than the bulk of the characters, which might explain why. Honestly, however, it's poor Gunther I feel bad for. Guy leaves his desk like twice ever!
I'm just saying that they also have repetitive language (and Stardew is inspired by both)
At least he goes to festivals and the like. And has a heart rating at all. Poor Gunther just seems to be an automaton. He has no likes, never leaves that counter, has no social presence whatsoever.