Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
But the gameplay is definitely interesting and the competetive part is something special amongst these type of games, so i'm looking forward to how the MTaP-gameplay develops in future games
Maybe you should stick to what you like. Our limited spare time is too precious to be playing something you're not that fussed on. Especially when you've got a preferable alternative.
My Time At Portia: More interactive socialization (dueling, dating minigames) less punishing death /fatigue penalties from what I remember, more elaborate crafting, tighter deadlines but also adjustable time scaling. Furniture actually gives Stat boosts, and relationships give unique discounts. Audio dialogue is more immersive though it does get repetitive after a while.