Stardew Valley

Stardew Valley

View Stats:
Tristin Feb 9, 2020 @ 9:54am
Planning My End Game Farm Layout
https://stardew.info/planner/7-old-goats-cuddled-easily/

Ancient Fruit Keg Setup
1050 outdoor crop tiles + 116 green house crops tiles --> 1200 crop tiles
1200 crop tiles / (136 keg tiles per Big Shed) --> 9 Big Shed
- 9 Big Sheds (Keg)
- 1 Big Shed (item & decoration storage)
- 1 Big Shed (seed maker house)

The crops are going to be Ancient Fruit, so that I won't need to go buy seeds every time. I'll just be planting it once for 3 seasons.
Since I have estimate 1200 crops, I'll have to make 1200 seeds for next year in Seed Maker, so yearly, about 600 ancient fruit subtracted from the total.

I kept Slime Hutch and Bee House for the sake of having all the game contents on the farm; they're pretty useless later on.
Space reserved by trees on bottom could be later be made usable to move around the farm for aesthetic purposes, but for now focusing on the crops.

Your thoughts? Suggestions? :)
Last edited by Tristin; Feb 9, 2020 @ 5:39pm
< >
Showing 1-15 of 24 comments
Turtleswatter Feb 9, 2020 @ 12:44pm 
It's how you like to play the game really. I prefer a prettier downscaled.type farm with a bit of everything. I'm the same as you though that nothing goes out without being processed in some way.

I'm a bit mad in that I love the early days where you're short of energy and resources, so once I've got everything I tend to start a new farm.
Tristin Feb 9, 2020 @ 3:57pm 
Originally posted by Turtleswatter:
It's how you like to play the game really. I prefer a prettier downscaled.type farm with a bit of everything. I'm the same as you though that nothing goes out without being processed in some way.
Yeah I'm such a tryhard xD Its one of those "I gotta finish this 100%" kinda thing.
Originally posted by Turtleswatter:
I'm a bit mad in that I love the early days where you're short of energy and resources, so once I've got everything I tend to start a new farm.
I do agree with you. The game gets very easy after the beginning year. Actually, I wrote on my notepad about the energy/hp/food/buff that I feel the game misses. Character lack early energy/food/buff and you can't even cook when the game give out recipes. You live in a house for god sake and don't even have a method to cook whatsoever. By the time you upgrade the house, you have enough money and resources to fill up energy no problem, not needing to cook throughout the game if you would. I recently finished community collection and they sell crab cakes at the Saloon. They'll sell only for 5 days, but still, that's really plenty at this point for me to stock it up. I bought couple hundred of it so that I can run faster lol.
Last edited by Tristin; Feb 9, 2020 @ 4:04pm
ehyder Feb 9, 2020 @ 4:27pm 
Originally posted by Turtleswatter:
It's how you like to play the game really. I prefer a prettier downscaled.type farm with a bit of everything. I'm the same as you though that nothing goes out without being processed in some way.

I'm a bit mad in that I love the early days where you're short of energy and resources, so once I've got everything I tend to start a new farm.
Have you tried MP? the whole time dynamics are very different with nothing pausing. And then there is the added element of coordination. Makes the game play quite a bit different. At least that has been my experience.
ehyder Feb 9, 2020 @ 4:29pm 
Originally posted by Tristin:
Character lack early energy/food/buff and you can't even cook when the game give out recipes. You live in a house for god sake and don't even have a method to cook whatsoever. By the time you upgrade the house, you have enough money and resources to fill up energy no problem, not needing to cook throughout the game if you would.

Would be nice to get some kind of grill appliance to have access to some of the buffs. Could make a nice patio :)
Turtleswatter Feb 9, 2020 @ 5:14pm 
MP?
ehyder Feb 9, 2020 @ 5:15pm 
Originally posted by Turtleswatter:
MP?
coop would probably be the better term.
Turtleswatter Feb 9, 2020 @ 5:17pm 
Originally posted by ehyder:
Originally posted by Turtleswatter:
MP?
coop would probably be the better term.

Sorry :steamfacepalm:
ehyder Feb 9, 2020 @ 5:17pm 
Originally posted by ehyder:
Originally posted by Turtleswatter:
MP?
coop would probably be the better term.
:)
Wolvenheim Feb 9, 2020 @ 11:04pm 
Can i play MP using my single player farm?
TheCollector Feb 10, 2020 @ 4:17am 
@OP

https://stardewvalleywiki.com/Ancient_Fruit


There is a difference between greenhouse and outdoor tiles.

In the greenhouse you plant your ancient fruit once on 116 tiles and after a season it will produce 116 ancient fruits every week, requiring 116 kegs to turn them into wine.

On outdoor tiles, the ancient fruit is planted in spring and has a total of 8 harvests in summer / autumn for that year. If you use speed-gro, you can get an additional harvest. If you use one harvest to get seeds for next year, there are 8 harvests left to process into wine. A keg produces wine roughly every week, so it can process 16 fruits per year.

So while you need a keg for every greenhouse tile, you only need half a keg for every outdoor tile due to difference in yearly harvest per tile.

If you use casks, you can turn 2 x 125 normal wine into iridium quality wine per year.
So you could leave 125 tiles open to plant 2 starfruit harvests in summer which can be turned into a total of 250 iridium starfruit wine per year. But if you consider the whole year, those tiles generate more profit by simply growing ancient fruit with 8-9 harvests, processing them to wine and turning 250 ancient fruit wine to iridium quality.


To fill your big sheds with 1.200 kegs, you need :

36.000 wood
6.000 copper ore
6.000 iron ore
2.400 coal
1.200 oak resin.

You get oak resin once a week from a tapped oak tree which makes 16 oak resin per year per tapped oak tree. To collect all the 1.200 resin within a year you have to tap at least 75 oak trees.

But as I mentioned above, 1.200 kegs might be too many.
Last edited by TheCollector; Feb 10, 2020 @ 5:09am
thelefthorse Feb 10, 2020 @ 5:33am 
Originally posted by Turtleswatter:
It's how you like to play the game really. I prefer a prettier downscaled.type farm with a bit of everything. I'm the same as you though that nothing goes out without being processed in some way.

I'm a bit mad in that I love the early days where you're short of energy and resources, so once I've got everything I tend to start a new farm.

This is me. I have something over 800 hours, but I've never made it past Winter 1, Year 2, and that was a long time ago. I start to get bored by the end of Fall 1 and find myself going away for a bit then coming back and starting over. A bit masochistic, no?
Baked.Bread Feb 10, 2020 @ 6:07am 
Originally posted by Thomas Fookin' Shelby:
Can i play MP using my single player farm?

Yep. Just build a house or 3 for yer farmhands. Click co-op --> Host --> select yer farm.
I Kinda Fail Feb 10, 2020 @ 6:08am 
Originally posted by Thomas Fookin' Shelby:
Can i play MP using my single player farm?
You can have Robin build a cabin in single player mode, end the day and save the game, then relaunch in multiplayer to invite someone. You can keep playing in single player mode if you don't want to play with friends, but also don't want to destroy their cabin.
Tristin Feb 10, 2020 @ 6:17am 
Originally posted by TheCollector:
@OP

https://stardewvalleywiki.com/Ancient_Fruit


There is a difference between greenhouse and outdoor tiles.

In the greenhouse you plant your ancient fruit once on 116 tiles and after a season it will produce 116 ancient fruits every week, requiring 116 kegs to turn them into wine.

On outdoor tiles, the ancient fruit is planted in spring and has a total of 8 harvests in summer / autumn for that year. If you use speed-gro, you can get an additional harvest. If you use one harvest to get seeds for next year, there are 8 harvests left to process into wine. A keg produces wine roughly every week, so it can process 16 fruits per year.

So while you need a keg for every greenhouse tile, you only need half a keg for every outdoor tile due to difference in yearly harvest per tile.

If you use casks, you can turn 2 x 125 normal wine into iridium quality wine per year.
So you could leave 125 tiles open to plant 2 starfruit harvests in summer which can be turned into a total of 250 iridium starfruit wine per year. But if you consider the whole year, those tiles generate more profit by simply growing ancient fruit with 8-9 harvests, processing them to wine and turning 250 ancient fruit wine to iridium quality.


To fill your big sheds with 1.200 kegs, you need :

36.000 wood
6.000 copper ore
6.000 iron ore
2.400 coal
1.200 oak resin.

You get oak resin once a week from a tapped oak tree which makes 16 oak resin per year per tapped oak tree. To collect all the 1.200 resin within a year you have to tap at least 75 oak trees.

But as I mentioned above, 1.200 kegs might be too many.
Ah, yes I have not considered the greenhouse effect, Deluxe Speed-Gro, and casking.
However casking won't influence any math crunching for this instance; it'll be additional gold profit on the side.
--------------------------------------------------------------------------------
Reflecting greenhouse effect and Deluxe Speed-Gro:
(1050 crop tiles* 9 harvest outdoor crops) + (116 crop tiles * 20 harvest greenhouse crops)
= 9450 + 2320 = 11770 crops yield/year
After initial greenhouse seeding:
11770 crops - (1050/2) outdoor seeds = 11245 keg crops/year
11245 crops / ((136 crops / shed) * 16 keg yield/year) = 5.17 keg sheds --> 6 keg sheds

In Summer and Fall, I will have overflowed amount of crops that will carry over to next Winter and Spring to fill all kegs.
--------------------------------------------------------------------------------
And you are right that 1200 keg would be too much.
Realistically speaking, these numbers will not reflect the actual, as I am a single entity of farmer! Maybe it might work better as multiplayer.
Deluxe Speed-Grow would make Ancient Fruit grow in 5.25day since 25% speeded growth, and I won't be just waiting on that .25day to pass by to meet the deadline either.
Tilling and planting ~1200 tiles and to pick it up every week is simply not possible alone. It'll probably throw off the numbers as the day will end even before I plant it all down.
I do not know how much I'd be able to pick yield, replant, and keg in a single day. Probably don't want to split it in two different days either to fill the whole land.
So as a single player, I will need to get that number first.
Probably I won't even be able to meet half the 1200.

In the mean time, I can plant bunch of oak trees for oak raisin and go down to cave to farm some coal.. Coal and oak raisin is lacking quite much. Wood, Idk what to do with that. Probably easier to buy? What are free locations other than the farm that I can grow stuff, where it won't be destroyed by other NPCs? I could probably make use of those lands for tree planting.
Last edited by Tristin; Feb 10, 2020 @ 6:28am
Tristin Feb 10, 2020 @ 6:18am 
Originally posted by thelefthorse:
This is me. I have something over 800 hours, but I've never made it past Winter 1, Year 2, and that was a long time ago. I start to get bored by the end of Fall 1 and find myself going away for a bit then coming back and starting over. A bit masochistic, no?
I suppose you are a bit masochistic. Myself the same in my own way. :DSTskull:
< >
Showing 1-15 of 24 comments
Per page: 1530 50

Date Posted: Feb 9, 2020 @ 9:54am
Posts: 24