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I have a lave eels ponds and, to upgrade it, one of the requests was basalt which isn't something I'd normally have in storage. It took ages to find some - just something to keep in mind if you are trying to get 8 of them.
And you need a lot of seaweed - better do lots of ocean fishing.
Like you already posted fish like Lava Eel, Blobfish, Super Cucumber, Octopus, Sturgeon are all contenders for basically any play through
Slimejack might be useful for a the Slime Hutch but in general thats pretty meh.
Outside those fish, I wouldn't consider any of the others. Even basic Roe comes up enough with the above mentioned that Tiger Trout seems meaningless and anything else other fish drop are either very easy and common to get or at such a low % that why bother?
I assume the idea is that a fisherman would spend a lot of time fishing (of course) or potting, and that the ponds allow you to do less of other activities.
With that said, I think having lava eels for money and a mix of other misc fish for items isn't a terrible idea, so long as you base it around activities you don't want to do much of.
And yeah, seaweed isn't THAT hard to gather, but it's still a pain. I'm checking the beach every Saturday to try and forage it, but a dedicated day of fishing at the beach still typically gives me 5-10 seaweed per day. I'd only need 100 for 20 ponds, and I already have like 25 in early Summer. I think the submarine typically gives a ton too, if you're unlucky, and I need to do that to stock up on blobfish anyways.
And yeah, while the ponds aren't amazing, they do open up a whole world of possibilities in some niche playstyles. I had one challenge run where I could do anything except gain Farming and Fishing XP. So fruit trees and growing wild forage were what I did instead of forage. Now you can build fish ponds and buy fish from Krobus or the traveling cart to maybe find an alternate way of gathering.
It also opens up new types of challenge runs, I guess... A "no mining" run, but you get stonefish, ice pip, super cucumber, and lava eel from Krobus or the cart to farm geodes and bars.
I'm doing a thematic Four Corners playthrough. My northwest corner is all tapper trees and bees. Southwest corner is 20 fish ponds. Southeast is slime ranching and processing sheds. Northeast is my farming square.
On this particular file, it'll mean harvesting my 4 slime hutches daily, along with breeding purple slimes outdoors. Paired with a few slimejack, I "should" be able to get about 3 slime eggs per day, for 3-15k per day. Not a lot, but a tiny bit of profit is nice while farming purple eggs.
I really wish it was better implemented, I only really build it because I feel I -must- have one of each building, I like how it looks, and the 1% drop of the slime eggs from Slimes in the dungeons. This playthrough Im thinking I might cut it in half: right for small slimey pen and left a crystalarium farm.
You can also do what I do sometimes, and build the hutch to unlock slime egg drops, then immediately destroy the building. You just spent 10k to get a permanent buff to monster drops.
We need SDV2!
With the Artisan perk I'm fetching around 1050g for aged Lava Eel roe--every other fish I've tried fetches considerably less, with the exception of sturgeon and caviar (I think that fetches 1400g with the Artisan perk). Lave Eels produce roe every four days. I tried fish like Sardine that produce it every other day, but that higher frequency doesn't seem to make up for the low price their roe gets.
I have 6 ponds in my current playthru with 5 that produce roe--Sturgeon, Lava Eel, Midnight Carp, Flounder, and Eel (the 6th one has Squid)--and overall it produces enough roe to keep 14-16 preserve jars full all the time. I could make it more profitable by switching other ponds over to Sturgeon or Lava Eels but I like the variety and I wanted those other fish for making the Seafoam Pudding and the Spicy Eel. It's not hugely profitable on its own, but it's a nice low maintenance addition to my usual mass production of wine, aged goat cheese and pickles.