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I would also like to setup a pop-up-store there where I can sell my produce.
Pottery! We need something to do with all that clay we keep finding. (Or maybe it's just me.) We can make pots and stuff, maybe on a pottery wheel. Things to sell or decorate with.
I love this as well. But I would also like to have more instances of weapons other than swords. When you get to the higher level weapons, they seem to be all swords, but I really prefer the special ability of the Hammer.
That's a wonderful idea! I'm not sure what other tasks besides Elliott's shack idea of yours. Though it sometimes occurs to me that maybe a community garden could be built in that space beside the community center, and depending on what you plant, different characters may get a friendship boost.
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As for myself, I would like to see more people acknowledge when you are married or have children. It seems as though no one really changes how they react to you after your marriage or when you start having kids, even those who are related or otherwise close to the person you marry. That always seems weird to me.
I'd also like to see some of the 'artifacts' be liked by different characters, kind of like how the Dwarf likes Dwarven things. I would assume that Penny would like some of them, and she doesn't, which always struck me as odd.
Anyhow, I like your thoughts.
The Witch should make an appearance (as NPC or maybe mini boss).
Also Abigail joins you and fights along with you!
Making different kinds of tea would also be a nice addition...
A way to talk Lewis into marrying Marnie.
A stronger set of dialog distinctions between singles you choose to romance, and those you don't. I'd prefer to have the outrageous flirting only occur if I choose to activate it by giving that person the Bouquet. I'd prefer a more neutral, platonic friendship progression for the singles I don't romance.
A completely different set of friendship progressions for Clint if the player chooses to marry Emily.
More mid-to-late game goals, and things to spend money on. The point at which I can buy just about anything, yet have nothing left to buy is frequently the point at which I lose interest in any given playthrough.
Winter versions of each character, that wear jackets.
A way to make Truffles easier to find in the long grass.
More characters in general would be nice. I get the impression that the village is supposed to be bigger, and the characters we meet are just supposed to be representitive of a larger whole, but it would be nice to have a bit more diversity.
New places to go and do stuff in, a bigger forest and a bigger desert in particular would be nice.
Maybe more museum artifacts too? Those empty spots really bug me.
Artisan is so good, nobody ever takes the animal perks unless on a challenge run. Lumberjack is so bad that nobody ever takes it period.
I would also "like to see Prairie Island", a "Aquarium building" to place the fish you catch, "new places to explore", and etc...
Also maybe have "Marnie sell more items and animals".
Would like to see "bosses and dungeons".
Would also like to catch a "certain fish" in the whole game but I would like it to be secret?
I don't really want to get them up to marriageable status with 10 stars, but it would be nice if they would come spend the night if you got them up to 8.
Pierre and Kent and Demetrius do not pay enough attention to their women, but farmer Stanley sure would.
Farmer Stanley would like nothing better than to come home after a hard day of farming and find Caroline or one of the other ladies waiting in bed wearing nothing but a smile and a toe ring.
I totally agree with the bit about Lewis and Marnie...except where would they live?
Also, if not marrying Emily, I wish we could hook her and Clint up. Unrequited love makes me sad.
Speaking of Jackets, I wish that both Sam and Shane would stop wearing those horrible JoJa jackets if you finish the community center and kick JoJa out. In addition, I wish we could hire Robin to tear down the old JoJa building and maybe put something in its place.
IIRC, you can pressure Clint to ask her out during his 6 heart event.
I'll have to look into that: thank you. :)
-Go on dates or do more stuff with your spouse.
-See your kids become something more than an moving object that gets in your way.
-Some fruit squeezers or whatever they're called so we can make lemon juice, lemonade, orange juice and a few other fruit juices that can't be made via the kegs.
-Speaking of fruit, I want some pears and peach trees.
-Some rival heart events and marriages
-The ability to sell your products/goods to people directly via a flea market or stall kinda thing
-If you marry an npc with some family members (like Maru, Sebastian, Penny, etc) you should be able ot interact with them more and have repeatable "dates" with them (ie: In one profile Im married to Sam and I always wanted to be able to have "dinner" or something with his family every other weekend....like a friday maybe?)
-More animals like turkeys, llamas/alpacas, and maybe some black faced sheep?
-The options to choose what our cats and dogs look like, like choose some basic breeds?
-A "spirit" festival in winter where you can play music or something (or just a music festival in general)
-Recognition from npcs that you got married and had kids. Like when you talk to your spouse's family they will acknowledge that you married a family member.
-Maybe some minor events similar to the 10 Heart events (where all the guys or girls confront you about "dating" all of them), like if you happen to be dating Abigail and you're good friends with Sebastian, maybe he'll get a little jealous that you're marrying/dating Abigail? Or if you hapen to date Seb and Sam, they get into a rivalry kinda (or you just have to choose between them).
-A solid resolution for Mayor Lewis and a Marnie's events/storyline
- Something to be done about the abandoned Joja Mart (perhaps more Community upgrades?)
-A visit from the player's family?
-The kids to look like a blend of both the player's character and their spouse
-For single marriagable cnadidates to get married and start families as well
-To marry Krobus and the Dwarf
Getting a dino, at this moment in the game, is just a matter of pure luck and actually quite a chore to achive...