Stardew Valley

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What do you want so see In the New 1.4 Update
Concernedape has announced that he is in the process of making a 1.4 update (More Info here) https://www.youtube.com/watch?v=76aCLN5sIEc
what do you want to see happen in the new update.

I want to see a new area that you can travel to on the bus (Zuzu City) and in the city there are new NPCs and Shops. Also the Mountain summit back in the game.

A new skill. People you have played the game a lot have got almost all the skills so having a new skill would be a brand new thing for us to work on ( I have no idea what the skill should be)

Armour. Having one armour slot near the rings could add alot to the game. I think armour should be made on an anvil and you could make a chestplate out of resources on the anvil. Armour can give you extra defence but could slow you down. Also instead of having decorative hats have helmets.

More types of weapons. So far we have Swords Hammers and Daggers so I think we should get a new weapon style like battleaxes for example.

More Seeds and trees for each season.

Children growing up to help on the farm just like spouses (But not Dying) or Children could do special jobs like foraging. Or maybe you cann give you kid tasks (Fish at the river from 11-12 ect) and you can pay them for doing it.

More community upgrades. In the last update we were given the option to build pam a house after the community centre was finished. How about some more like Elliots Shack rebuild ect.

That is my list of what I want to see. Comment what you want to see :stardrop::stardrop::espresso::brownchicken:


Last edited by completelyunknownuser; Feb 1, 2019 @ 6:42pm
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Showing 1-15 of 32 comments
cactusman07 Jan 28, 2019 @ 1:30pm 
I would like to travel the train just like the bus. To a setlement with a saloon where you sell your alcohol.
I would also like to setup a pop-up-store there where I can sell my produce.
Dgo Jan 28, 2019 @ 7:40pm 
I want a new shop in the village with the witch as the owner and we could buy items to make spells. Something like spiders monsters eyes, toad's legs, dark mushrooms, etc and we could make love potions, speed or attack spells and maybe we could also do a bit of mischief to vills too :P
Saint Tivadar Jan 28, 2019 @ 11:39pm 
Some way to get Shane a job after Jojo Mart leaves Pelican Town, either by employing him to work with your animals or something else
Mynoris Jan 29, 2019 @ 12:29am 
Originally posted by Mscartridge12345:
A new skill. People you have played the game a lot have got almost all the skills so having a new skill would be a brand new thing for us to work on ( I have no idea what the skill should be)

Pottery! We need something to do with all that clay we keep finding. (Or maybe it's just me.) We can make pots and stuff, maybe on a pottery wheel. Things to sell or decorate with.

Originally posted by Mscartridge12345:
More types of weapons. So far we have Swords Hammers and Daggers so I think we should get a new weapon style like battleaxes for example.

I love this as well. But I would also like to have more instances of weapons other than swords. When you get to the higher level weapons, they seem to be all swords, but I really prefer the special ability of the Hammer.


Originally posted by Mscartridge12345:
More community upgrades. In the last update we were given the option to build pam a house after the community centre was finished. How about some more like Elliots Shack rebuild ect.

That's a wonderful idea! I'm not sure what other tasks besides Elliott's shack idea of yours. Though it sometimes occurs to me that maybe a community garden could be built in that space beside the community center, and depending on what you plant, different characters may get a friendship boost.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

As for myself, I would like to see more people acknowledge when you are married or have children. It seems as though no one really changes how they react to you after your marriage or when you start having kids, even those who are related or otherwise close to the person you marry. That always seems weird to me.

I'd also like to see some of the 'artifacts' be liked by different characters, kind of like how the Dwarf likes Dwarven things. I would assume that Penny would like some of them, and she doesn't, which always struck me as odd.

Anyhow, I like your thoughts.
Last edited by Mynoris; Jan 29, 2019 @ 12:29am
abstractAPPLE Jan 29, 2019 @ 4:04am 
Something like a ghost mansion that appears only in fall and acts like a small extra dungeon and introduces cursed equipment wich makes you extra powerful.
The Witch should make an appearance (as NPC or maybe mini boss).
Also Abigail joins you and fights along with you!

Making different kinds of tea would also be a nice addition...
Last edited by abstractAPPLE; Jan 29, 2019 @ 4:48am
Nakos Jan 29, 2019 @ 5:23am 
More different crops.

A way to talk Lewis into marrying Marnie.

A stronger set of dialog distinctions between singles you choose to romance, and those you don't. I'd prefer to have the outrageous flirting only occur if I choose to activate it by giving that person the Bouquet. I'd prefer a more neutral, platonic friendship progression for the singles I don't romance.

A completely different set of friendship progressions for Clint if the player chooses to marry Emily.

More mid-to-late game goals, and things to spend money on. The point at which I can buy just about anything, yet have nothing left to buy is frequently the point at which I lose interest in any given playthrough.

Winter versions of each character, that wear jackets.

A way to make Truffles easier to find in the long grass.

More characters in general would be nice. I get the impression that the village is supposed to be bigger, and the characters we meet are just supposed to be representitive of a larger whole, but it would be nice to have a bit more diversity.

New places to go and do stuff in, a bigger forest and a bigger desert in particular would be nice.
tattooofhername Jan 29, 2019 @ 11:14am 
I'd like a few different start settings - like a hardcore setting where you have really crap tools that will break after a set number of uses, no cash and no seeds, and have to find wild seeds in the weeds to get yourself going... or an option to start with some levels in a particular skill in exchange for a disadvantage somewhere else. I guess what I'm saying is that I like the grindey nature of the game, but it could have an option for more grinding.

Maybe more museum artifacts too? Those empty spots really bug me.
I Kinda Fail Jan 29, 2019 @ 12:19pm 
Probably an unpopular opinion, but I just want quality of life fixes. Some item prices being changed, a buy-back system for shops, buffing or nerfing certain skills, etc.

Artisan is so good, nobody ever takes the animal perks unless on a challenge run. Lumberjack is so bad that nobody ever takes it period.
jemYZX Jan 29, 2019 @ 12:20pm 
I would like see a "magic shop" and a "black market shop" that sells slime eggs, wands, paintings, vases, weapons, unique animals, and etc...

I would also "like to see Prairie Island", a "Aquarium building" to place the fish you catch, "new places to explore", and etc...

Also maybe have "Marnie sell more items and animals".

Would like to see "bosses and dungeons".

Would also like to catch a "certain fish" in the whole game but I would like it to be secret?
Clovis Sangrail Jan 29, 2019 @ 12:38pm 
I would like to be able to romance the married ladies -- Caroline and Jodi and Robin -- and also Marnie and Pam and Sandy.

I don't really want to get them up to marriageable status with 10 stars, but it would be nice if they would come spend the night if you got them up to 8.

Pierre and Kent and Demetrius do not pay enough attention to their women, but farmer Stanley sure would.

Farmer Stanley would like nothing better than to come home after a hard day of farming and find Caroline or one of the other ladies waiting in bed wearing nothing but a smile and a toe ring.

Mynoris Jan 29, 2019 @ 1:01pm 
Originally posted by Nakos:
More different crops.

A way to talk Lewis into marrying Marnie.

A stronger set of dialog distinctions between singles you choose to romance, and those you don't. I'd prefer to have the outrageous flirting only occur if I choose to activate it by giving that person the Bouquet. I'd prefer a more neutral, platonic friendship progression for the singles I don't romance.

A completely different set of friendship progressions for Clint if the player chooses to marry Emily.

More mid-to-late game goals, and things to spend money on. The point at which I can buy just about anything, yet have nothing left to buy is frequently the point at which I lose interest in any given playthrough.

Winter versions of each character, that wear jackets.

A way to make Truffles easier to find in the long grass.

More characters in general would be nice. I get the impression that the village is supposed to be bigger, and the characters we meet are just supposed to be representitive of a larger whole, but it would be nice to have a bit more diversity.

New places to go and do stuff in, a bigger forest and a bigger desert in particular would be nice.

I totally agree with the bit about Lewis and Marnie...except where would they live?

Also, if not marrying Emily, I wish we could hook her and Clint up. Unrequited love makes me sad.

Speaking of Jackets, I wish that both Sam and Shane would stop wearing those horrible JoJa jackets if you finish the community center and kick JoJa out. In addition, I wish we could hire Robin to tear down the old JoJa building and maybe put something in its place.
Nolo Contendere Jan 31, 2019 @ 2:22am 
Originally posted by Mynoris:
Also, if not marrying Emily, I wish we could hook her and Clint up. Unrequited love makes me sad.

IIRC, you can pressure Clint to ask her out during his 6 heart event.
Mynoris Jan 31, 2019 @ 5:42pm 
Originally posted by Nolo Contendere:
Originally posted by Mynoris:
Also, if not marrying Emily, I wish we could hook her and Clint up. Unrequited love makes me sad.

IIRC, you can pressure Clint to ask her out during his 6 heart event.

I'll have to look into that: thank you. :)
Hina Jan 31, 2019 @ 6:56pm 
-I want to be able to see and visit Zuzu city.
-Go on dates or do more stuff with your spouse.
-See your kids become something more than an moving object that gets in your way.
-Some fruit squeezers or whatever they're called so we can make lemon juice, lemonade, orange juice and a few other fruit juices that can't be made via the kegs.
-Speaking of fruit, I want some pears and peach trees.
-Some rival heart events and marriages
-The ability to sell your products/goods to people directly via a flea market or stall kinda thing
-If you marry an npc with some family members (like Maru, Sebastian, Penny, etc) you should be able ot interact with them more and have repeatable "dates" with them (ie: In one profile Im married to Sam and I always wanted to be able to have "dinner" or something with his family every other weekend....like a friday maybe?)
-More animals like turkeys, llamas/alpacas, and maybe some black faced sheep?
-The options to choose what our cats and dogs look like, like choose some basic breeds?
-A "spirit" festival in winter where you can play music or something (or just a music festival in general)
-Recognition from npcs that you got married and had kids. Like when you talk to your spouse's family they will acknowledge that you married a family member.
-Maybe some minor events similar to the 10 Heart events (where all the guys or girls confront you about "dating" all of them), like if you happen to be dating Abigail and you're good friends with Sebastian, maybe he'll get a little jealous that you're marrying/dating Abigail? Or if you hapen to date Seb and Sam, they get into a rivalry kinda (or you just have to choose between them).
-A solid resolution for Mayor Lewis and a Marnie's events/storyline
- Something to be done about the abandoned Joja Mart (perhaps more Community upgrades?)
-A visit from the player's family?
-The kids to look like a blend of both the player's character and their spouse
-For single marriagable cnadidates to get married and start families as well
-To marry Krobus and the Dwarf
abstractAPPLE Feb 1, 2019 @ 4:00am 
A rare event were you can buy Dino-Eggs from a person that rides the train through Stardew Valley.
Getting a dino, at this moment in the game, is just a matter of pure luck and actually quite a chore to achive...
Last edited by abstractAPPLE; Feb 1, 2019 @ 4:00am
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Date Posted: Jan 28, 2019 @ 1:11pm
Posts: 32