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Couldn't have been said better.
exact opposite over here, almost all my games the character follow the mouse cursor to get around other than just a few of the games that i own.
Must be the difference in the games that we play.
Otherwise, you might be best to sticking with mobile - I don't think the click-and-hold style is coming to PC.
I find it impossible to fish on the mobile version but the skull cavern is made much easier as the mobile decides the timing of your swings in combat and automatically changes tools so you don't have to make a decision or take a risk regarding weapon/pick. To me that is detrimental to the game as it takes a layer of skill away.
I hope the OP does still find some enjoyment from the PC version but I wouldn't appreciate it if it became more like the mobile.
I think the advice regarding controller is good.
For the most part that's correct, but for single tile tools like the hoe or axe the game tends to default to the direction your character is facing.
Yes, I'm aware of how to do it, the problem is it doesn't always work consistently. I've tested it facing away from trees, large stumps and crops, some of the time they'd turn around, and other times they'd attack the way they're facing, didn't matter where I clicked.
Point and click interactions work fine, its just tools that seem to have this issue. Clicking out of range seems to cause it, so its just a hunch but there may be an issue with changing from long range to short to where the game doesn't switch over, possibly intentionally to prevent accidentally changing direction.