Stardew Valley

Stardew Valley

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How exactly does multiplayer work?
I'm planning to get this to play with a friend, but I'm unsure how co-op would play out.

I assume we will be on the same map? Do we get seperate farms of our own or do we work on the same land?

Details like that.

Thanks!
Originally posted by I Kinda Fail:
Normal farm maps. Riverlands, Forest, etc. The farmhands each need a cabin, so 2 farmhands + the host = 2 cabins + main farmhouse. You can sleep in whichever bed you want, though, and place/remove things from the other cabins.

Everyone shares money, and I think the money-related perks IF you use the sell bin. (For example, if one person takes Geologist, and one takes Gemologist, the Geologist will get the sell bonus if they use the bin, but not from selling to Clint.)

Due to sharing money, and not being able to "lock" your items away, it's recommended to only play with people you like and trust, and are able to communicate with. There have been so, so many complaints on here about:
- I was saving up money to buy seeds at the start of Fall, and on the last day of Summer, my friend spent all the money on coal!
- I had saved up 10 iron bars to make lightning rods, and my friend stole them all to make crab pots! Now lightning is killing all my crops!!!

Communication is key.

Time doesn't pause while fishing, so fishing in multiplayer is typically worse money than singleplayer. The host can pause the game by opening the chatbox and typing /pause. This lets players run to the bathroom, watch a cutscene without worry of missing an event or passing out, etc.

There's typically two popular playstyles:
1. Place all the cabins together, and work together. Maybe have one player water all the crops, and the other go foraging, rather than 2 people watering then 2 foraging. Assign "chores"; one does crops, one checks greenhouse/kegs/jars, one checks animals, etc. Players typically assign a role, such as "I'm kinda laggy, so he can upgrade his pickaxe first - I die too much in the mines." or "I HATE fishing - but he loves it, so he can upgrade his fishing rod since I know he'll pay it off."

2. Have a "versus" farm, where the 2-4 players place their cabins at opposite ends of the farm. They still share money and resources, but they basically get their own say in what that corner/half of the farm looks like. Is it cute and have easy to navigate paths for your horse? Is it a MASSIVE field of crops, with no paths at all?
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Showing 1-8 of 8 comments
werwolfgaming Jul 4, 2018 @ 7:07pm 
u work on the same farm/land multiplayer is still very buggy as its in beta u share the same money and thats pretty much what i lknow of the game as i havent played the beta at all
The author of this thread has indicated that this post answers the original topic.
I Kinda Fail Jul 4, 2018 @ 7:41pm 
Normal farm maps. Riverlands, Forest, etc. The farmhands each need a cabin, so 2 farmhands + the host = 2 cabins + main farmhouse. You can sleep in whichever bed you want, though, and place/remove things from the other cabins.

Everyone shares money, and I think the money-related perks IF you use the sell bin. (For example, if one person takes Geologist, and one takes Gemologist, the Geologist will get the sell bonus if they use the bin, but not from selling to Clint.)

Due to sharing money, and not being able to "lock" your items away, it's recommended to only play with people you like and trust, and are able to communicate with. There have been so, so many complaints on here about:
- I was saving up money to buy seeds at the start of Fall, and on the last day of Summer, my friend spent all the money on coal!
- I had saved up 10 iron bars to make lightning rods, and my friend stole them all to make crab pots! Now lightning is killing all my crops!!!

Communication is key.

Time doesn't pause while fishing, so fishing in multiplayer is typically worse money than singleplayer. The host can pause the game by opening the chatbox and typing /pause. This lets players run to the bathroom, watch a cutscene without worry of missing an event or passing out, etc.

There's typically two popular playstyles:
1. Place all the cabins together, and work together. Maybe have one player water all the crops, and the other go foraging, rather than 2 people watering then 2 foraging. Assign "chores"; one does crops, one checks greenhouse/kegs/jars, one checks animals, etc. Players typically assign a role, such as "I'm kinda laggy, so he can upgrade his pickaxe first - I die too much in the mines." or "I HATE fishing - but he loves it, so he can upgrade his fishing rod since I know he'll pay it off."

2. Have a "versus" farm, where the 2-4 players place their cabins at opposite ends of the farm. They still share money and resources, but they basically get their own say in what that corner/half of the farm looks like. Is it cute and have easy to navigate paths for your horse? Is it a MASSIVE field of crops, with no paths at all?
Welene Wios Jul 4, 2018 @ 7:49pm 
Originally posted by I Kinda Fail:
shortend

Alright.

Thanks.

Last question- does it properly work? While I don't expect a technical masterpiece from a beta feature, something that say, crashes every hour or so is a deal breaker.

Because the multipayer is the main seller for me. I will be playing with an online friend of 5 years, and a working co-op feature is a huge selling point for us.

If it's still buggy I would probably just wishlist this and buy this next update, maybe on Winter Sale.

Thanks again.
Last edited by Welene Wios; Jul 4, 2018 @ 7:59pm
Cystile Jul 4, 2018 @ 8:03pm 
Originally posted by Yelenee:
Originally posted by I Kinda Fail:
shortend
Last question- does it properly work? The first reply said it was buggy. And while I don't expect a technical masterpiece from a beta feature, something that say, crashes every hour or so is a deal breaker.

It does have bugs and glitches, but it's not as catastrophic as some would make it out to be. Personally i've had a fantastic time in multiplayer, and i've only crashed once due to connection issues not related to the game. A couple events have caused crashing for everyone who does it, but they aren't mandatory (talking about the now-infamous cave carrot scene). Overall, it's a really fun way to spend a couple hours with a friend, and any issues that the beta does have will defnitely be fixed after the full release
I Kinda Fail Jul 5, 2018 @ 12:18am 
Typically, the crashes are crashed experienced by everyone, and they're fixed within a few days. I'll check here on the forums, and see right now there's like 3 threads saying "Marnie cave carrot quest crash", so I know to just not do that quest until it's fixed.

Off the top of my head, there's been 3 other crashes: selling cranberries to Pierre, talking to Marlin during any holiday event, or the winter ice fishing festival. All 3 have been fixed, and now there's the cave carrot glitch.

There's still going to be random crashes, but most people experience the same problem. One instance of "this is why there's a beta": Someone rode their horse, on a rainy day, into a cutscene that has the player on foot and on a normal day. The game was able to fix it if it was raining, or the player was on their horse, but having the player do both confused it and crashed the game.

Otherwise, it's fairly stable. I think the full release should be done by the end of August at the latest, though some are predicting July 25th or so. There's no real way to know, but the last beta didn't take very long... but this beta has more problems, due to multiplayer.
iAmTheTot Jul 5, 2018 @ 4:00am 
My girlfriend and I have 30+ hours playing exclusively multiplayer. It's very stable for a beta.
Fresh Jul 5, 2018 @ 8:02am 
what exaclty can u do in multiplayer? can u trade with other ppl etc.? or is it just co-op?
Last edited by Fresh; Jul 5, 2018 @ 8:03am
werwolfgaming Jul 5, 2018 @ 8:20am 
Originally posted by Fresh:
what exaclty can u do in multiplayer? can u trade with other ppl etc.? or is it just co-op?
its just co op no trading
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Date Posted: Jul 4, 2018 @ 6:08pm
Posts: 8