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Until you know what you like to do in game, standard and forest are the best options.
Wilderness and islands are more "hard mode" IMO - one has monsters roaming at night while you are trying to get your last minute before bed chores done, and the other is very limited in terms of space for farm buildings and crops. I've never tried the mining deposit start.
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The mining one, if I recall correctly from trying it when it first came out, is very fragmented but the actual space is semi-generous before you take buildings into account. It had very little untillable grass to put buildings on, so you will sacrifice crop locations when putting down buildings. And there's no big open space to put huge fields on - I don't think there's a single location on the map you could put down a scarecrow and use every protected tile for crops. So you're going to be making weird shapes with the crops to fit them in, like a 10x4 field that curves. It's challenging but fun for someone with some experience with the game, and lends itself to making the crops look more organically planted rather than the big gridded fields I usually go for to maximize things.
Because the standard farm has the most open space that you can use for ANYTHING you want. I've played a decent amount of this game, but I don't like to run monopolies or monoculture farms. I like to grow a little of this and a little of that, and put things wherever I want..... but I also like to maximize use of my structures for this reason. So being able to plant things more freely is helpful for me, and I think it's beneficial for new players.
That being said, a lot of people are already agreeing with you - standard or forest. So it kind of feels like you're picking a fight where there is none.
Onion King:
As others are saying, standard and forest are probably the better ones if you aren't sure what you're looking for, yet. They offer the most dynamic setups (which I feel the standard one does a bit better, but the forest helps you earn money and build stuff just a bit faster by generating some free stuff). They don't offer some of the fun features that other farms do, but those fun features can generally just get in the way for new players. Especially the wilderness farm, which can be downright hazardous until you get some decent equipment and get used to the combat.
It depends entirely on how you want to play the game.
If you want to come at the game with a min-max or meta mentality everyone will tell you either Standard or Forest, and to avoid Wilderness, River and Hill Top.
All around efficiency = Standard. I guess. I don't prefer it, due to the next paragraph.
In all honesty Forest is better than Standard. You have plenty of space to farm and plenty of space to build via the untillable spots, as stated by a few above - in the end it's likely a complete map of either one will have a very similar number of crops, buildings, and so on (Standard will have more, but it'll be marginal and unnecessary). But the Forest adds benefits right away that are otherwise only available once you upgrade a certain tool, twice (although to get all of said benefits you still need to upgrade it once) - a nice renewable resource worth a lot of experience, a unique weed type guaranteed to give seeds, and a fish unique to only one other area (one even the River map doesn't have, oddly). It is essentially a slightly smaller Standard (taking into account putting buildings on grass) with a damn good early headstart, and is imo the only map that actually makes sense if you only care about meta efficiency, aside from Standard.
River is tougher and doesn't offer a lot of benefits other than a ton of space for a certain fishing item you can make later in the game. It feels inconvenient at first as well, due to the limited navigation due to the island and bridge layout, and not a lot of room for crops and buildings. Worst offense however is the map focus, being fishing, doesn't offer all of the types of "water" allowing a complete fishing experience; opting instead to only add River fish, which you can get two screens away from the farm anyway. So with a meta mindset, this map is a hindrance because its benefit is, unlike the Forest map's benefit(s), pointless. If the other water/fish types were added though, then we'd have an argument for this map. As it stands, it isn't meant for the meta efficient mindset.
Hill Top is also pretty pointless for efficiency. Little room for both buildings and crops (similar to River), and the quarry you get, while a cool concept, only spawns the ore types you've mined/discovered already by going through the mines. Essentially this makes it an unneccessary late-game shortcut at the cost of a massive chunk of farming space, and the ores spawn too slow to be lucrative so you'll likely be going to the mines after anyway, if it's an ore kind of day for you. Nothing else to really say about this one - if the quarry offered all types of ores right away, with maybe increased chances of rarer ones after discovering them in the mines, then maybe it'd be plausible (alongside faster ore spawns). As it stands, for the meta mindset, steer clear.
Wilderness is basically a quasi-Forest map (in terms of layout and space) without the benefits - instead only giving early natural access to a mechanic you can access later in the game on any map anyway - enemy spawns at night, and a unique enemy type. That's it. Most people see it as the most pointless, and they're not entirely wrong.
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If you want to just chill with the game however, and maybe even role play a certain type of farmer, then pick any map man. They will all at some point eventually be livable and completable, so at the end of the day, play the one you want and think will be the most fun. You can honestly take as much time as you want to do whatever you want in this game, including completion. So if you're not going into it to maximize profit to the highest possible min-max every single day with no time wasted and all of that...then you can't go wrong with any map. Aside from maybe Wilderness if you don't like combat in these types of games right away.
River and Hill Top might be the least efficient and beneficial maps, but they are also the best looking ones (although the Forest doesn't look half bad, and neither does Wilderness) and can result in some very nice looking farms. Although to Standard's credit - even though it's boring looking at first, you can do a lot of customizing yourself to it - for example with grass starters and wild trees and all of that you can essentially turn wasted space into your own forest and such (aesthetically anyway). So end game it can look like some massive factory farm, or a massive garden, since it's essentially a big, bare, square canvas. Up to you. Same can't really be said for Hill Top and River - and even Forest has a few minor constraints. If you could carve out rivers and things like that (essentially terraform), Standard would be the best casual map by far.