Stardew Valley

Stardew Valley

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dcjars May 4, 2018 @ 1:50am
How do skills work and/or possibly stack in multiplayer?
Ok so I know that professions and skill choices are not shared but how do they work and/or stack in multiplayer? And if they do stack in some ways but not others does it matter whether or not it's the host with the skill in question or the farmhand?

For instance, if the host takes Miner to get +1 ore per vein does that only affect rocks that the host specifically breaks? Or does it apply to everyone on the server? Or even just being in the same room of the mine as the host?

Likewise if a player takes Artisan does it apply to just that player selling goods? Does selling location matter depending on whether it's the host who has the skill or not (shipping box vs store)? If both players take Artisan is the selling price increased further? If so, by how much?

There are so many questions relating to this subject. I have found little solid information on this so far and was wondering if anyone has any useful information on this subject. Any help would be greatly appreciated. Thank you.
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Showing 1-15 of 15 comments
vex May 4, 2018 @ 2:57am 
Im pretty sure everything except for coin is seperate, my partner unlocked the scarecrow before I did. I still don't have it.
Thryn May 4, 2018 @ 3:20am 
Affects only that player. I went cave diving and foraging, have 5 in mining, combat and foraging
other player as the host has 5 in farming and fishing.

I can say combat and mining +ore only affects me, and I gain zero benefit from his fishing, although I'm honestly not sure on the extra cash from selling crops bit if it's done via the bin on the farm vs shopkeepers.
pcdeltalink May 4, 2018 @ 5:41am 
This topic interests me as well.

Originally posted by VEXENT✪:
Im pretty sure everything except for coin is seperate, my partner unlocked the scarecrow before I did. I still don't have it.

This makes sense and I already assumed it worked this way but I'm more wondering about the effects of skills on the server as a whole, mainly referring to skills that could alter how the game works for everyone and not just an individual. Crafting is an individual task and not something I expect to be altered by the other player's level.


Originally posted by Thryn:
Affects only that player. I went cave diving and foraging, have 5 in mining, combat and foraging
other player as the host has 5 in farming and fishing.

I can say combat and mining +ore only affects me, and I gain zero benefit from his fishing, although I'm honestly not sure on the extra cash from selling crops bit if it's done via the bin on the farm vs shopkeepers.

Good to hear and get some clarification on this.

My big thing is I want to know, when I do my coop run with my friend, is do we have to have the same skill choice in order for things to affect us the same way and avoid headaches (as described below shortly) or would diversifying our skills in some way end up potentially being more effecient and ultimately allow you to be more productive with your farms?

I just think it would be an uncessesary hassle if, say, the player that chooses Artisan HAS to be the only one who actually sells anything otherwise you lose out on the cash bonus from the skill. Skills like that I think should be server wide just to be less of a micromanaging headache.

In contrast stuff like Pirate for fishing skill would only affect that single player who chose that skill.
pcdeltalink May 4, 2018 @ 7:11am 
Originally posted by red255:
Originally posted by Thryn:
Affects only that player. I went cave diving and foraging, have 5 in mining, combat and foraging
other player as the host has 5 in farming and fishing.

I can say combat and mining +ore only affects me, and I gain zero benefit from his fishing, although I'm honestly not sure on the extra cash from selling crops bit if it's done via the bin on the farm vs shopkeepers.

thing is if you break a mine stone with like a bomb it drops ore same as a pick, so does the game keep track of who dropped the bomb?

Exactly. Questions like this are what need clarifying from the dev since there are so many variables on how this could play out.
Shamanalah May 4, 2018 @ 7:13am 
Originally posted by VEXENT✪:
Im pretty sure everything except for coin is seperate, my partner unlocked the scarecrow before I did. I still don't have it.

That's pretty neat ^ ^

So people can really specialize themselves in several profession and never touch some
While I was editing the save file for completely different reasons (More than 4 people multiplayer), I noticed a lot of information was saved on a per user basis. This means every stat, every skill point, every skill bonus. It's all logged and saved into the host's save file.

From the example you gave, bonuses like extra ore from mining(including using bombs) or extra foraging, yes, those work on a per user basis. The amount is calculated on trigger.

The currency bonuses are a bit more.. well I'm still doing testing on that one.
dcjars May 4, 2018 @ 1:43pm 
Originally posted by Inny【🐭】Nazrin:
While I was editing the save file for completely different reasons (More than 4 people multiplayer), I noticed a lot of information was saved on a per user basis. This means every stat, every skill point, every skill bonus. It's all logged and saved into the host's save file.

From the example you gave, bonuses like extra ore from mining(including using bombs) or extra foraging, yes, those work on a per user basis. The amount is calculated on trigger.

The currency bonuses are a bit more.. well I'm still doing testing on that one.

That is interesting to hear. If you find out anything from the currency bonuses I would love to hear it. Thanks.
Ketrai May 14, 2018 @ 12:10am 
From what i've gathered, the game only checks for the highest bonus. if someone has rancher, all animal products sell for 20% more, if someone has artisan, artisan products sell for 40% more, only one bonus is applied!!!!! So they don't stack. however, it isn't a bad idea to have both rancher and artisan, as a few products, such as iridium truffles sell for more than their artisinal counterparts.
TJgalon May 14, 2018 @ 12:59am 
there is a bug atm, unless fix, only the host benifits from selling bonus, though if the player sell items to the proper shop, there bonus counts then. Unsure if bug or feature, lol, just that people been talking about it.
I Kinda Fail May 14, 2018 @ 1:26am 
As others have said, it's on a per-person basis, except for when using the shipping bin.

I don't get the +1 ore per vein, and my partner doesn't get the chance at double gems. She gets more bars, and I get more gems.

Later on, if I select the perk that makes gems sell for more, I'm not sure how that works. I know if I sell the gems to Clint, I get the bonus and she doesn't. I'm not sure if the shipping bin counts MY perks, since I'm a farmhand, and I put it in the bin - or if it goes off the host's perks, or just whoever's highest. For example, if the host doesn't have the perk and sells gems, do they get "my" perk? I would hope so, since otherwise we'd just be able to workaround it by trading the gems to me...

That said, I still think the best perks for multiplayer is:
Foraging: double + iridum-star forage for everyone
Fishing: one person with the crab pot skill tree, by preference, and the rest in the fisher profession
Combat: personal preference, I'd personally go for dagger or maul as a farmhand and let the host have a sword, since monsters seem a bit laggier to me... So I'm more likely to want to shove them back or KO them than slice and dice.
Farming: Artisan on at least one, animal perks only if using animals, obviously. If Artisan perk is only needed for one person, then I suppose the other people could focus on faster crops or animals...
Mining: At least one +1 ore and one +gems. If it's a 4-person farm, I'd go for 3 with +ore and 1 with +gems.
10 day old Necro. Wow. Okay. Well. Since you're all itching for an answer.

I have tested. For increased payout related skills, ONLY the hosts' skills are taken into account if the items are dropped in the shipping box. This is unintentional. And a bug. and will likely be fixed. There is already a mod that fixes it too.

Farmhand would see the payout screen totally what they expect with bonuses, but when the new day starts, the value will be different because the host chose rancher instead of tiller, and you've just lost out on all those huge Artisan bonuses.

Workaround is to sell your goods directly to the NPC. This will then sell instantly, for the correct price.

TL;DR : If you have Artisan and you are not the host, sell directly to the NPC for the maximum profit.

PS: This applies to other skill related price bonuses too.
b. May 14, 2018 @ 5:51am 
It seems to work a little oddly right now. I have the Angler bonus and my fiancee doesn't. Whenever we sell fish, at the end of the day I get a higher value (where the bonus applies) and he gets a different one. The money we actually get at the end of the day seems to be an average of those 2 values, so in the end the bonus you normally would get for choosing the Angler profession is cut (but so the person that did not pick that profession would get an increase on their sold fish)
Last edited by b.; May 14, 2018 @ 5:52am
Boggs May 14, 2018 @ 10:18am 
Originally posted by Inny【🐭】Nazrin:
10 day old Necro. Wow. Okay. Well. Since you're all itching for an answer.

I have tested. For increased payout related skills, ONLY the hosts' skills are taken into account if the items are dropped in the shipping box. This is unintentional. And a bug. and will likely be fixed. There is already a mod that fixes it too.

Farmhand would see the payout screen totally what they expect with bonuses, but when the new day starts, the value will be different because the host chose rancher instead of tiller, and you've just lost out on all those huge Artisan bonuses.

Workaround is to sell your goods directly to the NPC. This will then sell instantly, for the correct price.

TL;DR : If you have Artisan and you are not the host, sell directly to the NPC for the maximum profit.

PS: This applies to other skill related price bonuses too.

So for now the host should get skills involving selling for more then everyone can just throw things in the bin right?

There is 2 things I want to know the most.

If one person has the skill that makes crops grow faster does that apply for everyone?

Also with the crap pot skills do you think if one person gets the no longer requires bait and someone gets the no longer gets trash would it just apply both skills always?
b. May 14, 2018 @ 10:38am 
Originally posted by ♥♥♥♥♥ I'm Fabulous:

Also with the crap pot skills do you think if one person gets the no longer requires bait and someone gets the no longer gets trash would it just apply both skills always?

It does not. My partner has "no trash" skill, we still get trash on them if I am the one placing the baits
paythedragon Jan 3, 2019 @ 11:06pm 
Me and my friend tested the extra money from animals perk, we both had it but it only had the bonus from one, and before i got it, it didn't matter who put the item in the chest
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Date Posted: May 4, 2018 @ 1:50am
Posts: 15