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Gee, it's almost like you have to c o o p e r a t e in this C o - o p mode
I'm tired of repeating myself. Here's every topic that's discussed this already.
Play single player if you dont want to share. Cooperation includes communication. The game design doesn't need to be altered due to social inadequacy.
Seeing as it's pretty much the only thing that's shared and talked about, it's a good way to force cooperation in a co op.
Wish they added in a story, like we're cousins or something and the other moves in and that's why you have shared income. Just anything that justifies it.
If whoever you're playing with can't coordinate or doesn't want to coordinate , play solo.
Still, I think that separate wallets would be helpful for a pretty big portion of the playerbase. I think it might be hard to balance or get all the details and functionality ironed out, but I'm in your corner to add it as an option. :D And I have like, pretty much NO interest in playing with separate wallets, myself.
Out of curiosity, would you prefer a method where everybody keeps what they personally earn, or one where the funds are split evenly? (Maybe with a bit more profit going to the host?)
Implement shared wallets, but all income goes directly to the person who owns the farm and lives in the big house.
The other three have individual wallets, but the only way they can get gold is for the owner to give it to them.
In other words, like any farm hand, they get room and board, plus a small honorarium for their time and trouble..
And no one says they all have to get the same salary. You want to get paid, you work for it.
You want to upgrade your hoe, save up for it or ask the boss for the gold.
If instead of using your money for a hoe upgrade as you promised, you buy a hat, then the boss takes it out of future income.
Owner should share profits so farm hands can have some discretionary income.
You can see where I'm going with this. Retains the need to cooperate, but allows separate purses.
Sound OK, Sad Blueberry?
This, or course, brings up other possibilities, such as --
Indentured Servitude variation -- Main player owns the big house, and farm hand players agree to work for main player for seven years. Owner pays indentured servants a subsistence wage and provides a cabin. At the end of seven game years, players are released from their contract and can buy some land and their cabin from the owner.
Antebellum South Variatiojn -- Owner owns the three farm hands. Owner lives in the big house; farm hands share one hut. All income generated by the farms hands goes to the owner. Owner is responsible for tool and weapon upgrades. If the farm hands do not perform to the owner's satisfaction, he can take them to the auction block (new building in town) and sell them. Random events -- Slave Uprising, in which farm hands raise up against the owner, slits his throat, rapes his wife and sell the children into bondage, and Emancipation Proclamation, in which the Union Army marches into Stardew Valley and frees the "farm hands."
The possibilities for new and interesting game play are endless.
I recommend tweeting to concernedape or using some other forums to post your suggestion, everything you say here will go in one ear and out the other
this is a question they will never answer