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Artisan goods are a good way to get a regular cash flow. Turn chicken eggs into mayonnaise, turn milk into cheese. Ducks are terrible. Turn some high value crops into wine or preserve jars. If you have any hops, you can put them into kegs to make pale ale which is fairly good and easy to do.
I dunno, once I have a galaxy sword money is no longer a problem.
As well as processing high-value crops, fishing is good money.
I say just take your Galaxy and have fun!
But yeah, no real reason to not use it. Just take food and you'll be fine.
I died like ten times and never lost it.
I grow during each season a literal ♥♥♥♥ ton of:
Spring - Strawberries
Summer - Blueberries
Autumn - Cranberries
And if it's winter, I sell a lot of gold since it's the most common thing I (not wiki proven) find in the Skull Dungeon if you're at that point yet.
Early game, mid game, and late game have different strategies. You don't have to look far to find excellent guides on min maxing every phase of the game, but you'll find it ruins the fun, unless min/maxing is your "fun".
Honestly:
Year one be happy to just learn the basic aspects of the game.
Year two be happy to build 50%-100% of the whole farm infrastructure and maybe have some kegs/ casks going and complete the community center (GREENHOUSE!)
Year three you should have a good handle on what crops and animals do best for you, and have lots of cash to experiment with, so do the experiments: what crops/fertilizer/speed give best value? Do you sell it as is, preserve it, keg it, or cask it for more money? Recycle crop for seeds or buy seeds? I know one crop that rains money when sold as seed.
End game, most will agree that "efficient" is a greenhouse full of ancient fruit (never replant, continuous slow harvest, valuable) made in to wine and aged in casks. If you want to actually work for more money, plant fields with the main revenue crops to supplement.
There are numerous factors to consider. Initial cost, time to water, seed vs maturing plant that regrows, how the planting, harvesting and replanting cycle fits in with everything else. There's also need for a wide variety of crops depending on season, quests etc.
Then there's raw ROI.
Then there's whether you're processing your crops into Artisanal goods.
Bear in mind, there is a point at which you'll have more money than you need, and it's fairly easy to reach.