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I enjoy the game, but I don't disagree that there could be more of an "end game" appeal for those who enjoy playing with incentive. I guess we will see what the future updates will be bringing.
i um
love this game
Repair the community center: sleep until the items are in season
Find all the secret notes/finishing the museum: it's just rng whether you find any of that, there's still nothing to do in the meantime
Getting everyone to 10 hearts/getting married: this does itself for you if you just right click every villager you walk past
Are you missing what my point was entirely? In the early game you have a motive to spend every day doing something and your limit is running out of time, everything you mentioned is stuff that just does itself with time and there's nothing to fill the massive boring gaps between other than spam sleeping in your bed
BREAK THE GAME