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No actually, the clock is not active, or shown, during events.
The only exception is the Night Market, which isn't really an 'event' that you participate in.
Good advice but even then, you still lose the use of most of the town....
Rest of the town: THE GREATER GOOD.
There's no clock during events, nor tool bar or pause menu either except when you're made to access them for events or shops.
When you leave you aren't declaring that you're leaving early, the game simply asks if you're sure, warning you the festival will end and you can't come back. Its basically a time skip after you've been given infinite time to do everything.
The fences aren't there to keep you in, they're to keep the townsfolk out during prep time. You get up at 6 am, most festivals start at 9 am-12pm. Once they're up they stay that way until cleanup time, especially since they're often part of the decore too. Chances are everybody including you pitches in for that.
Its really not strange that you manage to spend 8 or so hours at a town-wide event from start to cleanup.
In particular, the Egg Festival gives you access to Strawberry Seeds. They're extremely important if you want to ramp up profits quickly.
You arrive, realize you have no inventory space and there seems to be nothing to do without inventory space so you decide to leave. It does not matter if there is a visible clock or not. There was a clock before you arrived and one when you are back home. You are not allowed to leave early. PERIOD.
The fences KEEP YOU IN. They are there after the festival has started and limit you to the festival area. Also if they were there to keep people out, you would have to arrive at the precise time you were allowed in.
Spending 8 hours at a town event is not strange... IF you enjoy the event and want to stay. I get that it is a game mechanic. That does not make it any less ham-fisted than many other cut scenes in other games. How much you are part of the community is an in game decision on your part. If the Devs want to force your character into doing things, why bother with a game at all? Just do an animated film.
You do not have to, but you have zero access to the town that day otherwise.
Well, sure, that's true, but the thing that elevates this from a "sandbox" to a "game" is the need to manage your time. That's management on an hour-by-hour basis, a day-by-day basis, and a season-by-season basis.
There's always plenty to do. If you don't want to participate in a given festival, then don't. Just plan other things to do that day.
Farm management, clear trees, go mining, go fishing, go foraging. Just plan ahead a little. Lewis will usually warn you at least a day ahead of time, and the festivals are also marked on the calendar in town (and once you have a spare 2k to spend, you can buy one from Robin to hang in your own house).
You do realize that the townsfolk could hold you prisoner for a day and it still be a good game despite that, right? Most of my posts here are reactions to 'No they don't,' with people using all sorts of crazy arguments like "There is no clock so it isn't reaaaaaly' the full day" or "Even though you want to leave early, you stay the full time anyway because you don't really want to leave early."
So, to avoid such things in the future, I recommend the following:
1) Adapt and thrive, or don't and fail, same as any other game;
2) Manage time as set forth within the game's paradigms, meaning that some personal responsibility towards how time passes is necessary, including on days where some parts of the game are inaccessible for one reason or other;
3) Manage inventory to the point that having a full back-pack should never be a problem, even without the two purchase-able upgrades; again, adaptation to the game's paradigms is key;
4) Tend to ones chores even while the event is going on, then go to it (or not) a couple hours before it is to be over, so as to make the most out of those special days;
5) Finally, understand that the game is what it is, and if one cannot adapt accordingly, perhaps the game is not for that individual.
I'll be honest: I normally HATE time management games, especially the ones meant more for tablets and phones, which usually require putting out loads of real money in order to complete even the simplest of tasks. With Stardew Valley, I'd rather put up with the annoyances after having already paid for the game once, than have to keep doling out nickels and dimes in order to keep playing the other popular ones in this genre.
They are not holding you prisoner. The game is simulating the act of being there for the whole day even if you want to leave "early". You are meant to do whatever you want to and THEN go to the festival if you want to. And we all see it as part of the game as it is not a big deal that it happens.
Oh they are not holding you prisoner... you just cannot leave early no matter how much you may want to.... Just as the justice system does not put you in jail but merely simulates the act of you being in a prison for the duration of your sentence.....
Your logic seems to have a few holes....
No, you're just conflating what's happening within the game's own narrative with your own head canon.
There's no puedo dissonance happing in this case. If you had no desire to be a part of the community you would simply not show up, just like you would not make friends with the neighbors, or could do absolutely no work on the farm. You show up, but choose not to participate in the main events. That leaves hanging out with the others villagers, or maybe you just keep to yourself like Sean and Clint.
There isn't even an option to leave early as you claim, and there's no clock to track how long you've been at the festival, therefore the game isn't telling you one thing and doing another either. The game does basically everything short of spelling it out to you that you hung out there all day. For an old school 2D "sprite" based game it does a pretty good job at communicating the story.
And with all that being said, no, being temporary blockades you wouldn't need to arrive at a precise time. Obviously they have to be somewhat easy to move.