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I assume anyone who tries to cook for profit is doing a sort of challenge run, in which case they'd know it would be a challenge.
CA said, for whatever reason, he doesn't want cooking to be too profitable. There is, however, a mod for it.
It is possible, however, if you really want. You can buy wheat seeds for 10g, and sell bread for 40 or 50g. So 10g profit per day per space. I think eggplant parm is also profitable, if you have a greenhouse full of them. Almost everything else is too unreliable, such as dishes that require rare fish like the lucky lunch, or if you're taking into account star quality.
It's the first google result for 'is cooking profitable?" Not everyone knows the answer, but then they read this post and know the answer. That's the point of the post. To answer a question.
Not counting the wood, that's like 223 units of sashimi profit to break even. If you buy wood; the cost rises to 14,500 or 32,500 for break even points of 323 and 723 sashimis.
Upgrading algae is 223% faster to break even, but they're a bit harder to get than junk fish.
The maki roll doesn't make money: The cost to obtain rice is 200g and the seaweed will sell for 20g by itself. Any fish you use for it will be wasted as the roll only sells for 220g.
But strictly speaking, the best way to make a profit is just to plant more stuff. Managing a shed full of barrels and jars takes Time, which is a limited resource, and you're better off spending that time getting more plants in the ground. Get some sprinklers as soon as you can to save watering time, and just keep planting.
how nice