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River farm just gives you access to river fish next to your house. Hilltop farm has a mini quarry. Wilderness spawns monsters at night. That's pretty much it for their bonus.
It's all about looks. And how it looks like in the map. River farm kinda looks dumb on the map though.
The wilderness farm is dumb, you can use the regular farm, and turn on monsters later on, not sure if it'd give the unique monster that way, but it's an option.
Forest farm reduces your farm space, spawns hardwood nodes every day, and you can get foragables on your farm, like morels.
hill farm is early access to copper, and geodes, for less space, eventually gets access to iron and gold, not sure if it ever gets iridium.
Forest farm: you get respawning hardwood.
Mining farm: you get respawning stones/ore.
Wilderness farm: you get monsters at night.
River farm: you can fish on your own farm (on all others you will only/mostly fish junk unless using crab pots).
Resource-wise everything is obtainable with other ways, it's just you need to travel a bit:
You can get 12 hardwood each day from secret forest (+random loot from mines/perk).
You can get any amount of stones from mines and quite a lot daily in quarry.
You can turn on monsters on any farm later in game.
You can fish for same fish in forest/town.
So basically each non-standard farm just gives easier access to some resource at the cost of space on your farm, which you can't expand.
In the end, decision is yours.