Stardew Valley

Stardew Valley

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Dark_Turn Oct 18, 2017 @ 1:12pm
Trilobite
Okay, so I'm on my third playthrough, and once again the trilobite is the last artifact I need. Every playthrough I've done, it refuses to drop from artifact spots in the mountain, forest, and beach areas. My first playthrough it took 3 years of winter artifact farming, my second playthrough it took 2 years, and on my current playthrough it has yet to drop after 1 year of farming.

All of the online guides say that it has a 3% chance to drop in these areas, while other artifacts have only a 1% chance and are more area-restrictive. I even got the two strange dolls to drop from artifact spots (not in the mines) before the trilobite. I'm beginning to think that the guides are wrong and the drop rate is actually 0.3%. It would make sense from what has happened to me thus far.

Anybody else having trouble with this artifact?
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Showing 1-6 of 6 comments
goatbreath Oct 18, 2017 @ 6:20pm 
I have never had any problem with it, and usually get multiple ones. I have not gotten them from any place other than the beach.
Pixel Peeper Oct 18, 2017 @ 6:52pm 
The wiki can be wrong. I think this is the error that's affected the Palm fossil thingy; it's supposed to be very common but it's actually very rare. It was the second-to-last artefact that I found.

But I got several Trilobites in my first playthrough. They're not super common but they're not particularly rare either. You might simply have had bad luck. With so many artefacts to find, it's to be expected that you will have bad luck with at least one of them.
Dark_Turn Oct 18, 2017 @ 6:56pm 
Yeah, I'm not buying the whole 'bad luck' thing. I find it highly unlikely that the trilobite giving me trouble on three straight playthroughs is attributible to 'bad luck'. That's a pattern, and I'm beginning to suspect that the game randomly selects an artifact when the game is installed and divides it's drop rate by 10 or some random number.
Pixel Peeper Oct 18, 2017 @ 7:03pm 
That'd be interesting.

But people have been going over that code quite a bit. You'd think someone would have noticed something crazy like that. Between that and the human brain being highly disfunctional when it comes to interpreting luck-based data, I just wouldn't be comfortable proposing any hypothesis other than "bad luck".

I've had seemingly impossible things happen to me too. The last artefact I found on my completion run was the Rare Disc, and every single one of my other characters easily found one. Even a character I made just to test a Foraging profession and never dug a single artefact with; I happened to use her to test a pond for fish and she fished it out on her second cast.

Random chance. It's a ♥♥♥♥♥.
Norwin Oct 19, 2017 @ 2:25pm 
Originally posted by tak388:
Yeah, I'm not buying the whole 'bad luck' thing. I find it highly unlikely that the trilobite giving me trouble on three straight playthroughs is attributible to 'bad luck'. That's a pattern, and I'm beginning to suspect that the game randomly selects an artifact when the game is installed and divides it's drop rate by 10 or some random number.

I think you are right, look into the "Better RNG mod by Zoryn4163" for more info on why things like this happen. Basically the random number generator used by SV is flawed and the handling of some of the data supplied by it is also flawed.
the SV random number generator is flawed, but to know this you have to look into the files ALOT i know from experiance that alot of "drop systems" are flawed
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Date Posted: Oct 18, 2017 @ 1:12pm
Posts: 6