Stardew Valley

Stardew Valley

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Squamata 30 października 2017 o 0:16
Are XNB mods compatible?
I have a mod that changes the sprites and portraits of the characters, but I also have one that adds extra dialogue to characters. Both are XNB files. Can they work together?
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Pixel Peeper 30 października 2017 o 0:24 
I don't see why they wouldn't. Portraits/sprites and dialogues are separate things.
Squamata 30 października 2017 o 0:28 
Początkowo opublikowane przez Tripoteur Ventripotent:
I don't see why they wouldn't. Portraits/sprites and dialogues are separate things.
I just wasn't sure because I'm unfamiliar with XNB files. For example, changing the appearance of sebastion and a dialogue overhaul are both sebastian.xnb. I'm not sure if putting both in is overwriting or adding to the XNB.
Pixel Peeper 30 października 2017 o 0:47 
They have the same name but they're all different files.

If you want to replace his portrait, you have to put the Sebastian.xnb file for that into the Portraits folder to replace the file that's in there.

There's another Sebastian.xnb in Characters, and another in Dialogue.

Be careful not to mix them up. If you try replacing the Sebastian.xnb file in Dialogue with the Sebastian.xnb file for his portrait, for example, you're going to break something.
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Data napisania: 30 października 2017 o 0:16
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