Stardew Valley

Stardew Valley

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Zales Sep 7, 2017 @ 6:22pm
I want to get back into this game BUT....
I can't play it in its current form. There is 0 replay value.
But I'm wondering if any mods have come out recently that change the game for the better.
If you have any suggestions please leave links.
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Showing 1-13 of 13 comments
Pixel Peeper Sep 7, 2017 @ 6:40pm 
There's replay value, you just have to set goals for yourself. For example... a playthrough using only one of the five skills.

My next playthrough is going to be fishing-only and, since I won't be able to do bundles, I'm going to take that opportunity to do the Joja route. It'll be very short, but very different. And it's one of the only ways one can play the River map without crippling their own run, and luckily I won't be doing any Crab Pots.

As for what mods make the game "better", that's up to each invididual player.

If you're finding that you're going through the game too quickly for your taste, I read about a mod called "Longevity" that supposedly slows down the pace of the game by a lot. Can't really comment on it; I have never tried it.
hallaloth Sep 8, 2017 @ 5:32am 
I am currently running the Longevity mod and it is something more to manage since you need to keep money set aside for the taxes. Other than that though, some basic math will tell you what to plant will be the most profitable on average, a lot of that math is done for you. The mod itself is also still in development with tweaks and additions to come.

There are mods out there that add complete overhauls to character appearance and dialogue. Mods that make the community harder (particularly if you are trying to complete the first year). There is a complete expansion mod in the works that adds a diner, a new plot specifically for wine crafting and a few other end-game but it is still in the early stages.
Dagný Sep 8, 2017 @ 6:43am 
224 hrs :wdbscratch: I think you played this game enough
I Kinda Fail Sep 8, 2017 @ 8:29am 
There's 12 different marriage options and 2 different "story" paths, plus different skill trees to change up your playstyle.

Have you tried being a lumberjack, filling your farm with trees and chopping them done, or selling the syrup? Have you become a master forager, filling your farm with wild seeds, and spending your days hunting mushrooms in the mines?

Have you filled your entire farm with crab pots, making a monopoly on snails and crayfish? Have you become a master angler, catching multiple Legends every Spring?

There's tons of different ways to play the game. You could ignore crops entirely and raise animals. Or ignore fishing and farming and raise slimes and harvest mushrooms. You could fill your farm with crab pots and fruit trees and not grow a single crop.
Joshua Sep 8, 2017 @ 12:10pm 
I agree w/ OP. I don't get how ppl act like there is replay value when they have to "delete" 80% of the game or do some weird challange. That isn't fun for everyone. I also don't like dealing with unofficial mods. I may give it a try since it is on NexusMods but I remember dealing with Skyrim trying to salvage replay out of that. It was a chore. I wish I didn't have to work to make SDV better and CF just did it.

When I first played the game I did everything. Cooked, made friends w/ unique dishes, frequented the mine, had a fishing route with lobster pots & time to fish for actual fish & also included gathering sea resources, had a tree farm on my farm for syrup etc.

I don't see how doing a fraction of what I usually do when I play a game will make it enjoyable.

My problem with end-game is the lack of purpose to what you unlock. Slime Farm, wtf? Gold sceptre, wtf I got massive totems? Gold Clock, wtf? Marriage, wtf? Top-level friendship, wtf? Skull Cavern, wtf... Grandpa gives me ores on-the-free daily plus mob drops. Excess artifacts, wtf are these for they sell for nothing? Hats, wtf... they do nothing and cost nothing and don't really look good? I could go on but the simple fact is there is zero point to end-game unlocks and it is obvious less thought was put into than the early game content.

The coolest things were the Rarecrows. That actually had some novelty. The gold clock looks cool too but it's super limited. Why aren't there more super-rare/expensive furniture/asthetic items?

If Chucklefish focused on Steam Workshop over multiplayer so the unofficial mods were easier to deal with... that would be great. It isn't so mmuch that I want 10,000 hours of gameplay. I just can't recommend this game to people because the sense of accomplishment isn't there. Once you get to end-game it is very dull. There is no sense of "WOW I just bought a 10mil clock that was awesome!" or "Holy crap I filled every inch of my basement with casks!" Unless that is something that makes you happy on your own... what the heck is the point of that action?

I do not enjoy stuff like that. That does not add replay value for everyone.
Last edited by Joshua; Sep 8, 2017 @ 12:27pm
Zales Sep 8, 2017 @ 12:20pm 
Originally posted by rng:
I don't get how ppl act like there is replay value when they have to "delete" 80% of the game or do some weird challange. That isn't fun for everyone.

When I first played the game I did everything. Cooked, made friends w/ unique dishes, frequented the mine, had a fishing route with lobster pots & time to fish for actual fish & also included gathering sea resources, had a tree farm on my farm for syrup etc.

I don't see how doing a fraction of what I usually do when I play a game will make it enjoyable.

My problem with end-game is the lack of purpose to what you unlock. Slime Farm, wtf? Gold sceptre, wtf I got massive totems? Gold Clock, wtf? Marriage, wtf? Top-level friendship, wtf? Skull Cavern, wtf... Grandpa gives me ores on-the-free daily plus mob drops. Excess artifacts, wtf are these for they sell for nothing? Hats, wtf... they do nothing and cost nothing and don't really look good? I could go on but the simple fact is there is zero point to end-game unlocks and it is obvious less thought was put into than the early game content.

The coolest things were the Rarecrows. That actually had some novelty. The gold clock looks cool too but it's super limited. Why aren't there more super-rare/expensive furniture/asthetic items?

If Chucklefish focused on Steam Workshop over multiplayer so the unofficial mods were easier to deal with... that would be great. It isn't so mmuch that I want 10,000 hours of gameplay. I just can't recommend this game to people because the sense of accomplishment isn't there. Once you get to end-game it is very dull. There is no sense of "WOW I just bought a 10mil clock that was awesome!" or "Holy crap I filled every inch of my basement with casks!" Unless that is something that makes you happy on your own... what the heck is the point of that action?

I do not enjoy stuff like that. That does not add replay value for everyone.
EXACTLY! What even is the point of doing a fraction of what you do during the first playthrough in another? NOTHING! There is no point! It doesn't add any new ending or new reactions from the villagers, nothing.

This game definately does lack end-game content too. We have only gotten 1 content update in all of the time that this game has been out and it didn't really change the gameplay that much. And any end game stuff is just way too expensive, making you play for hours just to be able to buy anything.
Joshua Sep 8, 2017 @ 1:10pm 
@Onetime, it isn't that the end-game things are expensive. I would love playing for 50 hours at end-game to unlock a 50mil worth item if it actually gave you a benefit. The problem is the end-game things you work hard for don't add any value to your gameplay.
  • Like 2mil sceptre teleports you to your farm. I've already got heaps of totems and been using them for ages b4 sceptre was in sight.
  • The 10mil gold clock just makes debris not generate on your farm. Debris is the last thing I care about with my iridium tool.
  • Slime farm? I don't think they are cute... at all. I got over my Dragon Quest slime obsession like 10+ yr ago.
  • I could go on but I won't...
If you look at the mods on NexusMods there is a lot of killer stuff. I'm going to bite the bullet and go back to the mod'ing world. But the problem is this...

I have had to mod both famous Chucklefish games to get any end-game enjoyment. Starbound and Stardew Valley have an amazing progression for early game but completely fall off late game. This is fixed with mods, like quickstack/sorting inventory/storage mod for Starbound and "Frakin' Universe" to fill in all the content gaps.

I'm sure the same thing exists with SDV but it's like ugh... mods. I wish the core game could just get finished enough. I'm really not a fan of mods. Some people are and that is great... but to act like it is a solution for everyone is really lame.

I also think it is super lazy for companies to depend on the community to write mods/wiki to fill in their lacking content or information. It is becomming a huge problem for Early Access and indie games. Companies need to do these things themselves.
Last edited by Joshua; Sep 8, 2017 @ 1:16pm
Zales Sep 8, 2017 @ 1:22pm 
Originally posted by rng:
@Onetime, it isn't that the end-game things are expensive. I would love playing for 50 hours at end-game to unlock a 50mil worth item if it actually gave you a benefit. The problem is the end-game things you work hard for don't add any value to your gameplay.
  • Like 2mil sceptre teleports you to your farm. I've already got heaps of totems and been using them for ages b4 sceptre was in sight.
  • The 10mil gold clock just makes debris not generate on your farm. Debris is the last thing I care about with my iridium tool.
  • Slime farm? I don't think they are cute... at all. I got over my Dragon Quest slime obsession like 10+ yr ago.
  • I could go on but I won't...
If you look at the mods on NexusMods there is a lot of killer stuff. I'm going to bite the bullet and go back to the mod'ing world. But the problem is this...

I have had to mod both famous Chucklefish games to get any end-game enjoyment. Starbound and Stardew Valley have an amazing progression for early game but completely fall off late game. This is fixed with mods, like quickstack/sorting inventory/storage mod for Starbound and "Frakin' Universe" to fill in all the content gaps.

I'm sure the same thing exists with SDV but it's like ugh... mods. I wish the core game could just get finished enough. I'm really not a fan of mods. Some people are and that is great... but to act like it is a solution for everyone is really lame.

I also think it is super lazy for companies to depend on the community to write mods/wiki to fill in their lacking content or information. It is becomming a huge problem for Early Access and indie games. Companies need to do these things themselves.
There are no mods that improve late game for Stardew Valley, just normal gameplay stuff.
I Kinda Fail Sep 8, 2017 @ 5:19pm 
While more endgame stuff would be nice, SV is still a finished game. It doesn't NEED any updates. I have over 500 hours played, and I'm willing to bet most people who play it get over 50 hours of entertainment out of a $15 game. Obviously not everyone will want to replay a game, but I also don't complain when I 100% a Mario game and get bored when I don't feel like replaying it.

The game is going to get a multiplayer update, several of us have suggested ways to make the game more fun, and there's tons of mods to add more content if the vanilla game isn't good enough for you. I don't know what you want. There's numerous ways to play, there's an update in the works, and there's an entire community dedicated to making more stuff for the game. This is a $15 game. I've gotten far more enjoyment out of it than any $60 console game.
I Kinda Fail Sep 8, 2017 @ 5:22pm 
Apparently the OP has 225 hours played on this game. You paid fifteen dollars for 225 hours of entertainment and you're complaining. Unbelievable.
Zales Sep 8, 2017 @ 6:04pm 
Originally posted by I Kinda Fail:
Apparently the OP has 225 hours played on this game. You paid fifteen dollars for 225 hours of entertainment and you're complaining. Unbelievable.
There's a difference between playing for fun and achievement hunting.
graalGGTV Sep 8, 2017 @ 7:19pm 
Originally posted by OnetimeRocket13:
Originally posted by I Kinda Fail:
Apparently the OP has 225 hours played on this game. You paid fifteen dollars for 225 hours of entertainment and you're complaining. Unbelievable.
There's a difference between playing for fun and achievement hunting.
If it isn't fun, why even do the achievement hunt? That's the question that has always been in my mind and I don't think I'll ever understand.

I mean, in some games, I try to get some achievements because I think it'll be fun to try to do something I wouldn't naturally do, but if I feel the achievement will just be a grind and not fun, I'll never do it.
Last edited by graalGGTV; Sep 8, 2017 @ 7:22pm
Zales Sep 8, 2017 @ 7:22pm 
Originally posted by graalGGTV:
Originally posted by OnetimeRocket13:
There's a difference between playing for fun and achievement hunting.
If it isn't fun, why even do the achievement hunt? That's the question that has always been in my mind and I don't think I'll ever understand.

I mean, in some games, I try to get some achievements because I think it'll be fun to try to do something I wouldn't naturally do, but if I feel the achievement will just be a grind and not fun, I'll never do it.
OCD is a major factor in it.
Last edited by Zales; Sep 8, 2017 @ 7:23pm
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Date Posted: Sep 7, 2017 @ 6:22pm
Posts: 13