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My next playthrough is going to be fishing-only and, since I won't be able to do bundles, I'm going to take that opportunity to do the Joja route. It'll be very short, but very different. And it's one of the only ways one can play the River map without crippling their own run, and luckily I won't be doing any Crab Pots.
As for what mods make the game "better", that's up to each invididual player.
If you're finding that you're going through the game too quickly for your taste, I read about a mod called "Longevity" that supposedly slows down the pace of the game by a lot. Can't really comment on it; I have never tried it.
There are mods out there that add complete overhauls to character appearance and dialogue. Mods that make the community harder (particularly if you are trying to complete the first year). There is a complete expansion mod in the works that adds a diner, a new plot specifically for wine crafting and a few other end-game but it is still in the early stages.
Have you tried being a lumberjack, filling your farm with trees and chopping them done, or selling the syrup? Have you become a master forager, filling your farm with wild seeds, and spending your days hunting mushrooms in the mines?
Have you filled your entire farm with crab pots, making a monopoly on snails and crayfish? Have you become a master angler, catching multiple Legends every Spring?
There's tons of different ways to play the game. You could ignore crops entirely and raise animals. Or ignore fishing and farming and raise slimes and harvest mushrooms. You could fill your farm with crab pots and fruit trees and not grow a single crop.
When I first played the game I did everything. Cooked, made friends w/ unique dishes, frequented the mine, had a fishing route with lobster pots & time to fish for actual fish & also included gathering sea resources, had a tree farm on my farm for syrup etc.
I don't see how doing a fraction of what I usually do when I play a game will make it enjoyable.
My problem with end-game is the lack of purpose to what you unlock. Slime Farm, wtf? Gold sceptre, wtf I got massive totems? Gold Clock, wtf? Marriage, wtf? Top-level friendship, wtf? Skull Cavern, wtf... Grandpa gives me ores on-the-free daily plus mob drops. Excess artifacts, wtf are these for they sell for nothing? Hats, wtf... they do nothing and cost nothing and don't really look good? I could go on but the simple fact is there is zero point to end-game unlocks and it is obvious less thought was put into than the early game content.
The coolest things were the Rarecrows. That actually had some novelty. The gold clock looks cool too but it's super limited. Why aren't there more super-rare/expensive furniture/asthetic items?
If Chucklefish focused on Steam Workshop over multiplayer so the unofficial mods were easier to deal with... that would be great. It isn't so mmuch that I want 10,000 hours of gameplay. I just can't recommend this game to people because the sense of accomplishment isn't there. Once you get to end-game it is very dull. There is no sense of "WOW I just bought a 10mil clock that was awesome!" or "Holy crap I filled every inch of my basement with casks!" Unless that is something that makes you happy on your own... what the heck is the point of that action?
I do not enjoy stuff like that. That does not add replay value for everyone.
This game definately does lack end-game content too. We have only gotten 1 content update in all of the time that this game has been out and it didn't really change the gameplay that much. And any end game stuff is just way too expensive, making you play for hours just to be able to buy anything.
- Like 2mil sceptre teleports you to your farm. I've already got heaps of totems and been using them for ages b4 sceptre was in sight.
- The 10mil gold clock just makes debris not generate on your farm. Debris is the last thing I care about with my iridium tool.
- Slime farm? I don't think they are cute... at all. I got over my Dragon Quest slime obsession like 10+ yr ago.
- I could go on but I won't...
If you look at the mods on NexusMods there is a lot of killer stuff. I'm going to bite the bullet and go back to the mod'ing world. But the problem is this...I have had to mod both famous Chucklefish games to get any end-game enjoyment. Starbound and Stardew Valley have an amazing progression for early game but completely fall off late game. This is fixed with mods, like quickstack/sorting inventory/storage mod for Starbound and "Frakin' Universe" to fill in all the content gaps.
I'm sure the same thing exists with SDV but it's like ugh... mods. I wish the core game could just get finished enough. I'm really not a fan of mods. Some people are and that is great... but to act like it is a solution for everyone is really lame.
I also think it is super lazy for companies to depend on the community to write mods/wiki to fill in their lacking content or information. It is becomming a huge problem for Early Access and indie games. Companies need to do these things themselves.
The game is going to get a multiplayer update, several of us have suggested ways to make the game more fun, and there's tons of mods to add more content if the vanilla game isn't good enough for you. I don't know what you want. There's numerous ways to play, there's an update in the works, and there's an entire community dedicated to making more stuff for the game. This is a $15 game. I've gotten far more enjoyment out of it than any $60 console game.
I mean, in some games, I try to get some achievements because I think it'll be fun to try to do something I wouldn't naturally do, but if I feel the achievement will just be a grind and not fun, I'll never do it.