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Fordítási probléma jelentése
I feel like the animals are a bit of a chore, and the startup money needed to get them going could reasonably go into new seeds just as easily.
That being said, I'm on a map with a lot of land that can't be cleared to farm anyways, but that same land will fit animals. It makes sense for me to have a barn sitting on the non-irrigable grass. Not to mention, there's certain products that animals make which can be really useful, and synergize with other skills:
-Pigs are a good source of income. The 18k you drop on a pig is quickly made up with the truffles they find, and they are always considered Iridium-quality, selling for 1250 per (and they can find several a day). Oil is 1400+ if you have the Artisan perk, but I'm lazy.
-Rabbits don't really make up their cost, but they do grant a permanent source of Rabbit's Feet, one of the game's very scarce universal loves. Handing a gold-quality foot on someone's birthday represents 4-5 hearts all at once.
-Once set up, animals can be pretty low maintenance cost-wise. You don't have to buy hay for them if they can leave the barn and eat grass, unlike seeds which have to be repurchased between seasons or earlier. It might be a little annoying to have to manually check up on them every day, but that's sort of the equivalent of watering plants.
I'd at least try to get some animals at least at some point in the game. If nothing else, it lets you make products you couldn't before, and some of the only useful dishes in the game need milk and eggs.
Barn animals aren't worth it IMO, at least not until you can buy many pigs, and those cost 16,000g each in addition to the upgraded Barn, so it's more of a "late second year" thing. And since your issue is winter production, this isn't a solution for you because pigs don't find Truffles in the winter. My two pigs typically give me 5,000 to 10,000g per day otherwise, though.
There are no store seeds available in winter, however you can still plant Wild Seeds. Four forageable winter items of any quality will yield ten seeds, and the resulting ten items will all be of Iridium quality thanks to the Botany skill, so you're gaining a decent amount of cash that way.
The Greenhouse is, of course, fantastic for making money during winter. This is my second winter and it's going to generate about 500,000g during the season.
Aging cheese is totally viable later in the game when you don't need budget for anything immediate. Makes good gifts, too.
Probably better to use Salmonberries for energy and healing though, since you have a virtually infinite amount of them and they're not worth anything significant.
It's almost sad, but quite early on in the game, Energy and HP both cease to be a concern.
I find the energy provided by salmonberries is too small to be useful. Too much clicking to consume them. I'll collect them the first spring and I'll eat a few if I absolutely need to, but I don't bother with them past that.
Aged cheese is indeed late game, but animals are a long term investment so it's worth taking account of. I stocked up aged cheese to use while in the skull cavern (since I had so much of it) and you only need to eat one. That beats having to eat tons of berries or other food. I haven't really gotten into cooking, there's undoubtedly better alternatives. Even with level 10 combat and the best equipment, going into the lower level of the mines on an unlucky day to farm monster loot can be risky. I still find health to be a concern in those situations late game.
Agreed. It used to be a problem for me before I really started growing, but after even a year, I'd just start popping blueberries or whatever crop I had on hand when energy got low on anything. Heck, there's many crops that outperform cooked goods. When I started doing level 80+ in the mines, I'd take a couple melons with me, and it virtually negated any chance of dying.
It's a shame, because when you start, you really have to plan your day around your energy levels, and dungeon dives are more dangerous starting with no food; it makes finding an edible cave mushroom a bigger moment. Later on, you can just take a stack of whatever you've got a hundred of, and just replace whatever you don't use with no issue.
It's like Skyrim. Low on health? Just gobble a dozen wheels of cheese and a hundred cabbages. The only difference is our farmers have a much smaller belly!
I take sheperd skill because I never sell animal, and with it sheep can be sheared every other day, cloth is worth about 550g each if you take rancher skill. So it quite a source of income too ( I have 4 sheeps)
Still cheese and mayonaise is better for income, we guaranteed to have several of them everyday, if we take care of our animals and keep the mood high.
Large version of egg and milk can be processed to gold mayonaise and cheese which sell price is much higher than the standard one.
Keep the iridium quality milk and egg, it's sell price is higher than the processed one.
I suppose, at only 29 Health and, what, 65 Energy? It does take a few of them and it's a big of a hassle. But hey, they're so damn cheap, I can spend ten seconds here and there to eat a few.
Exactly!
Such strange design. It's like... "We're gonna have these mechanics in the game... there'll be a resource for performing general actions, called Energy, and there will be a combat resource called Health! And then we'll immediately make both those core mechanics irrelevant."
I don't mind having an easy time with these things, but at some point you're wondering why they're even in the game at all.
Even Stardrops are barely worth anything...
Keep in mind, Rancher only increases the value of animal products by 20%. The alternative is Artisan, which increases the value of Artisan Goods by 40%.
Mayonnaise and Cheese are Artisan Goods. So is Truffle Oil.
And so is Wine, Jelly, Honey and Mead...
I took Rancher and I deeply regret it. I wish I'd taken Artisan. It's better for processed animal products and applies to a bunch of other products too, all for a much bigger percentage.
The recovery fruits from foraging is nice because more often we need only a small recovery of stamina until the end of day. Just bring a food or purple mushroom if you can for emergency starting mine lv 90 enemy hit quite hard just in case.
I believe they patched it so that artisan goods from animals benefit from rancher skill instead.
Not "instead". They benefit from either one.
The base value for Gold-quality Cheese is 200g.
Its value if you're a Rancher is 360g.
Its value if you're an Artisan is 420g.
Artisans get better value than Ranchers on all processed animal products (Mayonnaise, Cheese, even Cloth), and they get a +40% bonus on the value of other products (Wine, Jelly, Honey, etc etc) on top of that. They even get the +40% bonus on Truffle Oil while Ranchers get 0% because Truffles aren't considered animal products.
Rancher does start working earlier, though. It's accessed at Farming level 5 while Artisan is accessed at Farming level 10, so for about a season and a half, you'll make a bit more money with Rancher. Of course, after you reach Farming level 10, you'll forever be crippled if you chose Rancher.
The sad reality is that, even if you only use animal products to make money, Artisan is still better than Rancher. Considering that it gives a huge +40% bonus to so many other things, it's not just better than Rancher, it's absurdly better.
Later in the game, some Pigs will work. Unfortunately you have to have a fully upgraded Barn before you can get them, which is an upfront investment of 43,000g and 1,350 Wood, and they don't do anything during winter and when it rains.
However, they will regularly make around 3,000g per day each the rest of the time. A Pig pays for itself after five or six days of finding Truffles. Four Pigs would pay for a fully upgraded Barn in just four days. After that it's just pure profit for very little work. Fill your Barn with Pigs and it's around 36,000g per clear day!
Not going to bother with any other animals.