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Time is very limited and valued in Stardew Valley, and mine is even more so, hence I want to enjoy it in the best way possible for myself (as in, heeding to the premise I bought myself in).
Then again, who cares if I want ultra easy mode that's so pathetically easy even babies have no issues playing. It's not like I have never played and enjoyed hard games, it's just that I don't like unnecessary and/or tacked-on difficulties/obstacles being in this title personally.
As far as villagers go you lose 2 points a day if you don't talk to them. That's it, 2. If you talk to them once they gain 20 meaning that if you talk to them once you have to completely ignore them for a week and a half for points to actually regress. This on top of neutral gifts giving 20 points, liked gifts giving 45, and loved gifts giving 80. To go backwards in points with that much blatantly easy ability to keep up then you would have to be ignoring them to the extreme in which case yes they aren't going to care that much about you. And no they won't suddenly go to being strangers. They just won't have any real opinion on you, that is all which makes no real difference to the actual game other than they won't send you gifts and you won't hear special higher relationship level dialouge from them. Hardly being alienated like you are claiming.
Spouses work the same way so again as long as you aren't completely ignoring them you should never run into an issue.
As to animals they lose 5 points if you don't talk to them but gain 15 just for being petted (they also gain 5 if you milk/shear them and 8 from grazing outside) Meaning that at minimum it would take 4 days of completely ignoring them outside of feeding and basic care to go in reverse. If you really can't keep up with that then maybe you shouldn't have animals on your farm. Also petting only gives points once a day so petting them multiple times accomplishes absolutely nothing and as such isn't required.
Seems minor by themselves, but when you factoring the fact the in-game day is about 10-15 minutes in total, and that everything takes time to do from getting point A to B then back, as well as things like just watering your plants assuming one hasn't completely automated the process with sprinklers, or trying to fit your timetable around a NPC's schedule since they never compromise, well the result is that most of the time you're fighting against time and there is very little one can do per day (to put it into perspective even just watering my small farm manually takes about 5 in-game hours to do, and even just walking to the mine and back takes about 2 in-game hours) unless you wiki-game your way through which imo is just pointless.
And within that crowded space of gameplay, I don't wanna waste my time doing and taking care of things not only are tedious, but they are also unnecessary or even working against the game's own narrative to begin with.
I mean, if those things are so trivial and nonexistent even by your own admission, then why have them in the game as something the player should watch out for to begin with? Hence my point, they serve no particular purpose other than serving as something for the players to do, which in my case where I just wanna relax and do whatever, I don't need that to keep me occupied hence I wanna opt out.
And I should be allowed to because a) I'm not working against the game, b) this is a singleplayer game (and I'm not planning to take my SP playthrough to MP once the latter comes out).
If you want everything to be automated from the very start, then isn't "corporate mega-farm" what you're looking for? Or, perhaps even better, one could watch a farm documentary rather than playing a game.
I sometimes doubt that "relaxing games" even exist for people who go into every game with the express goal to "win as soon as possible" even games that you can't actually 'win'. There's nothing wrong with that mindset, neccessarily, but there's nothing relaxing about it.
The game gives you 2 years before it evaluates your progress at all, and there are more "points" available than you need for all 4 candles. The reward for all 4 candles is very useful, but far from the only way to get the resource it grants anyway.
Would you like an RPG where you character loses 0.1HP per second even when you aren't doing anything at all? Yeah it's not doing much but it's still annoying as all hell.
Same reason why I am not fan of and frankly see no point having heart and other random decaying mechanisms as a whole. And even they wanna do it they should've at least kept it closer to realistic or other more intuitive scale; no fences degrade to ashes in the matter of days and no one who you have some meaningful personal relationships (as soon as you are above 2 hearts, NPCs consider you as a close friend who you can enter their room anytime) with would completely alienate you just because they haven't talked to you in a few months.
You want things like raising animals from babies to adulthood, bringing a huge field of crops to harvest, and forming lasting interpersonal relationships to not take up time, effort, or energy. That's acomplished via automation, which you also want to take no time, effort, or energy.
A whole year is only 4 months in-game. Pretty sure if I didn't talk to my spouse or friends for half a year, there'd be a problem. No argument about the fences, though. I imagine that's just to encourage you not to stay with the basic fences forever. Just don't use fences? I didn't use fences at all until my 3rd year.
THEY DON'T ALIENATE YOU. Is that clear enough because it's been mentioned before and you keep ignoring it. The towns folk will never forget you, they will never alienate you, and outside of divorce they will never even really dislike you. That simply does not exist in the game PERIOD. All that happens if hearts hit 0 is they won't randomly send you gifts (which they don't do until you hit a certain amount of hearts to begin with) and they won't say special dialouge options. You keep acting like the game is punishing you when it doesn't. EVER.
Don't water your crops, doesn't matter they won't die from it they just don't progress.
Crops die at the end of the season, still doesn't matter as the game has no requirement to earn money, eat, or anything else so if your crop dies at the end of the season it makes no real difference other than needing to start over in the next season.
Don't talk to the towns folk. Doesn't matter they will never get mad and won't care in the slightest about it. They will remain their usual selves towards you regardless of your actions (the exception being divorce for obvious reasons).
Don't take care of your animals. Doesn't really affect you that much at all. They will still give you items, mood and friendship only give you increased odds at higher quality items as a reward for taking care of them.
Slack off on the community center. Doesn't matter there is no time limit.
The game doesn't punish you. Even the things that decay aren't actually punishing you. Because their is no actual consequence to them. For all intents and purposes keeping up with stuff gives you buffs, if you don't keep up you don't get the buffs but the game never debuffs you for not keeping up with them.
tbh, I'm seeing a few threads with people complaining about the mechanics or something and invariably it's because they're forcing a pace that puts them at odds with the game. Lack of resources one day, decay today, etc...
The games "balance" cannot be blamed for this. When SDV is played like it's expected to be played, it balances out beautifully. If people insist on sabotaging their own game and then claim it fails them...
I honestly do not see the problem.
http://community.playstarbound.com/threads/no-friendship-decay.108278/
I used it and it does exactly what it says. I can't speak for any of the other non-decay mods, though.