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Or some new building.
Sticking true to the topic, everything is really just too high-maintenance imho, which it both makes for a bad experience (for me) and doesn't seem to make sense to why everything decays this fast either. I just wanna slow it down SIGNIFICANTLY or outright disable it if entirely possible.
For example... let's say you need 5 gold-star Melons to complete the last Community Center bundle, but you only have 4 such Melons and it's the last day of summer.
If you have a relaxed mindset, it's no problem at all - just play thru 3x28=84 game days, plant your Melons, and you're all set!
But if you're playing with a typical gamer's mindset of "winning" the game, this scenario is a total disaster. You need 5 and could only make 4? So now we have to wait 84 more game days before we can complete the Community Center and advance towards "winning"? ARGH.
See my point? The game is only relaxing if you don't care, if you have a relaxed mindset.
Another example... the 2am rule where you have to constantly drop what you're doing, race home to sleep, then awake and repeat. This really comes into play when mining, it feels more like a race against time (against the "Must Sleep NOW!" clock) than it feels like a relaxing type of game.
Just my opinions. I am also of the opinion that my $10 was very well spent on this game, even tho I get just as aggravated at this game as any other game. It's just my mindset. LOL
If you miss that 1 star melon. Stock up a lot of your mates favorite items, sell the animals and wake up, gift them, go to sleep. Repeat until next years summer.
Or buy the green house via joja
Talking/petting them raises their opinion of you by 10 (or was it twenty?) points. Giving vilagers presents raises their hearts by 40-200 points.
You'd literally have to go weeks or months without talking to a person for their Heart Decay to have a noticeable affect, and you could reverse the decay in 2-3 days.
I'm certainly not going to tell you that you have to LIKE it, but no, it's not poorly balanced. In fact, it's quite well balanced.
Entropy is part of life. Stardew Valley is a game about the rhythm of the seasons, and yes, entropy is part of that (although highly abstracted and easily mitigated in Stardew Valley).
Yes, the game can seem very overwhelming at first, since there's so much you CAN do, but you don't have to do all of it.
You don't have to make friends with everyone. Start with one person. I suggest Lewis. Yes, he may have more than one dialog on any given day, but you only have to interact with him once. You can only give him two gifts per week. Even if those are only "liked" gifts, those two gifts per week will still offset any "friendship decay" from not talking to him the rest of the week. His birthday is early in Spring, giving him a gift he likes on that day will get you a huge bonus.
Some people only give "Loved" gifts to villagers on their birthdays and ignore them the rest of the year and STILL become best friends (eventually).
Yes, animals are (one of the most) time intensive (things in the game). But no, you don't have to pat them multiple times per day.
If you find the game stressful, then you're trying to do too much. Slow down, plan one or two things per day.
If you find it boring and repetitive, well... maybe this isn't your sort of game then.
It's farming, farming has a lot of repetition to it.
i agree lol the game really isnt that hard , i never understood why people want everything to be easy in this game where is the challenge really when you are doing things the easy way.µ
also same thing on fishing , just level your fishing up and the problem wil fix itself.
im not a fan of mods that lowers the difficulty of a game its almost cheating.
http://stardewvalleywiki.com/Friendship
But to answer your question, here are a few mods you could experiment with:
http://community.playstarbound.com/threads/no-friendship-decay.108278/ - No Friendship Decay
http://www.nexusmods.com/stardewvalley/mods/237/? - No Soil Decay
http://www.nexusmods.com/stardewvalley/mods/252/? - Slower Fence Decay
Haven't tried them myself, but they seem interesting.
Mind you, I finished Dark Souls 1 with minimal summoning-cheese, with sub-30 frames per second and playing on keyboard&mouse (KB+M controls is pretty botched in DkS1). It's not like I can't handle difficulties, the problem is that I didn't get into this game expecting to get challenged, or rather, I expect to have it completely easy, with no tension and no consequences (the incentive behind my purchase), which is not exactly what I got as it's essentially a game about routinely keeping every high-maintenance people/things happy while utilising your VERY limited amount of in-game time.
Difficulty isn't the problem, the problem is that I don't want difficulty in this particular title hence why I'm making this thread since it's not like my game's difficulty affects anyone elses to begin with.
"you become complete strangers no matter how close you were" obviously not true
"if you don't do kisses and lovely-dovely with your spouses constantly then prepare to face their complaints"
You don't have to talk to them or even get married. You can have the two kids and then divorce him/her. Or just divorce when you get bored of them and turn the children into birds.
" if you don't pet your animals multiple times a day they will grow unsatisfied towards you"
Then don't raise any. Crops are way more profitable.
Why not just set the no-decay benchmark lower to like 5 hearts or something then? Real people don't become complete stranger with you after a year of inactivity just because you aren't absolute buddy-buddy with them anyway, having the hearts to only not decrease after being maxed is just counter-intuitively working against real world logic just because it wants a few more reasons to keep the players busy.
Welp, I didn't buy into this game about country life farming-sim expecting to be busy and running routine errands everyday like my toon was still working in mega-cooperations like Joja. I don't think asking to pass on that is unreasonable.
The first requires maxed out hearts, which as I've mentioned before, saying it's good that bosses don't respawn or that levels don't have to be repeated isn't saying anything.
The last 2 is you saying "no like it, don't do it". Yeah except I bought the game which promised easy country-life, and I'm supposed to be in the wrong for using the game's feature where my toon is supposed to be having a good time working hard but at the same time relaxed and feeling satisfied about their work while in reality they merely has switched from kissing managers' butts to kissing the villagers' and the chickens'? Idk, the dissonance is pretty glaring if you ask me.
...............
Then again, it's a singleplayer game, one should be able to enjoy it the way the wish to.