Stardew Valley

Stardew Valley

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Why is there so much clutter?
I'm just curious why item tiers are stored seperately instead of one neat stack, like in Rune Factory 4, where "quality" is represented by levels, and you can have items from lv 1 to 9 in the same stack; with the higher quality ones taking precedence.
It's frustrating that I have to have 4 inventory slots for just 1 item because it comes in varying qualities (eggs) that don't really make a difference to the quality of the artisan product made with them.
Same goes for coffee, wheat, and all the other items where the quality of the ingredient makes no difference on the end product. Coffee beans are particularly frustrating because you need 5 beans of the same quality level to make coffee, meaning you'll have to waste 3 slots for max efficiency.

I know there's a boost to friendship/recovery and value, but I'm thinking of those useless, low value items that you need to process to make something out of them.

Is there any way you can actually collect your animal products and crab pots without having to use several inventory slots for different quality duplicates of the same item, filling up your inventory almost instantly? Is there a mod?
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Showing 1-15 of 27 comments
kevinshow Jan 8, 2017 @ 6:43am 
If it doesn't make a difference, you can sell them or trash them as a normal item that you have too much of.

Sherlock Holmes, do you not see a problem with having to routinely delete half of your inventory or avoid the core game mechanics altogether because it's too much of an inconvenience?
kevinshow Jan 8, 2017 @ 7:46am 
At the beginning, you want to save a lot of items because you need them or don't know what you need them for. When you find out, they either have some more worth or they can be sold off.

Asferot De Voll Jan 8, 2017 @ 8:56am 
Originally posted by navorskatie:
At the beginning, you want to save a lot of items because you need them or don't know what you need them for. When you find out, they either have some more worth or they can be sold off.

I dont think you understood the problem to be honest.

OT. Yea, as RF fan it feels meh that I have to use 3 slots per one item. And as you say the ingredient quality seems to have no effect on crafted stuff. I guess its not that easy to code stacking of different quality items. Maybe.

As for a way to collect things and not clutter your inventory, I at least dont know any way. Which is meh, because my chests are filled with duplicates all the time.
rad rat ray Jan 8, 2017 @ 8:57am 
Originally posted by navorskatie:
If it doesn't make a difference, you can sell them or trash them as a normal item that you have too much of.

it does make a difference, as stated in the original post you can't put 5 coffee beans in the form of different quality coffee beans in a keg despite the fact that the final product is unaffected and is always worth more than any star coffee beans.
Last edited by rad rat ray; Jan 8, 2017 @ 8:58am
Asferot De Voll Jan 8, 2017 @ 9:02am 
Originally posted by rad rat ray:
Originally posted by navorskatie:
If it doesn't make a difference, you can sell them or trash them as a normal item that you have too much of.

it does make a difference, as stated in the original post you can't put 5 coffee beans in the form of different quality coffee beans in a keg despite the fact that the final product is unaffected and is always worth more than any star coffee beans.

Wait... I have not gotten that far in game, but is it impossible to use different quality items in same recipe that needs more than 1 of something??
GlassDeviant Jan 8, 2017 @ 9:02am 
If it's that insurmountable of a problem, play RF4. I rarely have trouble with it, as long as I am not trying to collect coop products, barn products, mushroom cave products, crop and fruit tree products from the greenhouse, and regular farm products all in one swell foop. My chest "farm" sits right smack in the middle of my farm, so it's not a problem to collect animal products, drop them in chests, then go collect mushrooms and greenhouse stuff, drop those items in chests, then decide whether it is a harvest, mining, foraging or fishing afternoon.

Originally posted by Asferot De Voll:
Originally posted by rad rat ray:

it does make a difference, as stated in the original post you can't put 5 coffee beans in the form of different quality coffee beans in a keg despite the fact that the final product is unaffected and is always worth more than any star coffee beans.

Wait... I have not gotten that far in game, but is it impossible to use different quality items in same recipe that needs more than 1 of something??

Coffee is the only product that requires more than one of the same input item* to make an output item. 5 beans makes one cup of coffee, and the beans have to be the same quality. You can't put one iridium star, two gold star, one silver star and a no-star bean in to make a cup of coffee. But since any half decent farmer is going to be SWIMMING in coffee beans (I have about 3000 right now), that's really not a problem. Generally I only put no-star beans in the kegs for making coffee as well as planting more coffee crops, al the starred beans go into the sell chest and I still have a megacrapload of the stuff.

* i.e.: this doesn't count items that take say, 1 iridium bar and 1 iron bar like sprinklers do. star quality doesn't matter in those recipes.
Last edited by GlassDeviant; Jan 8, 2017 @ 9:09am
rad rat ray Jan 8, 2017 @ 9:18am 
Originally posted by Zombielord Ativan:
If it's that insurmountable of a problem, play RF4. I rarely have trouble with it, as long as I am not trying to collect coop products, barn products, mushroom cave products, crop and fruit tree products from the greenhouse, and regular farm products all in one swell foop. My chest "farm" sits right smack in the middle of my farm, so it's not a problem to collect animal products, drop them in chests, then go collect mushrooms and greenhouse stuff, drop those items in chests, then decide whether it is a harvest, mining, foraging or fishing afternoon.

Originally posted by Asferot De Voll:

Wait... I have not gotten that far in game, but is it impossible to use different quality items in same recipe that needs more than 1 of something??

Coffee is the only product that requires more than one input item to make an output item. 5 beans makes one cup of coffee, and the beans have to be the same quality. You can't put one iridium star, two gold star, one silver star and a no-star bean in to make a cup of coffee. But since any half decent farmer is going to be SWIMMING in coffee beans (I have about 3000 right now), that's really not a problem. Generally I only put no-star beans in the kegs for making coffee as well as planting more coffee crops, al the starred beans go into the sell chest and I still have a mega c rapload of the stuff.

no one claimed it was an insurmountable problem it's a simple quality of life change that, like all proposed changes, magnetizes angry fanboys from all over to defend the creator of this game who will never even see these posts.

there is no "any half-decent farmer" there is "farmers on their first year vs farmers on their third year" when not everyone even grows a lot of them in the first place when there are more profitable crops, in either case having three sets of coffee beans in your inventory or swapping them out repeatedly when you get enough beans is a hassle. selling all gold quality coffee beans is also not a viable solution because the final product is still more valuable than any star quality there is.


personally I had little problem with putting animal products into mayonaisse machines and cheese presses, but when 1.1 rolled around I found it extremely annoying having to constantly switch out different milks and eggs that varied on quality as well as size because I have minimal space in the initial row of my inventory--it's not game-breaking, but it's a quality of life change that should be addressed.

" play RF4."

lol yeah guys don't you dare give a game some constructive criticism, telling people to leave and play a different game is definitely helping the creator
Last edited by rad rat ray; Jan 8, 2017 @ 9:21am
I Kinda Fail Jan 8, 2017 @ 9:37am 
Not trying to talk down but I can't think of a nicer way to say this, but where is this really a problem? Like, just make more storage chests? I keep a chest and all my mayo machines in my chicken coop. Put all your eggs, duck eggs, mayonnaise, void eggs, void mayonnaise, rabbit fur and rabbit cloth in the chest, and it isn't even half full.

The only place I can see this being a problem with is foraged goods, and even that's easy enough to manage. Work from the beginning. Give away Daffodils as gifts before Sweet Peas. Eat or gift the leeks before you eat or gift the grapes. Or just save one tier of gift, either gold star or common, and eat/sell the rest.

For farmed goods, there's very little reason to save silver crops. Gift or sell the silver/gold crops, and put the low level crops into preserve jars and kegs.

The RF system you described doesn't sound like it'd work well in SV. :S I'd rather be able to easily scroll to my grapes to put into a keg, then scroll to my gold star grapes to give to Vincent as a gift. I wouldn't want all my grapes in a single stack.
rad rat ray Jan 8, 2017 @ 9:59am 
Originally posted by I Kinda Fail:
Not trying to talk down but I can't think of a nicer way to say this, but where is this really a problem? Like, just make more storage chests? I keep a chest and all my mayo machines in my chicken coop. Put all your eggs, duck eggs, mayonnaise, void eggs, void mayonnaise, rabbit fur and rabbit cloth in the chest, and it isn't even half full.

The only place I can see this being a problem with is foraged goods, and even that's easy enough to manage. Work from the beginning. Give away Daffodils as gifts before Sweet Peas. Eat or gift the leeks before you eat or gift the grapes. Or just save one tier of gift, either gold star or common, and eat/sell the rest.

For farmed goods, there's very little reason to save silver crops. Gift or sell the silver/gold crops, and put the low level crops into preserve jars and kegs.

The RF system you described doesn't sound like it'd work well in SV. :S I'd rather be able to easily scroll to my grapes to put into a keg, then scroll to my gold star grapes to give to Vincent as a gift. I wouldn't want all my grapes in a single stack.

why would a chest help me in that situation at all when I already have more than enough room in a 36 slot inventory? the initial row is filled with important tools with only a few spaces available and you can only use items in the initial row--this involves frequently dragging different items that are all basically the same into the first row of the inventory, something I only had to do half as often or less before 1.1 came out and milk and eggs themselves were given different star qualities.
Last edited by rad rat ray; Jan 8, 2017 @ 10:03am
I Kinda Fail Jan 8, 2017 @ 10:05am 
How many tools do people usually carry with them? I usually only have like 3...

Either the scythe, watering can and hoe, or the pickaxe, sword and hoe. On the rare occasion I clear the forest it's axe, pickaxe and hoe.

Like you don't need the watering can off your farm, you don't need your axe or fishing pole in the mines... Am I weird for only carrying 3-4?
rad rat ray Jan 8, 2017 @ 10:07am 
Originally posted by I Kinda Fail:
How many tools do people usually carry with them? I usually only have like 3...

Either the scythe, watering can and hoe, or the pickaxe, sword and hoe. On the rare occasion I clear the forest it's axe, pickaxe and hoe.

Like you don't need the watering can off your farm, you don't need your axe or fishing pole in the mines... Am I weird for only carrying 3-4?

I don't like frequently changing items out depending on where I am on the map, if I did then I probably wouldn't have a problem with the different quality animal products in the first place. though the coffee beans would still be a problem
I Kinda Fail Jan 8, 2017 @ 10:09am 
Oh yeah coffee's definitely a problem. I just meant that before you leave your farm, you typically have a goal in mind. If you're going mining, leave the axe, scythe, watering can and fishing pole behind.
Gromak Jan 8, 2017 @ 10:38am 
I have 1 chest only for fruits, 1 for veggies, 1 for flowers.. 1 for animal products, 1 for artisan goods, etc. and im at year 3 farming and collecting lots of stuffs and i havent filled a chest yet... WHat I do for crops is sell the good quality ones and transform the normal ones to flour, pickles, wine, juice.. etc
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Originally posted by I Kinda Fail:
In RF's system, you're free to split stacks too. You just need to go to the inventory drag and drop or press the button as many times as there are higher tier items (the display also shows you the levels of the items in a stack). So with a system like that in Stardew Valley, if you had 60 grapes of varying quality, you could just (shift+)right click or hold the mouse button till it took all the good quality grapes out and left only the garbage.
Just dumping everything into a stockpile or shipping bin would be much less frustrating; for crafting you'd just have to split and put the lower quality stack before the high quality one, much like it is now.

@Everyone
I can see that it would be difficult to do something like this with such a basic game engine, but it'd certainly be neat if you could store all qualities in one stack instead of having separate stacks for each quality.

I have plenty of chests set up but navigating them is a nightmare when I have 3 different qualities of crops, forage and so forth, it's just not enough. I need at least 2 chests per season for the crops alone. The foraging goods of a season also take up more than a row.

Maybe a temporary solution could be to just add 1 extra row to chests or give the options of larger chests. Struggling with the game's interface and controls is tedious enough as it is; having to navigate through several chests and run back and forth inbetween harvesting a single patch just makes you want to say "♥♥♥♥ it, I'm not going to farm, I'm not going to gather anything, I'll just set up 1000 Crystalariums, because at least gems are easily stackable"
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Date Posted: Jan 8, 2017 @ 5:46am
Posts: 27