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The days are also moderately long as is.
Maybe this has something to do with how linear videogames have become, if you leave true freedom, people don't know what to do with it and they create their own chains XD, it's really interesting from a psychological point of view.
Take it easy, guys. One year happens really fast. Don't need to worry for losing events or shopping. I assure you, you will have another chance XD
Almost three years here and I never restarted any day. Not needed, cause the game let us do everything at our own pace.
I'd be in that group. I still think it's an excellent game but I, often enough to put a voice in this thread, fall into the "at times it takes enjoyment away from the game" catagory.
I can see this, to more than a small extent this game falls in the 'casual' games genre and sometimes the pacing leans away from 'play and enjoy as you like' and more into 'rush rush rush run run run to get this done'.
Another reason some control, even just adding a '50% slower' and '50% faster' choice, would allow all play types to be more enjoyable.
True, but it would be nice if (even some) choice of game speed was a core feature of the game not something that required multiple steps on the users end and always some (even if albeit small) risk of an error.
Is there something I'm missing here as to why it would be a hard (or negative) option to add to the game and why letting it be a variable wouldn't just increase player enjoyment across the board? On the face it just seems like a designer win/win to include in this style of game.
(People who want slower can, people who want faster can, people who want it the same can.)
My question is though what happens to the player character if you play it slower?
If not then why would you ever play it on the faster mode?
Just think about if the only things that change in the slow mode is that you get more time to do everything then why would you not take advantage of this by tilling/fishing/spelunking/gift giving more as opposed to the faster version that only reduces the time you have other than as a challenge?
1) This is the most interesting way I have ever seen someone do a quote in the forums ever and was slightly confused at first but I sorta like it.
Anyways
Plague Inc is a very different game with a very different objective as well as how to achieve those goals and also the interaction is very minmal compared to this game (you click a few bubbles and the game is paused whenever you look at the upgrades).
Also "liking to play faster" would be handicapping yourself as you are litterally only reducing the amount of time you have to complete any activity for no gain other than being too impatient or doing a challenge run as there would be no benifit to playing the faster speed.
Yeah, that's the problem. People can't understand the meaning of "FREEDOM". They create stupidly tight-closed goals and when they can't reach them, they come here complaining about how fast the time passes.
The game is ok. The problem is from the player part. In two years, in this game, if you play quickly you can have almost everything done. If each day were longer, you could complete the game in less than one year losing the sense of progression.
The game is ok, guys. Some of you are the problem. I think the logical thing here would be to adapt to the game. Not making the game adapt to you.
Anyway. I really do not expect a lot of people to understand this.
It is still not a very great example due to the fact that in Plague Inc when you speed something up EVERYTHING is speed up and when something is slown down EVERYTHING is slown down unlike what is being suggested for SDV which would give the player more time in the day without slowing down the character to compensate or some other way to balance it.
The game does not need a victory screen nor does it even need to have it's own goals for there to be a handicap especially when what is being talked about is something that would literally give your character more time to complete any goals you set up for yourself in any given day compared to one that takes away the amount of time to do it.
To note this is different than Plague Inc as with Plague Inc any actions can be done as quickly as you can click and move the mouse with everything else being more or less automated (Exceptions being vampire, zombies, monkeys, trojan jets, ect... but they are still speed up or slown down by the global speed) so if you speed up time it isn't handicapping yourself timewise as you still have the same amount of relative time same with slowing things down.
But from what I am reading people ARE finding it unenjoyable to try and complete a bunch of things in a time crunch thus the reason why this thread was made.
All Sorenzor said was that people don't need to try and do so many things at once everyday as it isn't neccessary as you have unlimited time and there are no missable events so they should just relax a bit and take things a bit slower themselves and not try to make the game take it slower for them. (correct me if I am wrong but this was the impression that I got from what I read of Sorenzor's post)
When I go mining, I tend to return between 12-1 am to get to sleep. I use the energy foods (which are also HP foods) there since I want to stay mining as long as possible.