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That's a thing?! I assume it doesn't "break" the game any? I haven't installed any mods yet, or really gotten into modding on Steam in general (pretty new to the PC gaming), but I'm down.
Go here for mods: http://www.nexusmods.com/stardewvalley/?
Buy and replant seeds in the morning. Hand over your tools to Clint after your chores are done. Then spend the entire day doing fishing, mining, foraging, etc. I've never felt time constraints in this game, and I never understand what people are missing, when there's schedules and reminders all throughout the game.
But yes, as Dino said, there are mods that slow down time. I'm not sure if they break NPC pathing. For example, Pam goes to the bus station at 10am. Does she now get there at 8am, or does she just walk REEEEAAALLLYYY slow now?
Lmao. It's not about the fact that there's a "schedule" carefully incremented so that every second of your day is spent doing something, which I'm sure people enjoy.
I personally don't enjoy it, I like the freedom of being able to wander around without "having to be somewhere because this NPC is only there from x to x" or having every second of every day "pre-planned" for me so that I am nothing but a robot, playing to ensure I don't miss "the schedule".
There's just no time to double-back and do things if you forget to bring a gift to some NPC, etc. By the time you run back to your house and get whatever you need, it's six hours later in-game. (Exaggeration but you get my point.)
Some of us just like to ♥♥♥♥ around and enjoy ourselves, you know? I have enough "schedules" at my real life job.
I mean, at that point, why not just have a guidebook next to you when you play and do nothing but follow the guidebook to the letter every second of every day, with no chance of singular exploration? Again, too robotic for me. And I'm saying that as someone who keeps notebook notes of best gifts, birthdays, etc -- that's anal enough for me. But to have every second of every day scheduled out is just un-enjoyable to me.
I get what people think of it as being too slow. Sometimes I have an event i need to do at 8-10pm. By 10am I usually have all my animals/crops taken care of so now I can either fish, which does nothing for me, or go to the mines, which also doesn't do too much for me. At that point i just go on my phone and waste time while i wait for the time to come.
Either way, just take things slow. You don't need to do everything in one day
But it's okay, don't get my words wrong, Stardew Valley is a fun game and I am more than happy with my $10 purchase. But I totally understand where the OP is coming from, and I pretty much agree with it. The game makes you rush to the point where I often do something stupid, like using my sword hand to collect Hops that are ready to be picked, and instead of right clicking to harvest, I left click instead, and my sword swings and destroys the Hops plant and the trellis... that's a do-over moment, I'm not losing a Hops plant to my own stupidity. But it's because I'm rushing to get all my tasks done, that's why this stuff happens. Too many plants I guess, but geez.
I could understand that. I *am* just starting out, still in my first Spring, so there is that. I think I *JUST* unlocked sprinklers last night with my farming skill, haven't tried using them yet.
So you don't enjoy going to mines or fishing, for profit? I'm a huge money-hound in-games like this, and in Harvest Moon: Magical Melody I started a horse-racing farm, because the horse races were really lucrative in that game. I had generations of racing horses and would keep track of the lineages, no lie. Up until my little brother accidentally deleted my savefile. :'D (Cry for me.) It was both a way to make money, and a purpose, a "story" to my game, if you will.
I haven't decided what I want to focus this particular farm on yet, there seems to be more emphasis on farming than on livestock in the game, so I'm still kind of feeling everything out. I just learned about the "professions" last night as well, thought I haven't gotten to where you pick any yet.
I feel you. My life is kinda hectic as-is, and yeah, I forget small details in-game all the time. I have a lot of "DOH!" moments myself and end up re-starting the day sometimes as well.
I ended up getting to Spring 13 in my first save file before all of my bumbling around really got to my perfectionist side, and I ended up making a new save file / starting over just the day before yesterday to try and become more efficient / start over with the new knowledge that I gained.
The only benefit I see to the time going by so fast, is that you CAN get through several days in a small span of time, and really progress the game. That, I understand. And I do like that part. I just need more of a happy medium between "making good progress in-game" and "enjoying myself".
It's just a convenience thing, I totally understand why the game designer made the save function tied to sleeping each night. It makes logical sense. But it's not as convenient as it could be if we could just click a save button whenever we like.
ME TOO. I really miss the function in Harvest Moon where you could just "talk to your diary" to save your progress in the middle of the day, if you needed to stop playing. I totally agree with you there.
But yeah, I'm not mad about it or anything / I get it.
Rainy days, late days into seasons where little needs to be plowed and winter free up time to do other things. Some other strategies:
-Most townspeople hang out in the bar in the evening, so you can talk to nearly everyone/give gifts/turn in fetch quests after stores close.
-Prioritize fishing, mining, and logging during rainy days and winter where you can devote more time and energy to the tasks.
-Spend your first winter building as many tier 2 sprinklers and place them 4 squares apart from each other to eliminate the need to water much.
I enjoy this game but I feel like I'm always being rushed with what I want to do. There's also the passing out at 2 am that's really unnecessary- realism for the sake of realism only hurts a game. I like games like Animal Crossing, Terraria, and Feel the Snow where you can take your time, never having to worry about sleeping, and can continue as long as you want. It's much more relaxing to play.
With more time, the player can stop and enjoy the world some more. The hot tub place is a nice touch, but it costs way too much time to track there. With more time, and no time restrictions, you'd have more freedom to explore, and I think that's a good thing.