Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
For instacash, and lots of it, sweet gem. You cannot deduct the cost of turning sweet gem into perpetual seed (as some claim) because there is no cost. If 1 fruit is turned into 2 seeds it's double the potential profit, not half.
Are you saying time isn't a resource? The time spent growing the gem that was then converted back into seeds shouldn't be factored into the equation?
ancient fruit: 1584000 in keg + 623700 in cask = 2207700
starfruit :1163077 in keg + 850500 in cask = 2013577
so ancient fruit better in profit and convenient (better profit until u can buy house upgrade and fill all casks and no need to go buy seeds, no replant)
Sweet Gem Berries can't go into jars or kegs.
I compared the value adding (VA) aspect here - not base fruit selling. The 56 day cellar bedding - the highest VA resource you have - needs to be optimised. Iridium starfruit wine returns vastly superior numbers ($6300 per bottlle versus $4620 - artisan).
Doesn't matter how easy or how much AF you can grow because your cellar is limited. The OP asked for best use of *greenhouse*. Since Ancient Fruit (AF) can be grown outside for 3 seasons (I do it myself with 3 x Junimo Huts) it's not optimal use growing them in the greenhouse too.
By not using the greenhouse on something I can do already - I can continously cellar my SF while the AF - which is sold directly offplant - is done outside where it belongs.
If people want to take the *simplest* fruit - devoid of value adding (income per tile) - then AF wins easily. For maximising your finite equipment ie: the continuous supply of off season fruit to cellar - SF storms home.
tl;dr You can sell AF for 3 seasons *without* the greenhouse. If you cellar AF, silly you.
(Buying Rare Seed is even better if you can. At least triple ROI).
It takes 1 full season to grow the ancient fruit plant from seed and it dies in the winter. So you only have 2 seasons of selling versus all 4 in the green house.
(Sure, I suppose I could grow enough SF outside ultimately but with only 2 harvests per year + return seed the space required would be very high and reduce profit elsewhere. Being able to get enough in fast enough for 2 harvests + seed is a pressure point too.)
I cannot argue base fruit price, that's why I'm not.
(Another small aside is the fact that rotating SF crops in the greenhouse gives me the opportunity to grow anything *else* I may need in every 13 day cycle ie: flowers/veg for quests etc. With AF, I'd have to rip plants out and replant with it's 28 day restart).