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Don't want to talk to the villagers? Just ignore them!
If you have no interest in the characters and their own little stories, then there is no need to talk with them.
And the game doesn't have a real end. So you could always start to talk with them, if you suddenly want to.
The only NPC that could be useful to be friends with is the Wizard. But only if you want to change your characters look. Besides him no other character comes into my mind... You can get small gifts now and then if you befriend the villagers.
But I don't know if you can really get anything from them besides the small gifts.
That is not to say you will get the exact same outcome regardless however.
If you don't befriend anyone, they will not gift you things like recipies. "Heart events" will not occure until they are a high enough heart level, so you will miss that content as well, and obviously marriage is out of the question.
But that's okay, you can focus on just farming and money as long as you'd like, and if you decide you'd like to start befriending people, go for it. There is no time requirement, and if it takes you 10 game years or real life years, no worries!
That said, a large portion of the game is about creating friendships. The annual events such as the flower dance allow you to participate if you actually have enough hearts with a certain resident. Residents will also have their own events at a certain amount of hearts. They will send you gifts and recipes that you might not be able to find by watching the cooking show. It also counts toward's the evaluation at the end of year 2.
It's not necessarily required to gain friendship by constantly gifting players. Completing quests, or the community centre bundle for friendship also helps.
You don't have to do much to keep them from losing heart levels. The heart level decay is extremely slow compared to the gain. You get 20 points just for talking to them, 20 for neutral gifts, 45 for liked gifts, and 80 for loved gifts. If you complete a delivery quest for them from the notice board you get 150 points. And If you give them a gift on their birthday you get x8 points meaning a loved gift would give you 640 points (over 3 full hearts worth). All this in comparison to not interacting with them for a day loses you 2 points, that's it just 2. Meaning that if you just at the bare minimum talked to them once you would have to completely ignore them for 11 days straight to go backwards (and if you happened to give them a loved gift on their birthday you could literally completely ignore them for 2 in-game years without losing all the points from that one gift). Also once their heart meter is full they no longer lose points from not interacting with them.
once you reach max hearts with someone you'll no longer need to maintain it, but befriending them isn't necessary and you can do it whenever you want (or don't).
wait is this true ??
yes
omg thank you for this i can see light now lol i thought it was just an endless circle of keeping them topped up
I use blueberries because I had to farm them up anyway. I'm not growing some other crop just for the gifting purpose.
I've also found that before the flowers grow, if you have wild honey and you don't want to sell them as is or cook with them, those are a good gift also.
- Junimo Huts, 2 x Warp totems, Golden Clock
- Night terrors, kid removal, spouse memories
I noticed no-one said anything about friends and Grandpa's Evaluation. Acquiring enough friends and/or getting married can add 3 points to the evaluation. That's 25% of the score. I suppose it depends on when you'd like iridium without doing Skull Cave.