Stardew Valley

Stardew Valley

View Stats:
TK-02 Jun 22, 2017 @ 3:16pm
need save without sleep
hope next update will include this feature
just like harvest moon with a dairy beside your bed
for saving game without sleeping? :steamhappy:
< >
Showing 1-7 of 7 comments
Vroomi Jun 22, 2017 @ 3:18pm 
It wouldn't make a difference.
Last edited by Vroomi; Jun 23, 2017 @ 7:55am
firebird21 Jun 22, 2017 @ 4:00pm 
Probably won't happen. While this really needs to be a feature, I feel like ConcernedApe won't add it for a good while.
Smidge204 Jun 23, 2017 @ 1:35am 
Originally posted by Spawk:
Originally posted by red255:
won't add it at all, would require an entire engine rewrite and completly change the way saves work.
{{Citation needed}}

Well it's somewhat obvious when you think about it. The current saves do not save the exact state of any NPC, so at the very least that would have to be added in order to reload a save from mid-day and have all the NPCs (including animals) start in the same locations with the same AI processes and animations.

When you only save while sleeping, the NPCs have defined initial states at the start of the next day and so you don't need to save any of that.

My only problem with being able to save only at the end of the day is it's hard to stop playing, since as soon as the next day starts I feel compelled to jump right into the daily routine...
Rex Jun 23, 2017 @ 2:11am 
All that needs to be done is save inventory, time of day, and status of objects (as in farm crops, people, etc.). It would be work, but far from impossible. I doubt it's worth it considering a day isn't very long.
awfulworldkid Jun 23, 2017 @ 6:42am 
You do know this would practically double / triple load times, right? Considering that there would be so much more for the game to have to load up, I doubt that it wouldn't at least double the load times for loading midday vs. loading up a new day.
ULTRA Jun 23, 2017 @ 7:42am 
Originally posted by Smidge204:
Originally posted by Spawk:
{{Citation needed}}

Well it's somewhat obvious when you think about it. The current saves do not save the exact state of any NPC, so at the very least that would have to be added in order to reload a save from mid-day and have all the NPCs (including animals) start in the same locations with the same AI processes and animations.

When you only save while sleeping, the NPCs have defined initial states at the start of the next day and so you don't need to save any of that.

My only problem with being able to save only at the end of the day is it's hard to stop playing, since as soon as the next day starts I feel compelled to jump right into the daily routine...

Very cringey, please stop speculating on what constitutes a game "engine."

https://msdn.microsoft.com/en-us/library/bb203924.aspx

Of course I shouldn't expect any better from a forum full of people that will ardently defend an arbitrary gameplay decision that causes backtracking when the game inevitably crashes.
firebird21 Jun 27, 2017 @ 6:58am 
Originally posted by Loot Box:
Originally posted by Smidge204:

Well it's somewhat obvious when you think about it. The current saves do not save the exact state of any NPC, so at the very least that would have to be added in order to reload a save from mid-day and have all the NPCs (including animals) start in the same locations with the same AI processes and animations.

When you only save while sleeping, the NPCs have defined initial states at the start of the next day and so you don't need to save any of that.

My only problem with being able to save only at the end of the day is it's hard to stop playing, since as soon as the next day starts I feel compelled to jump right into the daily routine...

https://msdn.microsoft.com/en-us/library/bb203924.aspx
Seems my programming teacher left out a thing or two.
< >
Showing 1-7 of 7 comments
Per page: 1530 50

Date Posted: Jun 22, 2017 @ 3:16pm
Posts: 7