Stardew Valley

Stardew Valley

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dalgo Mar 30, 2017 @ 3:50am
Entering the Quarry
If you complete the Boiler Room bundle (mine carts repaired) before the Craft Room bundle (bridge repair) can you enter the quarry by mine-cart even though the bridge is still down?
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Showing 1-15 of 17 comments
I Kinda Fail Mar 30, 2017 @ 4:23am 
Nope. I assume, from a gameplay perspective, it's because the repair guys can't reach that minecart station to repair it, until they can reach it?
Br4unk3ks Mar 30, 2017 @ 5:20am 
no you cant. it unlocks the quarry after you completed the quarry quest
Heavenly Schizo Mar 30, 2017 @ 6:32am 
Originally posted by I Kinda Fail:
Nope. I assume, from a gameplay perspective, it's because the repair guys can't reach that minecart station to repair it, until they can reach it?
The Jumino are magic.
Katalia19 Mar 30, 2017 @ 6:46am 
Originally posted by Pyrofish:
Originally posted by I Kinda Fail:
Nope. I assume, from a gameplay perspective, it's because the repair guys can't reach that minecart station to repair it, until they can reach it?
The Jumino are magic.
They still need to walk. Even if they can teleport, the quarry may be too far from their forest to do so, so they need to walk the distance.
I Kinda Fail Mar 30, 2017 @ 6:50am 
Originally posted by Pyrofish:
Originally posted by I Kinda Fail:
Nope. I assume, from a gameplay perspective, it's because the repair guys can't reach that minecart station to repair it, until they can reach it?
The Jumino are magic.
I was thinking of the Joja guys
Katalia19 Mar 30, 2017 @ 6:59am 
Originally posted by I Kinda Fail:
Originally posted by Pyrofish:
The Jumino are magic.
I was thinking of the Joja guys
But the cutscene shows the Junimos repairing the minecarts. No one but Willy ever comments on what the Junimo have done (he says he has no idea how the glittering rock disappeared), and Pam knows the bus repaired so soon that she shows up to work that very morning. The town knows there's weirdness involved.
And having the townspeople see Joja guys repairing anything would likely have a similar effect to the Joja route/ending.
Maybe, if there's a mundane explanation, the townspeople might think the new farmer is well-connected with fast builders who owe the farmer favours. Though this is off-topic ^^;
Heavenly Schizo Mar 30, 2017 @ 7:12am 
Originally posted by Katalia19:
Originally posted by Pyrofish:
The Jumino are magic.
They still need to walk. Even if they can teleport, the quarry may be too far from their forest to do so, so they need to walk the distance.
But that's not proof. That's a guess.
It's known they're magic.
Katalia19 Mar 30, 2017 @ 7:20am 
Originally posted by Pyrofish:
Originally posted by Katalia19:
They still need to walk. Even if they can teleport, the quarry may be too far from their forest to do so, so they need to walk the distance.
But that's not proof. That's a guess.
It's known they're magic.
Then there is no canon/story reason why they can't fix all the minecarts; there is no proof for reason, only the fact that the quarry minecart can not be fixed until the bridge is. To figure out the reason, all we have is to guess, or make headcanons, or just accept videogame logic. I'm a writer/story-gamer, so I tend to prefer reasons, even if I have to make them.
Heavenly Schizo Mar 30, 2017 @ 7:26am 
Originally posted by Katalia19:
Originally posted by Pyrofish:
But that's not proof. That's a guess.
It's known they're magic.
Then there is no canon/story reason why they can't fix all the minecarts; there is no proof for reason, only the fact that the quarry minecart can not be fixed until the bridge is. To figure out the reason, all we have is to guess, or make headcanons, or just accept videogame logic. I'm a writer/story-gamer, so I tend to prefer reasons, even if I have to make them.
There really is no reason. It's an oversight.
One he really should of fixed and it's stupid he didn't think of it, or fix it by now, but unfortunately, it's just an oversight.

Bugs the ♥♥♥♥ out of me.
Ottofyre Mar 30, 2017 @ 10:29am 
Originally posted by Pyrofish:
Originally posted by Katalia19:
Then there is no canon/story reason why they can't fix all the minecarts; there is no proof for reason, only the fact that the quarry minecart can not be fixed until the bridge is. To figure out the reason, all we have is to guess, or make headcanons, or just accept videogame logic. I'm a writer/story-gamer, so I tend to prefer reasons, even if I have to make them.
There really is no reason. It's an oversight.
One he really should of fixed and it's stupid he didn't think of it, or fix it by now, but unfortunately, it's just an oversight.

Bugs the ♥♥♥♥ out of me.

I don't think it's an oversight, I think it was a design decision. It would completely negate the reward of finishing the crafts room if you could just access the quarry the much easier boiler room route.

I think what he should have done is just remove the mine cart at the quarry. The one inside the mines is close enough.

There definitely are some oversights in the game, though.. like the guy that's working to remove the rock debris that blocks access to the mines.. how did he get to the other side of it?

But it's not unusual for writers/game designers to not give reasons for things and leave it up to the reader/player to come up with their own reasons. A reason that a reader/player comes up with themselves will make more sense to them than one provided for them. A player-made reason might not be right - but it's also not wrong unless directly contradicted by some official source.
Heavenly Schizo Mar 30, 2017 @ 11:38am 
Originally posted by Hiirazz:
Originally posted by Pyrofish:
There really is no reason. It's an oversight.
One he really should of fixed and it's stupid he didn't think of it, or fix it by now, but unfortunately, it's just an oversight.

Bugs the ♥♥♥♥ out of me.

I don't think it's an oversight, I think it was a design decision. It would completely negate the reward of finishing the crafts room if you could just access the quarry the much easier boiler room route.

I think what he should have done is just remove the mine cart at the quarry. The one inside the mines is close enough.

There definitely are some oversights in the game, though.. like the guy that's working to remove the rock debris that blocks access to the mines.. how did he get to the other side of it?

But it's not unusual for writers/game designers to not give reasons for things and leave it up to the reader/player to come up with their own reasons. A reason that a reader/player comes up with themselves will make more sense to them than one provided for them. A player-made reason might not be right - but it's also not wrong unless directly contradicted by some official source.
It's definitely an oversight, to leave something like this completely unexplained. As you said, it'd be better for there to not be a minecart there at all, instead of leaving a blatant flaw there.
Ottofyre Mar 30, 2017 @ 12:55pm 
Originally posted by Pyrofish:

It's definitely an oversight, to leave something like this completely unexplained. As you said, it'd be better for there to not be a minecart there at all, instead of leaving a blatant flaw there.

Technically for it to be an oversight it would have to mean that it was a mistake made because he forgot to put in an explaination or failed to notice that it could do with one. While that is certainly possible, even likley, unless he's come out and said that this was the case as opposed to it being a conscious decision to leave it unexplained we can't know for a fact that it's an oversight.

That there is no explanation isn't proof - we'd have to know why there is no explanation. If he has said somewhere that he hadn't thought about it I will concede that it's an oversight. Otherwise I'm going to assume he decided it just wasn't that important.

And I'll even admit that I don't know for a fact that the guy being on the wrong side of the debris at the mines was an oversight. That, too, may have been a conscious decision for layout or asthetic reasons. It just really feels like an oversight to me because he could have found a way to put the guy on the town side of it. But CA may have decided it wasn't important enough to make the effort of addressing the inconsistancy worth it.
Heavenly Schizo Mar 30, 2017 @ 1:10pm 
Originally posted by Hiirazz:
Originally posted by Pyrofish:

It's definitely an oversight, to leave something like this completely unexplained. As you said, it'd be better for there to not be a minecart there at all, instead of leaving a blatant flaw there.

Technically for it to be an oversight it would have to mean that it was a mistake made because he forgot to put in an explaination or failed to notice that it could do with one. While that is certainly possible, even likley, unless he's come out and said that this was the case as opposed to it being a conscious decision to leave it unexplained we can't know for a fact that it's an oversight.

That there is no explanation isn't proof - we'd have to know why there is no explanation. If he has said somewhere that he hadn't thought about it I will concede that it's an oversight. Otherwise I'm going to assume he decided it just wasn't that important.

And I'll even admit that I don't know for a fact that the guy being on the wrong side of the debris at the mines was an oversight. That, too, may have been a conscious decision for layout or asthetic reasons. It just really feels like an oversight to me because he could have found a way to put the guy on the town side of it. But CA may have decided it wasn't important enough to make the effort of addressing the inconsistancy worth it.
I'm pretty sure to leave something this obvious unexplained, it's a mistake. If he made a mistake and didn't notice he needs to explain this, it's an oversight.
Last edited by Heavenly Schizo; Mar 30, 2017 @ 1:11pm
dino_inc Mar 30, 2017 @ 10:17pm 
Originally posted by Pyrofish:
Originally posted by Hiirazz:

I don't think it's an oversight, I think it was a design decision. It would completely negate the reward of finishing the crafts room if you could just access the quarry the much easier boiler room route.

I think what he should have done is just remove the mine cart at the quarry. The one inside the mines is close enough.

There definitely are some oversights in the game, though.. like the guy that's working to remove the rock debris that blocks access to the mines.. how did he get to the other side of it?

But it's not unusual for writers/game designers to not give reasons for things and leave it up to the reader/player to come up with their own reasons. A reason that a reader/player comes up with themselves will make more sense to them than one provided for them. A player-made reason might not be right - but it's also not wrong unless directly contradicted by some official source.
It's definitely an oversight, to leave something like this completely unexplained. As you said, it'd be better for there to not be a minecart there at all, instead of leaving a blatant flaw there.

Gameplay mechanics take priority over a perfectly coherent story. Do you also take issue with the fact that:
  • The bus breaks immediately after you come in on it, so that you have to unlock the desert.
  • The house never changes size after upgrades, to avoid breaking things placed next to it.
  • The massive amount of crops you can store in your inventory, because you need a large inventory, no matter how illogical storing that much stuff is.
  • The fact friend events can go out of order and break chronology and logical order, so that you can't miss events and therefore story.
  • Lewis collecting and selling thousands of gold worth of merchandise between 2-6 am, in order for you to collect all your gold from selling crops in the shipping bin.
  • Villagers magically find you deep in mines untouched for decades.

If you would like all these removed because they are never explained, go buy a farm in real life and build it up yourself. It's what the game would become.
Last edited by dino_inc; Mar 30, 2017 @ 10:17pm
Heavenly Schizo Mar 30, 2017 @ 11:01pm 
Originally posted by dino_inc:
Originally posted by Pyrofish:
It's definitely an oversight, to leave something like this completely unexplained. As you said, it'd be better for there to not be a minecart there at all, instead of leaving a blatant flaw there.

Gameplay mechanics take priority over a perfectly coherent story. Do you also take issue with the fact that:
  • The bus breaks immediately after you come in on it, so that you have to unlock the desert.
  • The house never changes size after upgrades, to avoid breaking things placed next to it.
  • The massive amount of crops you can store in your inventory, because you need a large inventory, no matter how illogical storing that much stuff is.
  • The fact friend events can go out of order and break chronology and logical order, so that you can't miss events and therefore story.
  • Lewis collecting and selling thousands of gold worth of merchandise between 2-6 am, in order for you to collect all your gold from selling crops in the shipping bin.
  • Villagers magically find you deep in mines untouched for decades.

If you would like all these removed because they are never explained, go buy a farm in real life and build it up yourself. It's what the game would become.
I wouldn't say I'd want it removed, I'd say I want it fixed or explained. For the quarry case, the minecart can be removed, since it already goes to the mines directly next to it. Doesn't need to be, but is an option.

There's things I can excuse for gameplay, like inventory, but some things can be explained, so they should be.
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Date Posted: Mar 30, 2017 @ 3:50am
Posts: 17