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Edit: If you have a seed maker, I suggest buying as many cranberry seeds as you can and planting them and then making a few seed makers fill up the seed makers and continually putting a few cranberries into the seed makers for more seeds. It'll save you some money if you're planning on buying animals the following spring or getting the next house upgrade.
Pickles, Jellies and Juice more than doubles the value and Wine triples it, the +40% artisan bonus increases the profit even more.
As for selling crops directly, Cranberries used to be great but in 1.1 the value was almost halved. Not sure whats best now but Pumpkins are a safe bet and require smaller investment than Cranberries
By year 2 you should generally have enough sprinklers for at least 100 crops - more experienced players can have way more, obviously.
It depends on what you've got - kegs or preserve jars.
If you've got a bunch of kegs, grow wheat. The seeds cost 10g and the beer sells for 200g. It takes about 2 days to brew.
If you've got a couple kegs, brew wine or juice of an expensive fruit, like melons. (Not sure if pumpkins are considered a wine or juice crop but I assume juice, which isn't worth as much as wine.)
If you've got preserve jars, grow cranberries.
Preserve jars double the selling price and add 50g. So a blueberry that sells for 50g is 50*2 = 100 + 50 = 150g for blueberry jelly.
Kegs triple the value of fruit. (Veggies are 2.25*, I think.) So a blueberry that sells for 50g is 50*3 = 150, the same as a keg. But preserve jars are 2-3x faster than kegs, so jelly is better.
If your production is small, kegs are better. If you only have 100 crops, make wine. Sell the silver and gold star crops for seed money, and turn the plain ones into wine.
If you have 500+ crops, jelly's probably better.
By year 2 I'd say a good estimate would be that your crops should be...
50% cranberries
30% pumpkins
20% other stuff; for gifts, food, recipes or just because you really like amaranth and sunflowers